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Apr 21 2009, 05:20 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Hey guys, it's time to start the War. Dice rolls will be be done by me, given someone doesn't find something akin to Invisible Castle, without the need to pay some cash(of which I have none) to be able to record rolld for a campaign.
I hope you all have fun, and Odin gefa du rada(Odin give you counsel). Edit: I'd like to note that I'm not going to be providing a whole lot of plot hooks: You're revolutionaries, fight a guerilla war, recruit, or loot and 'liberate' equipment. It's all up to you. If things start to stagnate, then I'll throw some violence in or make something happen that likely will make running away or further action needed. |
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Apr 21 2009, 06:07 PM
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Do you need to pay for any of Invisible Castle?
I can run searches on any of the rolls I've made whilst logged in and I don't have to be logged in to do it. I don't think. Wait, let me check. Flashbang |
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Apr 21 2009, 06:11 PM
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Yup, I can search for any Characters rolls, even those that aren't mine, even when I'm logged out.
There's VIP status but it doesn't seem to provide much that is useful. |
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Apr 21 2009, 08:19 PM
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
IIRC I'm registered on a free account at Invisible and am able to track and save rolls.
Oh, and that post just rolled right out of my brain. Johnny wouldn't stop kicking the nerve cluster which controls my fingers until it finished, and even then he was yelling at me to post more. |
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Apr 21 2009, 08:20 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
The Campaign function, which records all rolls for a campaign, requires a VIP account.
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Apr 21 2009, 08:53 PM
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Do we really need that?
If we each have a free account does the Campaign thing give any more functionality we need? On another subject, I posted IC in the recruitment thread before I realized that the IC thread was up, sorry. I suggested that I could have been asked by my Triad friends to do pyro-technics for the concert and that I would have put in 'anti-riot' measures. Is it OK if I improv' some reason I didn't use them? Perhaps someone above me wanted a riot to happen or the gig was much bigger than I expected and I was actually involved in starting or encouraging the riot? |
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Apr 21 2009, 09:15 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Campaign function makes it so I don't have to hunt out each individual past roll. And sorry but no on the not using pre-prepped explosives.
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Apr 21 2009, 09:22 PM
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
And sorry but no on the not using pre-prepped explosives. Um, I'm not really sure what you meant by that... Is that a no to being involved with the stage show pyro-technics for the gig the riot started at? Or a no to not having tried to stop it once it started? Thing is, if he had tried to stop it it would have stopped. Everybody would have woken up after half an hour with a screaming headache and no memory of what the Frak had happened. |
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Apr 21 2009, 09:36 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Um, I'm not really sure what you meant by that... Is that a no to being involved with the stage show pyro-technics for the gig the riot started at? Or a no to not having tried to stop it once it started? Thing is, if he had tried to stop it it would have stopped. Everybody would have woken up after half an hour with a screaming headache and no memory of what the Frak had happened. Ahh, I thought you meant still having the pyro material for the show. And if he'd tried to stop it, he likely wouldn't be standing around with the rest of the group. More likely unconcious in the streets somewhere. |
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Apr 21 2009, 09:40 PM
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Precisely.
I was spit-balling ideas for why I might not have intervened. Perhaps I was asked not to or when I saw the size of the crowd and the passion they displayed I decided to join them and burn down the whole world. |
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Apr 22 2009, 11:01 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Well, Kurt Travis' life just got incredibly complex, so he's being NPC'd until such a time when either
a) His IRL issues go away b) I finish use his character like a cheap Spanish puta, and he dies horrifically. For now, he's pretty much your friendly NPC guide on all things Guerilla. |
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Apr 22 2009, 11:06 PM
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Sorry to hear that.
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Apr 23 2009, 04:33 PM
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#13
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
As promised earlier, here are Johnny's fleshed out contacts:
[ Spoiler ]
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Apr 23 2009, 05:49 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Thank you very much DH. IC update incoming soon.
Edit: sorry if my writing isn't up to par: I've got a test in an hour, and I've had a stress headache for four days straight. I'll try to do my best anyways. |
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Apr 23 2009, 07:11 PM
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
If you don't mind halving the Interval to produce half the amount I'll happily go with 5 kilos instead of 10.
I figure in a short time-scale it's better to use micro-charges and improve DV by taking your time over assembly. To really get bang for buck out of mass you have to start getting into the range of tons. I've been looking at the Bishopsgate and Baltic Exchange blasts today and I think that's the sort of thing a revolutionary ought to work up to.... If I were to go with 30g charges of ETN and add shrapnel to the device, say a drinks can full of washers, a +2 AP grenade with a DV of about 15 to 20P can be knocked up in 5 minutes. Alternatively I could go non-lethal and pack the cans with rubber balls instead in which case I reckon 10 minutes for +6 AP and a DV of 15 to 20S. I've got 25 blasting caps to hand so I could make 25 pretty nasty grenades in about 3 hours. edit Zombayz, I'll need to buy some tools, can you roll 4D6 for me for starting cash? |
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Apr 23 2009, 11:12 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
If you don't mind halving the Interval to produce half the amount I'll happily go with 5 kilos instead of 10. I figure in a short time-scale it's better to use micro-charges and improve DV by taking your time over assembly. To really get bang for buck out of mass you have to start getting into the range of tons. I've been looking at the Bishopsgate and Baltic Exchange blasts today and I think that's the sort of thing a revolutionary ought to work up to.... If I were to go with 30g charges of ETN and add shrapnel to the device, say a drinks can full of washers, a +2 AP grenade with a DV of about 15 to 20P can be knocked up in 5 minutes. Alternatively I could go non-lethal and pack the cans with rubber balls instead in which case I reckon 10 minutes for +6 AP and a DV of 15 to 20S. I've got 25 blasting caps to hand so I could make 25 pretty nasty grenades in about 3 hours. edit Zombayz, I'll need to buy some tools, can you roll 4D6 for me for starting cash? The charge would be more around 125 grams for a popcan grenade. Don't forget: real frag grenades weigh about 400 grams. Aaand, as the first roll of the game, my lucky black dice are getting used. Results are: 6,6,5,3. Holy shit. That's 2000 (IMG:style_emoticons/default/nuyen.gif) anyways. |
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Apr 23 2009, 11:33 PM
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm just feeling my way around the IED rules. For a Rating 6 explosive 30g is the minimum charge to hit a DV of 1. With 125g you would hit a base DV of 2.
I'm happy to try and keep within RL parameters if you would prefer but I'm unfamiliar with what they are. I'll go back to amusing myself with Thermobaric explosives now... |
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Apr 24 2009, 01:15 AM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
We'll use a bit of both for your explosives. That means you be a bit more dangerous (and get to play around with my real-world expertise for rigging things up), but we can always fall back on the rules as written given both of use are unsure.
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Apr 24 2009, 10:35 AM
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I've added Flashbang to my 'Cast of Shadows' entry here and I'm going to add that link to the first post in this thread for safe-keeping.
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Apr 24 2009, 11:33 AM
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#20
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Unwyn is going to go with Flash bang and use his guard power on Flashbang while he is dealing with the explosives.
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Apr 24 2009, 11:22 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Should I roll up your explosives Crizh? By my calculations, it'll take an hour to hit the threshhold for the 5 kilograms of rating 6 explosive(and you'll likely increase the rating by 1), two minutes each for the +2AP grenades, and average damage will range between 3 and 6 depending on how much explosive is used(look in the spoiler)
[ Spoiler ]
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Apr 25 2009, 03:10 AM
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
By all means.
[ Spoiler ] I'm thinking that if we can crack a Citymaster's Chem' Seal with a big charge that they're not expecting, then I can incapacitate the crew with a splash grenade and we're home free. |
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Apr 25 2009, 03:53 AM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 |
Unless I'm missing something, you can't take extra intervals to get a higher total. Please, correct me if I'm wrong though.
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Apr 25 2009, 10:49 AM
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#24
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
If the citymaster is unrewarded then I could drop in and give them a fright I mean I'll be in for only one surprise round and I couldn't take anything with me but I could one use accident to make it crash before the hit. Two use influence on the driver if not rigged so it pulls over and opens its doors. On both counts stun 'nades would work awesomely (if the GM states that rubber balls won't just hurt less (IMG:style_emoticons/default/nyahnyah.gif) )
Assume, if you will, Zombayz that Unwyn will use guard a lot on him self for every roll and on the person the plan depends most on a glitch not happening. Also Zombayz if you want I could set up a wiki page like the one I have for fields of fire. http://fieldsoffire.wikidot.com/ or I could just tag this game on to that page. On a side note Unwyn will use accident on the first person to pass him a drink. In a prank style way. Also Unwyn need s to get some connections and a heads up on gang wars and predicted outcomes ect. He needs to get a source of karma. P.s are we using SR4 or SR4A rules? |
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Apr 25 2009, 02:46 PM
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Hmmm, I've yet to find any support either way. It would appear that whoever wrote that section of Arsenal had a unique approach to Extended tests.
I can't find any other example where outcome is improved by net hits for an Extended Test. Every other example has outcome improved by increasing the Threshold at the outset. I have assumed that you can continue to roll because nothing else makes sense. The Advanced Explosive rules in Arsenal are badly broken if you can't. For example, a single M-67 Fragmentation Grenade contains 180g of Composition B with an RE of 1.35. Using these rules that would have a DV of 2.29 plus net hits. You are going to have to have one hell of a dice pool to get that up to 12P if you stop rolling the instant you exceed the threshold. Logically someone with 7 net hits and a dicepool of 10 gets the remaining 1 hit necessary to finish at some point during the interval rather than all his hits arriving at the same time at the end of the interval. To accumulate any net hits at all he must take his time and continue to accumulate hits even when he could have just stuck the fuse in and yelled 'finished' at the top of his lungs. (giving everybody else in the room a heart-attack in the process.) Logically there has to be some sort of limit. I suppose if you plan to use the SR4A BR rules that is built in, or you could cap net hits to Dice Pool or some sort of formula related to mass of charge and Rating of the explosive. edit- found a quote from Peter Taylor (Synner). He pretty much says that it's up to the GM but implies strongly that the intention of the rules is to allow continuing the test until you have all the hits you want and the limiter is the normal max number of rolls on an Extended Test. further edit - There is another thread on here, about Breaching and Cutting, where this is mentioned repeatedly and there's not a single mention of having to stop when you reach the threshold. There are a lot of contentious people on DS, I'm sure one of them would have mentioned it if they thought that was the intent of the rules. |
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