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> Problems with the Levitate Spell, and why would I buy Fling?
Ayeohx
post Apr 23 2009, 04:31 PM
Post #26


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I think my original problem is that I was thinking about Levitate as an open test. but this is far from right; especially since I think they did away with open test. Its a standard Threshold test of course.

Example:
My mage wants to levitate a guy's sword out of his hands.
First, I need to see if I can levitate that no-dachi at all. At 3kg I only need to score 1 hit. I get 4 hits easily succeeding. It's important to note that I am not lifting 800kgs of weight, I was only making a Threshold test versus a 3kg no-dachi of which I succeeded. The net successes are used for movement speed which will be 15 meters a turn (force x net hits). I can levitate the sword up to 5 meters this phase (3 init pass).

Next, I and this fellow holding the sword are going to have a tug of was. Since this was a force 5 levitate spell I get 10 dice (Force x2 for this check) and my opponent gets 7 dice (STR 4 + BODY 3). I get 2 hits, he gets one. The sword is mine. (IMG:style_emoticons/default/smile.gif)
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