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#1
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Target ![]() Group: Members Posts: 4 Joined: 19-April 09 Member No.: 17,092 ![]() |
Reading through SR4A. Ihaven't played shadowrun in 16 years. I thought the anniversaryedition would be a good place to jump back in. Anyway, on page 233 the description of the Reality Filter program has it linked to response, which isn't a skill as far as I can tell, but a matrx attribute. Is this correct?
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#2
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Reading through SR4A. Ihaven't played shadowrun in 16 years. I thought the anniversaryedition would be a good place to jump back in. Anyway, on page 233 the description of the Reality Filter program has it linked to response, which isn't a skill as far as I can tell, but a matrx attribute. Is this correct? I do believe it is... it is an attribute of Comlinks and computer systems (Nexi and such) |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
I do believe it is... it is an attribute of Comlinks and computer systems (Nexi and such) That is correct. When the filter works it effectively affects how quickly you process the information (aka raises your Response Attribute) because all of the data is inline with how you choose to see things. Imagine how quickly you would surf the web for information if all web pages were laid out in a fashion that you chose and preferred? Since nobody will design your web pages like this, your web browser would have to translate their code into something that matches your preferences and settings. That is effectively what the Reality Filter does even though the technicals might be a bit different. |
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#4
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Target ![]() Group: Members Posts: 4 Joined: 19-April 09 Member No.: 17,092 ![]() |
The problem I see with this is the rules say that a program is linked to a characters skill ( SR4A 232). Since response is not a skill, it shouldn't be linked to any program. Or, am I misunderstanding something?
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#5
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
Response is part of the Hardware. CPUs and Mainboards and Stuff. It's okay to be linked to another Attribute but uses the characters skill for the actual work. That's normal since after that the character doesn't have to do anything.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
The problem I see with this is the rules say that a program is linked to a characters skill ( SR4A 232). Since response is not a skill, it shouldn't be linked to any program. Or, am I misunderstanding something? The bonus is to the Attributes (hardware of the device). It takes the skill of the user to get the program to do its job (skill + program roll to see if it works or not). Since the program works automatically once you run it (roll as you enter the node), I translate this to mean that your preconfigured settings wither worked or didn't work as for interpreting the new node. This is still based on your skill, and is rolled again for each node to see how well you had planned for this type of configuration. It boils down to your skill and the program allows you to make it work. If it works, your hardware works smoother since things are optimized. If it fails (or even ties) you get lag (-1 Response instead) as it is still trying to correct things but is unable to do so. In case you fail, I suggest you rerun the program (a complex action) if you've got the time. |
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
Or you could just turn off your Reality Filter and eliminate the penalty. Re-run the filter once you enter another node.
-paws |
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#9
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Target ![]() Group: Members Posts: 4 Joined: 19-April 09 Member No.: 17,092 ![]() |
The bonus is to the Attributes (hardware of the device). It takes the skill of the user to get the program to do its job (skill + program roll to see if it works or not). Since the program works automatically once you run it (roll as you enter the node), I translate this to mean that your preconfigured settings wither worked or didn't work as for interpreting the new node. This is still based on your skill, and is rolled again for each node to see how well you had planned for this type of configuration. It boils down to your skill and the program allows you to make it work. If it works, your hardware works smoother since things are optimized. If it fails (or even ties) you get lag (-1 Response instead) as it is still trying to correct things but is unable to do so. In case you fail, I suggest you rerun the program (a complex action) if you've got the time. So, which skill would you use when you run Reality Filter? |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
QUOTE (SR4A Pg 233) When you first run this program or enter a node while it is running, make an Opposed Test between your Reality Filter + Response and the node’s System + Response. Sorry, it's not like other programs that use skill+program; my mistake. The concept remains though. |
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