[SR4] - Heighened Concentration |
[SR4] - Heighened Concentration |
May 1 2009, 07:53 PM
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#1
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
The description of this power says: "When using this power, the adept can ignore a single situational negative dice pool modifier of a value up to her Magic attribute. This power requires a Complex Action to activate and maybe be combined with the Adept Centering metamagic." So far so good, but what exactly does "single situational" modifier mean? Do they mean from one single source (like: the last shot you received that caused 3 boxes of damage, but the next shot that caused the same amount of boxes is another "source") or one single kind of source (like: i have 2 spells that need to be sustained, so SUSTAINING would be the single source)???
And one other important thing: how LONG does this power last? |
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May 1 2009, 08:10 PM
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#2
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
A visibility modifier, range modifier, running modifier, recoil modifier, sustaining modifier, wound modifier...those are what come to mind. I'd figure any line item listed on the attacker or defender modifier tables would be eligible to be ignored as well.
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May 1 2009, 08:13 PM
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#3
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Digital Grimoire p. 18?
I assume the single situational dice pool modifier refers to any discrete modifier. So, since wound modifiers are applied as single modifier at the time of the dice roll, the actual way you acquired those boxes of damage shouldn't matter for that particular modifier. e.g. accumulating 6 separate 1 DV Physical wounds should not make a difference to accumulating a single 6 DV wound for a later test. The easy reason being what a load of book keeping. Compare Attr + Skill + Wound Modifier to Attr + Skill + Wound 1 + Wound 2 + wound 3 + Wound 4 For Sustaining, same applies. Sustaining two spells, then that's a -2, sustaining 3 spells, then -4 I'd go with Att + Skill(Or whatever the two pools are) + Wounds + Sustaining + whatever and you choose which of those, wounds, or sustaining, or whatever you will negate. Once powers are on, they stay on. (Though I'm sure someone will point out if you 2walk into a mana void they might go off, in which I point out that I'm a void rating +X level adept and stick my tongue out.) |
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May 1 2009, 08:40 PM
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#4
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Basically what DireRadiant said. Although not what was asked, I feel I should also point out that it does not 'reduce a single negative modifier by your Magic', but 'ignore a single negative modifier of up to your Magic'. In other words, if you have Magic 5, the power will not affect a -6 Blind Fire modifier at all.
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May 1 2009, 08:57 PM
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#5
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Old Man of the North Group: Dumpshocked Posts: 9,991 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
DireRadiant, I agree that the wound modifier is a discreet modifier that is calculated based on the total wounds, rather than a separate modifier for each wound. That's pretty clear from the text. The modifier for sustaining a spell is not defined so clearly. Throughout the texts, the reference is to -2 for each sustained spell. That sounds more like a discrete modifier for each sustained spell.
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May 2 2009, 02:33 AM
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#6
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
It's one power point for the power, so I would tend to be more liberal in favor of the player. It would also only apply for a Mystic Adept who can both cast and sustain spells (Usually, I think an adept has a way to get a power to sustain spells too), so I would tend to lump the multiple sustained penalty into a single mod for this power.
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May 2 2009, 02:38 AM
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#7
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
A fun idea is to combine Berserk, Heightened Concentration, and Living Focus. You can get a friendly magician to cast a buff spell (Firewater Aura is a favorite) on you, which you sustain, and then ignore the penalty as you go into a berserk rage at the enemy.
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May 2 2009, 06:01 AM
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#8
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Old Man of the North Group: Dumpshocked Posts: 9,991 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
A fun idea is to combine Berserk, Heightened Concentration, and Living Focus. You can get a friendly magician to cast a buff spell (Firewater Aura is a favorite) on you, which you sustain, and then ignore the penalty as you go into a berserk rage at the enemy. Hey! I play an adept who has two of those three. But instead of Berserk, he has .... Analytical Mind. You should see the opponents tremble at his logic, fired at them at 4 syllogisms a turn! |
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