IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Updating Shadowbeat, Still the best...
Xirces
post Jan 19 2004, 12:24 PM
Post #26


Moving Target
**

Group: Members
Posts: 345
Joined: 10-February 03
From: Leeds, UK
Member No.: 4,046



I don't consider a discussion about knowledge/active skills to be a thread hijack sine it's one of the issues I raised initially.

Siege - you're right with the classification, but I was trying to avoid using those terms.

Fortune - My point was that there are (pages and pages of) rules to determine exactly how the singing skill is used in the SR environment. Likewise there are similar rules for Enchanting, Surgery, Vehicle customisation etc, which although useful skills for runners, could be used for a seperate career. However there are no rules detailing how a Historian, Accountant or (for that matter) a McDonalds burger flipper does their job on a day to day basis - therefore History, Accountancy and Burger Flipping become knowledge skills.

I'd make Chemistry an active skill and the problem is solved until the next rule change...
Go to the top of the page
 
+Quote Post
Talia Invierno
post Jan 19 2004, 08:24 PM
Post #27


Shooting Target
****

Group: Members
Posts: 1,677
Joined: 5-June 03
Member No.: 4,689



Didn't musical skills and such-like use to be classified as Active (Special) skills? There's still a loose comment in MitS which implies that such skills individually can be considered one area possible for adept centring.
Go to the top of the page
 
+Quote Post
Xirces
post Jan 19 2004, 09:12 PM
Post #28


Moving Target
**

Group: Members
Posts: 345
Joined: 10-February 03
From: Leeds, UK
Member No.: 4,046



Yes - they were classified as Special Active Skills, which is the way I'd still treat them. However, should a magician want to use a skill for centering I'd almost certainly let him have the skill as a knowledge skill since most of the existing centering skills are (meditation, carving, art, chanting, mathematics). If he also wanted to make money selling wax THAT requires an active skill.

Look at an SR3 archetype and decide what the knowledge skills say about the character - the Adept has professional bodyguarding - this obviously means that he can act as a bodyguard, right? Not really, it covers the aspects that aren't already included in stealth, perception, etiquette, combat etc...

Can the Drone Rigger sing professionally? Hell no - he listens to Opera and might well sing along, but put him on stage and he'll be laughed off.

Can the Covert Ops Specialist get a job in the Accounts Payable dept working for H Dog? Yes, of course she can.

If the intention of a chosen skill is to work in an existing game mechanic as a primary (ie, not complimentary) skill then it's active. If not it's knowledge. It's the only way that the skills can be properly defined.
Go to the top of the page
 
+Quote Post
Talia Invierno
post Jan 19 2004, 09:45 PM
Post #29


Shooting Target
****

Group: Members
Posts: 1,677
Joined: 5-June 03
Member No.: 4,689



I like that :)
Go to the top of the page
 
+Quote Post
Adam
post Jan 19 2004, 10:30 PM
Post #30


Prime Runner
*******

Group: Retired Admins
Posts: 3,929
Joined: 26-February 02
From: .ca
Member No.: 51



QUOTE (Jason Farlander)
So... any chance you'd be willing to make it available as is? I mean, we can do the gruntwork involved in making it make sense for our games, and the info would certainly be useful even without a publishable polish.

I'd rather not; certainly not before I find out if I can sneak it into SOTA: 2064 or another upcoming book.
Go to the top of the page
 
+Quote Post
Siege
post Jan 19 2004, 11:37 PM
Post #31


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Talia Invierno)
Didn't musical skills and such-like use to be classified as Active (Special) skills? There's still a loose comment in MitS which implies that such skills individually can be considered one area possible for adept centring.

MitS was written with 2nd edition in mind -- if memory serves.

They hadn't experimentd with the idea of knowledge skills at that point, so everything was by default active.

Special Active referred to skills that were outside the standard collection. Cooking would/could be considered "Special Active" under that classification.

-Siege
Go to the top of the page
 
+Quote Post
Fortune
post Jan 20 2004, 02:17 AM
Post #32


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Talia Invierno)
Didn't musical skills and such-like use to be classified as Active (Special) skills?  There's still a loose comment in MitS which implies that such skills individually can be considered one area possible for adept centring.

They were indeed considered Special skills in previous editions, where the Knowledge skill category didn't exist. Even then, I seem to recall that they had a
different (and cheaper) Karma cost than normal Active skills, being equivalent to Languages in price.

If you (Xirces) are still treating them in that fashion, then there's not much difference between them and Knowledge skills.
QUOTE (Xirces)
My point was that there are (pages and pages of) rules  to determine exactly how the singing skill is used in the SR environment. Likewise there are similar rules for Enchanting, Surgery, Vehicle customisation etc, which although useful skills for runners, could be used for a seperate career. However there are no rules detailing how a Historian, Accountant or (for that matter) a McDonalds burger flipper does their job on a day to day basis - therefore History, Accountancy and Burger Flipping become knowledge skills.

As do all other non-useful-on-a-shadowrun skills, which is my entire point as to how they are split up in canon. :)
Go to the top of the page
 
+Quote Post
Xirces
post Jan 20 2004, 10:11 AM
Post #33


Moving Target
**

Group: Members
Posts: 345
Joined: 10-February 03
From: Leeds, UK
Member No.: 4,046



MiTS is most definately an SR3 book, however Shadowbeat is a first edition book.

To me the special skills were simply active skills that were for specialist use - music/reporting etc are no different from pistol in any game sense.

Fortune - I've never seen a reduced karma cost for special skills in any edition and would charge full (active) karma cost for increasing one of those skills, which is why the distinction matters to me - if I did want the reduced karma cost I'd just make them knowledge skills.

However, we're agreeing on the point about the way that skills are classified and any disagreement is probably due to my poor explaination - "non-useful on a shadowrun" is a good, if a little unconcise, way of phrasing it. However, to clarify my previous point - Shadowrunning, due to the extenstion of the rules, includes music production and Trid reporting. It also includes Enchanting - a runner could theoretically set up an Enchanting shop and make money within the canon rules, however the rules do not cover Cooking or Accountancy...

As noted by almost everyone Chemistry is the one big exception. Assuming the rules in M&M cover the production of useful chemicals that needs to be an active skill rather than knowledge.

Phew.

Go to the top of the page
 
+Quote Post
Fortune
post Jan 20 2004, 11:27 PM
Post #34


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Xirces)
However, to clarify my previous point - Shadowrunning, due to the extenstion of the rules, includes music production and Trid reporting.

And yet Journalism is a Knowledge skill in SR3. As is Spell Design, which definitely falls into your defined category. My point was that skills like these, and Psychology, Chemistry, and Navigation (amongst others) are included to round out the character more than was possible in previous editions. They can be useful at times, but are not usually considered the core skills for shadowrunning.

Being in a band is not my idea of a 'shadowrun', even though there are rules included in the game covering this enterprise. Your argument is that because Rockers have rules, that they are the only profession that has Active skills associated with them. My point is that all kinds of other professions also could include active skills. The reason there are rules for Rockers is that the Rocker was an archetype in the first editions of the game, but this archetype has since been removed.
Go to the top of the page
 
+Quote Post
Moonstone Spider
post Jan 20 2004, 11:54 PM
Post #35


Moving Target
**

Group: Members
Posts: 665
Joined: 20-November 03
Member No.: 5,834



Fortunately I came up with a houserule that settled the entire knowledge vs. active debate quite easily.

In our games there are only two skills, athletics and thinking. All knowledge skills fall under thinking while all active skills fall under athletics.

For instance instead of Martial arts we have athletics (Punching People). And instead of cars we have athletics (Turning the Steering Wheel).

Similarly we have Thinking (About Chemicals) and Thinking (About Plants) to replace such moldy skills as Chemistry and Botany. Also Language skills were bundled in under Thinking (About Languages).

It's so much more logical than the idiotic way SR3 does things.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 09:04 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.