Recoilless weapons, Do they get less than -1 per shot? |
Recoilless weapons, Do they get less than -1 per shot? |
May 5 2009, 05:18 PM
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#1
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
There are several weapons that IRL have negligible recoil, like rocket launchers, flamethorwers and lasers. Do they suffer normal recoil modifiers or is ther a differing rule I'm not aware of?
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May 5 2009, 05:49 PM
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#2
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
lasers do not. not sure about flamethrowers, but i think they do (and i doubt the negligible recoil anyways... you have to propel the fuel somehow, and iirc they have quite an impressive range and they fire some kind of gelatin-like substance... probably fairly heavy. kinda like a firehose.)
rockets are generally single shot anyways, so since you only get one attack with them per IP it really doesn't matter... there is no second shot to suffer recoil, and recoil doesn't do anything to the first shot. |
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May 5 2009, 07:05 PM
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#3
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
lasers do not. not sure about flamethrowers, but i think they do (and i doubt the negligible recoil anyways... you have to propel the fuel somehow, and iirc they have quite an impressive range and they fire some kind of gelatin-like substance... probably fairly heavy. kinda like a firehose.) you might be right about that.QUOTE rockets are generally single shot anyways, so since you only get one attack with them per IP it really doesn't matter... there is no second shot to suffer recoil, and recoil doesn't do anything to the first shot. Only one of two rocket launchers in the BBB is single shot, the other is semi automatic as is another one in the Arsenal. |
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May 5 2009, 07:06 PM
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#4
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Still no Burst/FA Rocket/Missle-Luncher?
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May 5 2009, 07:14 PM
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#5
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Not off the rack. But you could mod it. Unfortunately the ammunition is a little expensive for a mere +2 DV
FA Lasers however would a) be stylish and b) effective and the higher rate of fire could offset the weird drawbacks of rain and fog. |
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May 5 2009, 07:16 PM
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#6
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Hell yeah, PULE-LASERS!
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May 5 2009, 08:45 PM
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#7
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
Because a missile/rocket launcher has a back draft they don't suffer from recoil. That being said I would be hesitant as a GM to allow to create a rocket launcher that shoots BF or FA. You would need a missile/rocket rack to pull something like that off, and I doubt your character could lift all that weight. Even a single round BF rocket launcher pack that fires say 4-10 rockets in one BF round would require a powered exoskeleton to fire. Most people can only carry 3 missiles/rockets at one time before starting being weighted down.
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May 5 2009, 09:08 PM
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#8
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Moving Target Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
Just as a quick note: Most "recoilless weapons" don't eliminate recoil completely, they just eliminate the kickback. Bigger weapons usually still shake quite a bit. I wouldn't envy the poor soul having to fire a handheld FA rocket launcher...
Lasers are about the only weapon type that actually has no recoil. |
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May 5 2009, 09:52 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
The sonic rifle thingie doesn't have any either.
And Flame-Throwers? Come on, how much Recoil does your super soaker generate? O.o That can NOT be compared to what comes out of firemens big long thick hoses . . |
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May 5 2009, 09:54 PM
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#10
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
True, but FA Rocket Launchers need not necessarily be man-potable. Drones and vehicles could also get an increase in firepower. If the GM does not rule the vehicle sufficiently heavy to completely ignore recoil, the lesser recoil of launchers could help.
@Stahlseele: Or Lasrifles & Hellguns (IMG:style_emoticons/default/grinbig.gif) Totally forgot the sonic weapon. |
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May 5 2009, 10:08 PM
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#11
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
M2 Flamethrower
capacity; 4 gallons fuel, nitrogen propellant. fuel is napalm, which is a mixture of gasoline and a thickener, we'll say 6 lbs a gallon. it uses half a gallon a second, and kicks flames 132 feet. that's ~396 back-of-the-napkin-foot-lbs. which compares to a round of 9mm parabellum. it has SOME recoil. certainly more than your super soaker. |
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May 5 2009, 10:46 PM
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#12
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
M2 Flamethrower capacity; 4 gallons fuel, nitrogen propellant. fuel is napalm, which is a mixture of gasoline and a thickener, we'll say 6 lbs a gallon. it uses half a gallon a second, and kicks flames 132 feet. that's ~396 back-of-the-napkin-foot-lbs. which compares to a round of 9mm parabellum. it has SOME recoil. certainly more than your super soaker. Also has like 3 times the range. |
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May 5 2009, 11:14 PM
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#13
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Moving Target Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
Flamethrowers aren't free of recoil, as mentioned. You just don't care too much about straying from your intended target point by 5-10 cm as that still lights them up quite nicely. (IMG:style_emoticons/default/biggrin.gif)
I forgot about the sonic gun as well. I've no idea how those would react, as AFAIK in RL those are only experimented with on a much bigger scale. Those things tremble quite a bit, although it's not comparable to actual ballistic weapons of the same size. And I'm not up to snuff on my w40k fluff, but aren't hellguns just high-powered lasguns anyway? (IMG:style_emoticons/default/biggrin.gif) |
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May 5 2009, 11:37 PM
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#14
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Moving Target Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 |
Lasers are about the only weapon type that actually has no recoil. Misconception! Photons do have weight! They do generate recoil when propelled from a laser device. Its just negligable (IMG:style_emoticons/default/biggrin.gif) /threadjack |
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May 6 2009, 04:56 AM
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#15
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Misconception! Photons do have weight! They do generate recoil when propelled from a laser device. Its just negligable (IMG:style_emoticons/default/biggrin.gif) /threadjack Yes, because all those micro-newtons of recoil are SO throwing off your aim! (IMG:style_emoticons/default/wobble.gif) |
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May 6 2009, 05:25 AM
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#16
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Moving Target Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 |
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May 6 2009, 05:28 AM
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#17
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Misconception! Photons do have weight! They do generate recoil when propelled from a laser device. Its just negligable (IMG:style_emoticons/default/biggrin.gif) /threadjack No. Photons have exactly 0 mass. 1 unit of atomic mass is a proton, a photon is smaller than an electron (5.4 * 10^-4 u), so even if it did have non zero positive mass, the number would be so small as to actually not matter in Newtonian physics (which is what recoil is). |
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May 6 2009, 12:55 PM
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#18
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Moving Target Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 |
No. Photons have exactly 0 mass. 1 unit of atomic mass is a proton, a photon is smaller than an electron (5.4 * 10^-4 u), so even if it did have non zero positive mass, the number would be so small as to actually not matter in Newtonian physics (which is what recoil is). http://www.usatoday.com/weather/resources/.../photonmass.htm Its far less than 1 unit of atomic mass, but it is still there. Enough of them fired simultaneously and eventually you get something. |
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May 6 2009, 02:58 PM
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#19
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
The sonic rifle thingie doesn't have any either. And Flame-Throwers? Come on, how much Recoil does your super soaker generate? O.o That can NOT be compared to what comes out of firemens big long thick hoses . . Not to get into too many details but I modified a super soaker once by replacing the hand pumping with a CO2 canister. When I fired the weapon it had kick (about the same as a C7 (M16)). I also melted the nossel of the super soaker. |
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May 6 2009, 05:21 PM
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#20
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
http://www.usatoday.com/weather/resources/.../photonmass.htm Its far less than 1 unit of atomic mass, but it is still there. Enough of them fired simultaneously and eventually you get something. Like I said, even if it is non-zero it's so small to not make a difference at the macroscale. Plus, if it's moving at the speed of light, it is massless, thus a laser has no mass. |
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May 6 2009, 10:01 PM
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#21
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Just as a quick note: Most "recoilless weapons" don't eliminate recoil completely, they just eliminate the kickback. Bigger weapons usually still shake quite a bit. I wouldn't envy the poor soul having to fire a handheld FA rocket launcher... Lasers are about the only weapon type that actually has no recoil. Not a rocket launcher, but the first thing I thought of. (I think it's a shoulder fired anti-tank shell launcher? Not sure.) -karma |
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May 6 2009, 10:44 PM
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#22
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
It also doesn't let gasses escape from the back like a bazooka does.
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May 6 2009, 10:55 PM
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#23
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
Not a rocket launcher, but the first thing I thought of. (I think it's a shoulder fired anti-tank shell launcher? Not sure.) This is defiantly not recoilless. |
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May 7 2009, 12:11 AM
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#24
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Moving Target Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
I'm not even sure what exactly that is.
Do I see that correctly, a system that fires some kind of shock piston backwards to mechanically simulate the way rocket launchers reduce recoil? Just so you can fire absurdly big calibres without ripping your arm off? What'd you actually need that for? |
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May 7 2009, 01:27 AM
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#25
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Moving Target Group: Members Posts: 151 Joined: 17-November 08 Member No.: 16,603 |
By RAW, several weapons that are effectively recoiless (or should be) are not. The Ares Super-Squirt causes recoil, and by a strict reading, the Pain Inducer does as well ("lasers cause no recoil" wasn't introduced until Arsenal, and Errata hasn't changed that weapon).
I'm willing to give the gyrojet pistol a pass. since real gyrojet pistols have a minimum range. while the FN-AAL does not, apart from the mechanism in the rockets. In a real example, the initial shove down the barrel is comparable with a Nerf cannon - one could stop the weapon by jamming a finger down the barrel. |
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