How does multiple-mage Spell Defense work? |
How does multiple-mage Spell Defense work? |
May 7 2009, 08:44 PM
Post
#1
|
|
Moving Target Group: Members Posts: 315 Joined: 30-December 08 Member No.: 16,720 |
I'm not quite sure how Spell Defense works when more than one magician is protecting a group. SR 176 says "Handle it as Teamwork." The Teamwork rules are regarding tests though... Spell defense just adds dice.
What I think it means: Ace and Bob are both mages protecting the party from a Powerball. Ace has Counterspelling 5, Bob, Counterspelling 3. Ace is the primary one. So Bob rolls his Counterspelling dice, and for every hit he gets, one die is added to Ace's Spell Defense dice for everyone else? |
|
|
May 7 2009, 09:01 PM
Post
#2
|
|
Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
Pretty much: it works like this:
The mage with the lower counterspelling rolls his counterspelling dice. For each hit he gets, the other mage gets an additional die to roll for his counterspelling test. Hits generated by the second mage count as resistance successes for the target(s) of the spell. Note that counterpelling-for-resistance only gets rolled once per spell, regardless of the number of targets. (Your wording was slightly vague there.) |
|
|
May 7 2009, 09:45 PM
Post
#3
|
|
Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
I'll take a stab at this too.
Let's say an enemy mage, Sue, is Bob with a F5 stun bolt. Both Ace and Bob have declared spell defense for Bob.
Now let's say the enemy mage is using a F5 stun ball. Both Ace and Bob have declared spell defense for Bob.
What becomes tricky is when area spells get involved and someone tries to spend edge. Are the counterspelling dice rerolled for everyone, or just the person who spent edge? Can anyone spend edge to reroll the counterspelling dice, or just the person who contributed the biggest counterspelling pool? Eep! (IMG:style_emoticons/default/wobble.gif) |
|
|
May 7 2009, 09:45 PM
Post
#4
|
|
Running Target Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
Pretty much: it works like this: The mage with the lower counterspelling rolls his counterspelling dice. For each hit he gets, the other mage gets an additional die to roll for his counterspelling test. Hits generated by the second mage count as resistance successes for the target(s) of the spell. Note that counterpelling-for-resistance only gets rolled once per spell, regardless of the number of targets. (Your wording was slightly vague there.) Wow, Thanks Mr. KUQ(RNF #IQN. I usually miss the "Roll only once" part. Teakwork Test, that I knew. |
|
|
May 7 2009, 11:15 PM
Post
#5
|
|
Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
This can get really effective, if you have enough people with counterspell. You can soak pretty huge spells if you can routinely generate 10+ dice in counterspell.
I'd argue that the senior guy is the only one who needs to use edge, then he gets to reroll all the dice HE gets. So if Bob has counterspell 5 and gives his 2 hits to Dave to use with his counterspell 7 Dave can use 1 edge and reroll any of the 9 dice he has that miss. He can't reroll Bob's 3 dice that didn't get a hit. Bob could reroll his 3 with a point of edge. |
|
|
Lo-Fi Version | Time is now: 26th April 2024 - 01:26 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.