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BullBear
post Jan 16 2004, 05:19 PM
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As stated in other threads, I'm coming back to SR after about 10 yrs away, so I'll be asking 'basic' questions from time to time.

I'm having a small degree of difficulty figuring out the beginning attribute maxes. For example: can I only give a Troll '1' in body 'cause everyone maxes out at '6'. OR can I only put in up to '6' from my attribute pool, then add his 5 for a total body of 11?

Having trouble with what that '6' is. Is it before or after racial modifiers?
Thanks!
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Jason Farlander
post Jan 16 2004, 05:31 PM
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its a 6 before racial modifiers.
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Kagetenshi
post Jan 16 2004, 05:32 PM
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So yes, you can toss six points in and then you'll get the +5 modifier and be at 11.
Please note, however, that you cannot put zero points in Body and wind up with a Body 5 Troll.

~J
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Shockwave_IIc
post Jan 16 2004, 05:46 PM
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QUOTE (Jason Farlander)
its a 6 before racial modifiers.

But becarefull as with allthings there are exceptions. But basic SR3 characters going with that rule is safe.
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Cain
post Jan 17 2004, 06:13 AM
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Just to make things a bit clearer-- you assign attribute points before you calculate racial modifiers. So, in the case you describe, you assign 6 points from your starting points, and then add the five.
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John Campbell
post Jan 17 2004, 09:45 AM
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Also, you have to assign enough points to each Attribute to end up with at least a 1 after racial modifiers are applied... that troll would need to sink at least 3 points into Charisma, for example, which would leave him with a 1 Charisma after modification.

A troll's full range of possible Attributes is will look like this:

Body: 1 to 6 + 5 = 6 to 11
Quickness: 2 to 6 - 1 = 1 to 5
Strength: 1 to 6 + 4 = 5 to 10
Intelligence: 3 to 6 - 2 = 1 to 4
Willpower: 1 to 6 + 0 = 1 to 6
Charisma: 3 to 6 - 2 = 1 to 4
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Xirces
post Jan 17 2004, 10:21 AM
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Although SrComp notes that if you're a ghoul and the transformation would cause an attribute to fall to zero you can compensate with another attribute instead. If a player had a good reason for doing so I'd allow it for standard meta modifiers as well (I also think that there was an example of this in a previous edition, but I'm probably wrong).
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Glyph
post Jan 18 2004, 01:45 AM
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With a ghoul, you are assigning Attributes first, then rolling to see how well you take the transformation - which determines the penalties. I can see letting someone take a penalty to another Attribute in that case.

For normal char-gen, though, it's pointless. Say you have a troll with 2 points for Intelligence, and your -2 modifier would take it down to 0, so instead you take 1 point from Intelligence, and 1 point from Willpower, bringing it down from a 4 to a 3. So why not just spend the 3 points on Intelligence, and the 3 points on Willpower, in the first place, instead of putting in amounts that won't work and shuffling things around? It's just making it needlessly complicated.
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toturi
post Jan 18 2004, 02:13 AM
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Actually, for ghouling, you make a completed charactor then you ghoul him.
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Xirces
post Jan 18 2004, 11:35 AM
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QUOTE (Glyph)
With a ghoul, you are assigning Attributes first, then rolling to see how well you take the transformation - which determines the penalties. I can see letting someone take a penalty to another Attribute in that case.

For normal char-gen, though, it's pointless. Say you have a troll with 2 points for Intelligence, and your -2 modifier would take it down to 0, so instead you take 1 point from Intelligence, and 1 point from Willpower, bringing it down from a 4 to a 3. So why not just spend the 3 points on Intelligence, and the 3 points on Willpower, in the first place, instead of putting in amounts that won't work and shuffling things around? It's just making it needlessly complicated.

Except I'd allow a troll with (for example) 5 body (ie, 0 points assigned to it), if a player had a good reason for doing so.
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