Starting Max Question |
Starting Max Question |
Jan 16 2004, 05:19 PM
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#1
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Target Group: Members Posts: 20 Joined: 13-January 04 Member No.: 5,977 |
As stated in other threads, I'm coming back to SR after about 10 yrs away, so I'll be asking 'basic' questions from time to time.
I'm having a small degree of difficulty figuring out the beginning attribute maxes. For example: can I only give a Troll '1' in body 'cause everyone maxes out at '6'. OR can I only put in up to '6' from my attribute pool, then add his 5 for a total body of 11? Having trouble with what that '6' is. Is it before or after racial modifiers? Thanks! |
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Jan 16 2004, 05:31 PM
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#2
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
its a 6 before racial modifiers.
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Jan 16 2004, 05:32 PM
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#3
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
So yes, you can toss six points in and then you'll get the +5 modifier and be at 11.
Please note, however, that you cannot put zero points in Body and wind up with a Body 5 Troll. ~J |
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Jan 16 2004, 05:46 PM
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#4
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
But becarefull as with allthings there are exceptions. But basic SR3 characters going with that rule is safe. |
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Jan 17 2004, 06:13 AM
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#5
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Just to make things a bit clearer-- you assign attribute points before you calculate racial modifiers. So, in the case you describe, you assign 6 points from your starting points, and then add the five.
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Jan 17 2004, 09:45 AM
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#6
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
Also, you have to assign enough points to each Attribute to end up with at least a 1 after racial modifiers are applied... that troll would need to sink at least 3 points into Charisma, for example, which would leave him with a 1 Charisma after modification.
A troll's full range of possible Attributes is will look like this: Body: 1 to 6 + 5 = 6 to 11 Quickness: 2 to 6 - 1 = 1 to 5 Strength: 1 to 6 + 4 = 5 to 10 Intelligence: 3 to 6 - 2 = 1 to 4 Willpower: 1 to 6 + 0 = 1 to 6 Charisma: 3 to 6 - 2 = 1 to 4 |
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Jan 17 2004, 10:21 AM
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#7
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Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
Although SrComp notes that if you're a ghoul and the transformation would cause an attribute to fall to zero you can compensate with another attribute instead. If a player had a good reason for doing so I'd allow it for standard meta modifiers as well (I also think that there was an example of this in a previous edition, but I'm probably wrong).
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Jan 18 2004, 01:45 AM
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#8
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
With a ghoul, you are assigning Attributes first, then rolling to see how well you take the transformation - which determines the penalties. I can see letting someone take a penalty to another Attribute in that case.
For normal char-gen, though, it's pointless. Say you have a troll with 2 points for Intelligence, and your -2 modifier would take it down to 0, so instead you take 1 point from Intelligence, and 1 point from Willpower, bringing it down from a 4 to a 3. So why not just spend the 3 points on Intelligence, and the 3 points on Willpower, in the first place, instead of putting in amounts that won't work and shuffling things around? It's just making it needlessly complicated. |
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Jan 18 2004, 02:13 AM
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#9
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Actually, for ghouling, you make a completed charactor then you ghoul him.
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Jan 18 2004, 11:35 AM
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#10
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Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
Except I'd allow a troll with (for example) 5 body (ie, 0 points assigned to it), if a player had a good reason for doing so. |
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