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> why is shadowrun so cool
Ravor
post Jul 29 2009, 09:47 PM
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Man meets Machine and Magic.

I also like the fact that everyone in the Sixth World is on the verge of having their souls eaten by TMWNMTK, aka the Horrors.
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Kerenshara
post Jul 29 2009, 09:56 PM
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QUOTE (thelovedr @ Jul 27 2009, 01:03 AM) *
This is it for me. The ideas were so cutting edge and amazing, and as time passes RL tech is catching up to the original material.

Also, Shadowrun combines just enough reality into the sci-fi mix that it feels more real.

Go back and pick up the original 1st Ed Street Samurai Catalog, and take a close look at the page format. Look just like a normal web page, neh? Except that book was published before BBS's were even commonplace, and email was in it's infancy. The accuracy with which the original game predicted most aspects of computer development up to the (I still think it's fantastical and I use the bleeding things every day) high speed wireless networks - things like WiFi would have seemed Star Trek in 1991. Heck, even Star Trek didn't display the ability to do wireless networking and remote data storage! The original writers worked with the bleeding edge theorists of the day before they drafted up a lot of the fluff for the game, and I am more than willing to forgive their inability to predict the impossible.
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Ravor
post Jul 29 2009, 10:04 PM
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Personally I wish they had largely kept wireless out of it and continued on as an alternate timeline that diverved sometime in the 1970-1980s.
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Kerenshara
post Jul 29 2009, 10:18 PM
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QUOTE (Ravor @ Jul 29 2009, 05:04 PM) *
Personally I wish they had largely kept wireless out of it and continued on as an alternate timeline that diverved sometime in the 1970-1980s.

*waggles hand back and forth*
I'm mixed. I miss some aspects of the old wired Matrix, but given where technology has gone these days, it was getting harder and harder to think of it as the "future" any more.

Bad enough that we're only a couple years from the Awakening these days...
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tete
post Jul 29 2009, 10:48 PM
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2 things, my fondness of cyberpunk and they way gun combat worked. I liked the "to hit with variable success, then add that success to static damage". I wished more games had done similar stuff. I could have been just as happy without all the magical elements.
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