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Target ![]() Group: Members Posts: 47 Joined: 5-June 09 From: Columbus, Ohio Member No.: 17,246 ![]() |
I am new to Shadowrun and my local group is going to start playing the game soon using SR 4e. I determined my niche in the group would be that I would make a character that took care of our need for a breaking and entering specialist (covert-ops), but I also wanted to play a character that would be a martial arts melee MASTER and that could shoot some when needed. My first attempt at this character contains a mistake that I will be fixing soon. I took a few specialties and skills that were part of a couple skill groups I had taken. I know now that this is forbidden by the game rules and can only be done when you are actually playing the game, earning karma. I will rectify this in the near future. I also was going to make this guy an adept as well at first but thought I wouldn't be able to afford the points to do so. So I would be open to another version of this character that was an adept build as well. I would be honored if anyone could help me either make this character much better to better achieve the goals have stated previously in being a melee monster covert-ops specialist or someone that would be willing to rebuild this character all-together with those concepts in mind. I am enlisting your expertise and would appreciate any feedback to help me out. Thanks in advance!
Metatype: Human Bod: 3 Agi: 5 Rea: 5 (7) Str: 3 Cha: 2 Int: 4 Log: 3 Will: 3 Initiative: 9 Edge: 4 Essence: 3 (-3 due to Wired Reflexes 2) Magic: 0 Resonance: 0 Skills -Close Combat skill group (Blades (+2 spec), Clubs, Unarmed (+2 spec)): 4 -Dodge: 3 -Stealth skill group (Palming, Infiltration (+2 spec), Shadowing, Disguise): 4 -Perception: 2 -Etiquette: 1 -Athletics skill group (Climbing, Gymnastics, Running, Swimming): 2 Qualities -SINner -Weak Immune System -Allergy (uncommon/mild)=platinum -Martial Arts (Ninjutsu): 2 advantages [+1 die to Infiltration checks, +1 die to Dodge] -Martial Arts (Tae Kwon Do): 1 advantage [+1 die to Unarmed Combat when attacking multiple targets] -Martial Arts Maneuvers: Disarm, Finishing Move, Iaijutsu, Full Offense, Multi-Strike, Two Weapon Style, Off-Hand Training, Throw -Wanted -Lost Loved One (sister) -Sensei (Ninjutsu) -Toughness (+1 dice poll to Body when making damage resistance tests) -Will to Live (+2 boxes to damage overflow) Knowledge Skills -History (American): 3 -Security Procedures (Saeder Krupp): 4 -Security Design (Corporate): 5 -Seattle Street Gangs: 3 -Literature (American): 4 -Biology: 2 Gear -Wired Reflexes 2 - core book -2 Vibro Blades: Swords - core book -SA Puzzler light pistol - Arsenal pg 21 -HK Urban Combat SMG - Arsenal book -300 rounds of Frangible bullets - Arsenal pg 35 -Chameleon Suit - 4e core book pg 316 -Commlink (Sony Emperor) - 4e core book pg 319 -Biometric Reader - 4e core book pg 319 -Grapple Gun - 4e core book pg 328 -Goggles (Ultra Sound, Vision Magnification, Image Link, Low Light)- 4e core book pg 324 -1 EMP Grenade - Arsenal pg 57 -Autopicker - 4e core book pg 327 -Cellular Glove Molder - 4e core book pg 327 -Chisel - 4e core book pg 327 -Keycard Copier - 4e core book pg 327 -Lockpick Set - 4e core book pg 327 -Miniwelder - 4e core book pg 327 -Monofilament Chainsaw - 4e core book pg 327 -Shock Gloves - 4e core book pg 305-306 -3 Smoke Grenades - 4e core book pg 314 -Smart Pack - Arsenal pg 62 Contacts 1) Saeder Krupp middle executive: Connection 4/Loyalty 4 2) Seattle Street Ganger: Connection 2/Loyalty 2 Condition Tracks Stun: 6 Physical: 6 Cash: 1,300 Lifestyle: Middle (5,000/month) - 4e core book pg 261 |
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