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Jun 8 2009, 06:26 PM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 |
That's not strictly true under my understanding of things. I was under the impression that, while yes, they worked magic on a different level than metahumans it wasn't quite up to "creating spells on the fly, as needed." It's just that they know better spell formulas and aren't willing to share. The following work is transcribed from the words of Vasdenjas, the Master of Secrets, a most noble and intelligent great dragon. QUOTE (Dragons (Earthdawn) pp. 30-31) We merely focused our desire on the patterns of astral space and, through the power of our will, brought that desire into being. We used no grimoires, no codified spells. They were not needed. Tiabdjin, I thought you were paying more attention. Our natural magic is indeed much like what you Young Races call raw magic, with one important difference. A magician may cast any spell he knows using raw magic, but he must first learn the spell's pattern and know how to call up that pattern in his mind's eye to cast it, even with raw magic. We do not need to learn patterns, we create raw spell patterns at will. Using natural magic, a dragon can cast any spell that exists, or create a new one on the spot. Anything we could imagine, we could do with sufficient effort and strength of will. EDIT: As a note, 'Raw magic' is what folk in Shadowrun use. |
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Jun 8 2009, 06:54 PM
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#77
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Ah, Earthdawn stuff. Haven't delved into Earthdawn.
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Jun 8 2009, 07:05 PM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 |
Ah, Earthdawn stuff. Haven't delved into Earthdawn. Yes. Sorry I should have mentioned that (and i thought that I did). As Earthdawn was written by the same people as a history of the Shadowrun world, I take it as cannon. Sorry about the miscommunication. Also of note, my group did play a 3 year Earthdawn campaign, so it interests me how the two integrate. I would talk about it instead on some Earthdawn forums... but well, they don't exist... =( |
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Jun 8 2009, 07:24 PM
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#79
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
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Jun 8 2009, 07:45 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 |
That will come to bite us in the ass if / when the Horrors come back within the Shadowrun timeline. The dragons and the (immortal) elves are to blame for this. The other metahumans have only been learning about magic for about 50 years. They keep knowledge of the Horrors a closely guarded secret for some reason. We (and by we, I obviously mean "our fictional characters in a fictional setting that is not actually reality" ^-^) would be able to prepare ourselves for their inevitable arrival, but we know nothing of them. If the world were told about this Enemy, about the Scourge of ages past, we could meet them head-on and stop it from happening once again! But no, they keep these things from us for their own petty reasons. We are "not yet ready" they say. But I have seen this Enemy, I have seen them building their bridge the the metaplanes to our doorstep. We were able to stall them for now, but they will not cease. Hear this: The enemy may not come today, but they will come. We have learned in 50 years what it took those of the fourth age one thousand to learn. We can stop them this time. *people continue to walk past the scruffy guy on the wooden box on the street corner, ignoring him* Though really, it would be cooler if the Horrors did come back, and they made ANOTHER game that's post-apocalyptic. Old tech with some cyberware and magic and horrors running around in a mostly dead world where life is holding on by a thread. That would be awesome. |
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Jun 8 2009, 08:46 PM
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#81
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
If the timeline is only advanced 5 to 10 years each edition, that will take another 100 editions.
But maybe they will do something like that with Shadowrun5 D20. But by that time, People of Shadowrun Earth are probably space-faring. Wonder how the Horrors will deal with the big Void of Space? Think about it. The Kaers created in EarthDawn did their part. Now build one of those on the Moon. Most magical beings are most likely not going to try and cross the void. |
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Jun 8 2009, 08:47 PM
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#82
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Though really, it would be cooler if the Horrors did come back, and they made ANOTHER game that's post-apocalyptic. Old tech with some cyberware and magic and horrors running around in a mostly dead world where life is holding on by a thread. That would be awesome. You could do it with Alpha Omega. It's set in 2280ish after every possible natural disaster occurred. War, famine, nuclear winter, asteroid pelting... |
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Jun 8 2009, 09:01 PM
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#83
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
What, no Mega-Quakes and Super-Volcanoe?
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Jun 8 2009, 10:32 PM
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#84
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Jun 8 2009, 11:16 PM
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#85
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
QUOTE I'd like to point out that Ghostwalker was out of his body, in the metaplanes, for 7000 years. Talk about a magic rating, eh? Magic rating has nothing to do with it. Any Initiate with Magic 1+ could pull off the same trick magically-speaking. The hard part is extending your body's lifespan to more than 7,000 years along with keeeping it cared for while you're out. I'm sure spells have a lot to do with the latter, but I don't think the longevity issue is as easy to cover.
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Jun 9 2009, 12:02 AM
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#86
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Dragons also don't need to "take care of their body" as it were during the low magic times.
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Jun 9 2009, 12:21 AM
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#87
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
Time also runs differently on the metaplanes. Ghostwalker could be playing horror and spirit away (the local variation of hide and go seek) for 10 minutes or 20,000 years.
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Jun 9 2009, 07:52 AM
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#88
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
If the timeline is only advanced 5 to 10 years each edition, that will take another 100 editions. But maybe they will do something like that with Shadowrun5 D20. But by that time, People of Shadowrun Earth are probably space-faring. Wonder how the Horrors will deal with the big Void of Space? Think about it. The Kaers created in EarthDawn did their part. Now build one of those on the Moon. Most magical beings are most likely not going to try and cross the void. Kaers never created a void. And btw, you do know the differences in the use of capital letters between english and german? (IMG:style_emoticons/default/rotate.gif) |
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