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Moving Target ![]() ![]() Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 ![]() |
Does anyone have a good, simple, unbalancing house-rule on increasing the number of successes for low skill characters?
The situation I'm looking at is where Joe has a skill of 2 or 3, but wants/needs (for whatever reason) 4 successes. Currently, even with a TN of 2 a skill of 2 is never going to achieve 3 successes and that doesn't seem entirely right to me. I saw a method once where for each die that came up double the base TN was treated as an additional success - in this example a 4 would count as 2 successes, an 8 as 3, a 16 as 4 etc... (As an aside, this would also have the advantage of meaning that someone with very low skill has at least a small chance of staging up damage in combat) Something like that would be good - but it would quickly get unmanageable with greater numbers of dice and there are certain situations where I probably wouldn;t want it to apply (although I can't think of any it seems likely there would be). Any thoughts? |
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Lo-Fi Version | Time is now: 26th July 2025 - 03:09 PM |
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