OOC: Juggernaught, High-powered campaign setting |
OOC: Juggernaught, High-powered campaign setting |
Jan 20 2004, 02:40 PM
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#1
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
OK, I'm going to take a crack at running a game...
Medium will be DSF, no PBEM/IRC or anything as I'm at Western-Europe time and I'm not willing to give up a couple hours of sleep each day :P As the description suggests, this will be a high-powered setting, so here's the creation guidelines: * BeCKSv2, 2M:nuyen: max. * 460 Karma limit * Preferably made with nsrcg * No availability cap (see below) * Standard rating/skill maximum rules apply (6 max.) To further explain the change in availability rules, I'll go into the details of the mission you'll be presented a bit: the target is -extremely- high-security oriented, so covert action is probably a better choice than going in toting a Panther cannon. I'll probably be lenient on MAD/cyberware scanning, but keep in mind you will encounter these, so smart and/or selective use of cyber is encouraged. The setting will be arcology-ish, with a twist. (Don't go jumping for those RA:S books yet, I haven't borrowed anything from that books except maybe a few ideas on what to include in an arc.) The twist being, it's airborne :grinbig: so maybe you'll want to consider your choices in skills, character background etc. based on that. More info to come when and if anyone shows interest :) |
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Jan 20 2004, 03:39 PM
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#2
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I'm interested, but after that description, I'm very confused as to what type of character to put together. Let me take some time to brainstorm and I'll see what I can come up with.
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Jan 20 2004, 04:36 PM
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#3
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Ok... I'm almost tempted... will see what my twisted mind can make up... *pondering a wacky superspy type character*
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Jan 20 2004, 04:39 PM
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#4
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
UI'm interested...I don't NSRCG but if you accept Word format that would be cool. Do you have a deadline??
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Jan 20 2004, 06:28 PM
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#5
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Kevyn: no deadline, but be sure to keep track of the karma cost for everything in that Word doc. It's the sole reason why I prefer nsrcg, it makes it easier to see where all the points went.
By the way: deckers and riggers are both welcome... gives me a chance to brush up on the rules. |
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Jan 21 2004, 01:17 AM
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#6
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
:( Okay, yet another problem in the saga of my day: I only have BeCKS v1, it would seem. I also can't get a copy from the Supplemental as I can't do the zip thing. (stupid computer illiteracy...) Which kinda torques me off b/c I've already done most of the work on my character, unless something major has changed. Can anyone give me the short version of what the differences are? OR, barring that, any other helpful suggestions? I can just drop the whole thing if its too much of a hassel.
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Jan 21 2004, 01:40 AM
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#7
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You can grab the pdf file of BeCKS 2 at the following address. I won't link it, because Geoshities has a shit fit when files are linked directly.
geocities.com/dreamrhythm/TSS_Becks_2.pdf |
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Jan 21 2004, 02:10 AM
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#8
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Running Target Group: Members Posts: 1,311 Joined: 26-February 02 From: Calgary, Alberta Member No.: 2,062 |
Dude, Becks sucks. Furthurmore, it won't *let* me take the 2 mil. Maybe we can make an arangement to use a different system? |
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Jan 21 2004, 03:01 AM
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#9
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
There's an option (Program Settings 2?) in NSRCG that allows up to 2mil.
This sounds really, really nasty for a Rigger to fly in under, but I'm already in three games and GMing one. I might make something for fun and may send it in. This is, of course, assuming I get that thing called "free time." :D |
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Jan 21 2004, 04:01 AM
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#10
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Fortune: VERY cool. Thank you. :love:
LM: I'm inclined to agree. I won't go so far as to say I think it sucks per se, but....I'm not the biggest fan. That much is damn certain. |
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Jan 21 2004, 04:40 AM
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#11
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Running Target Group: Members Posts: 1,113 Joined: 26-February 02 Member No.: 1,189 |
If you want to download and install zip files, get a zip utility. You can download trial versions for free on the internet.
www.winzip.com By the way, I'm interested. I'll wait for more details. I prefer to make characters in MS Word, and I do keep track of my karma points. |
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Jan 21 2004, 05:43 AM
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#12
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
You know, I'm sorely tempted to upgrade my Dwarven Power Armor rigger for this...
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Jan 21 2004, 08:30 AM
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#13
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
I know BeCKS (v1 or v2) isn't the most popular of chargen systems, but the general idea is to start out high-powered.
The reason I chose BeCKSv2 is because of the optional 2,000,000 cash rule, but I'm open to suggestions if you can think of a way to rework say, the build point system to a 460 karma / 2M¥ max. equivalent. |
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Jan 21 2004, 08:47 AM
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#14
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
OK, more background info:
The arc in question is owned and operated by Saeder-Krupp as a mobile extraterritorial platform over Europe and the Middle east. It's basically a really big zeppelin. We're talking aircraft-carrier sized, city-in-the sky big here. Holding about 50-60 thousand people during standard operations, but able to work with a skeleton crew of about 70. S-K watched the Seattle Arc disaster closely and, putting all the intel they obtained on Renraku's Arcology Expert Program together, made their own failsafe equivalent. Day-to-day operations are run by the program, dubbed "Phoenix" by its designers, in tandem with a slew of engineers, riggers, deckers and whatnot. Security up there is believed to be ultra-paranoid, so they're probably hiding something (who would've thought...). The job will mainly be infiltration and intel gathering, although secondary objectives may (and probably) will be given during the mission. |
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Jan 21 2004, 09:13 AM
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#15
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Running Target Group: Members Posts: 1,311 Joined: 26-February 02 From: Calgary, Alberta Member No.: 2,062 |
Anyone know how many build points 460 karma is equivilent to? |
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Jan 21 2004, 09:23 AM
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#16
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Roughly 133! :)
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Jan 21 2004, 09:26 AM
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#17
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Hmm, I might have shot too low at 460 karma then...
Let me know what characters you can come up with, if they seem too low-powered for the setting I'll adjust NPC values accordingly or award additional karma. |
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Jan 21 2004, 09:56 AM
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#18
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
I should be ok, mainly because the character I'm making isn't anything special on his own... the suit makes him powerful, and with 2k to spend on it, it'll end up ungodly...
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Jan 21 2004, 10:31 AM
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#19
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
And a dwarf in power armor is going to look inconspicuous... how? ;)
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Jan 21 2004, 10:35 AM
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#20
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Oh almost forgot:
I have all the main SR3 rulebooks (BBB, R3, M&M, CC, MitS, Matrix) available, so any and all gear you want to use out of those is fine. Also, spell/vehicle/deck/gun design is allowed and encouraged at chargen, as long as you can give me a somewhat detailed overview of the design process (cost of components, modifiers etc.). As mentioned before, skip the availability rules. Otaku are allowed with an adjusted maximum nuyen value of 1,000,000. |
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Jan 21 2004, 01:15 PM
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#21
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Moving Target Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 |
Quick question before I get excited and build a horribly illegal character..... are you allowing mages to initiate in char gen, ie, if i bought 1mil nuyen and then sunk it into spell/magic points could i use them to initiate? or of course BECKS might cover initiation in char gen so its a redundant question, not got nsrcg with me at mo..... work looks down on that sort of thing *8->
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Jan 21 2004, 01:16 PM
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#22
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
:D A runt of a dwarf on his own is very inconspicous... then the power armor, which he just happens to be remote controlling, makes an appearance...
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Jan 21 2004, 01:46 PM
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#23
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Moving Target Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 |
hhhmmm, that wouldn't be a JIM suit would it DH? *8->
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Jan 21 2004, 02:56 PM
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#24
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Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Yup, initiating at chargen is allowed - just use karma as you would in-game, nsrcg allows for it when you're using BeCKS.
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Jan 21 2004, 04:16 PM
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#25
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Moving Target Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 |
Groovey any rules regarding whether we could have group initiated or does it have to be self? same question for ordeals.... *8-> Being picky I know *8-> and is there any chance of doing the character by bps or priority and then adding the remaining karma as per in game? no used BECKS before (appart from fiddling and that didn't go well *8-<)
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