OOC: Juggernaught, High-powered campaign setting |
OOC: Juggernaught, High-powered campaign setting |
Jan 25 2004, 08:08 AM
Post
#101
|
|
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Someone that can pass as "normal". :)
|
|
|
Jan 25 2004, 10:26 AM
Post
#102
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Fenris: My guy's not entirely reliant on the suit... he's a technical mastermind too... *nod* He'll be useful outside of the suit, escpecially with these creation rules... in the past he wasn't so much so...
kev: Remove the suit, and you've got a lightly cybered guy who can easily pass as a run of the mil techie... :D |
|
|
Jan 25 2004, 05:04 PM
Post
#103
|
|
Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Fenris: Deck design is OK with me, program design too but try to stick to standard programs mainly, makes it easier for me to keep track of things.
|
|
|
Jan 25 2004, 05:44 PM
Post
#104
|
|
Moving Target Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 |
Sorry for the delay guys but hectic weekend.... again *8-> Anyhoo here's Harlot's char sheet and advice is always good as I've not played that many mages.... normally a cyber grunt *8-> Oh and Matrix I'll send you the background as soon as I get a mo to write it down sensibly... hopefully Monday but more likely tuesday *8-<
Player: Nick Kennett-Brown, aka Callidus Name: Harlot, real name Helen Hartshorn Race: Human Albino Female (0) Resources: 90,000 (10) Stats: 34 (68) Skills: 44 (44) Magic: Full Shaman (Lover) (30) Edges/Flaws: Total (-2) Computer Illiterate (-3) SimSense Vertigo (-2) Total Pacifist (-5) Focused Concentration (2) Exceptional Attrib (WIL) (2) Bonus Attrib (WIL) (2) Friendly Face (1) Good Looking And Knows It (1) Senstive System (From Albino) (0) Mild Allergy Sunlight (From Albino) (0) Nat/ Race/ +100 Karma/ Final Body: 6/ +0/ / 6 Quick: 6/ +0/x3/ / 6 Stren: 4/ +0/ / 4 Char: 6/ +0/ / 6 Int: 6/ +0/ / 6 Will: 6/ +2/ / 8 React: 6/ +0/ / 6 Init: 6 + 1d6 Magic: 6/ +0/ +3 but -1 ally/ 8 Essence: Combat Pool: 10/ / 10 Spell Pool: 7/ / 7 Astral Combat: 10/ / 10 Totem: Lover Mods: +2 Illusion Spells, +2 Control Manipulation Spells, +2 Spirits of the Water Pens: Must have min Charisma 6 Spells (25) Improved Invisiblity 5 Stunbolt 5 Control Emotions 5 Increase Reflexes 3 1 Stealth 1 Physical Camoflague 1 Physical Mask 5 Health Glow 1 Fashion 1 Active Skills (44) Sorcery 6 Conjuring 6 Enchanting 6 Stealth 6 Ettiquette 6 Atheltics 6 Biotech 6 Brawling 2 Knowledge Skills (30) Magical Theory 6 Talismonering 6 Paranormal Critters 6 Safe Houses (Seattle) 6 Beauty Treatment 6 Langauge Skills 9 English 6/3 Latin 3/1 Gear Total (89,800) Sustaining Focus Force 1 15,000 Mind Probe Force 5 Formula 2,500 Treat Force 6 Formula 6,000 Leviate Force 6 Formula 600 Armour Force 6 Formula 600 Makeover Force 6 Formula 600 Ally Summoning Materials rat 6 6,000 2 Sets Fine Clothing 1,000 4 Tres Chic Clothing 4,000 Secure Jacket 850 Lined Coat 700 Forearm Guards 250 Formfitting BA Fullsuit 2,000 1 months high lifestyle 10,000 Battletac Receiver Component 10,000 Medkit and 2 Supply reloads 300 Rapid Transit Line Helmet 50 Wrist Cellphone with flip up screen 150 Pocket Secretary 2,000 Personnal Tactical Comms Rating 4 6,000 Shamanic Lodge Materials rat 6 3,000 Enchanting Kit 10,000 Squencer rat 3 4,500 Goggles with Lowlight and Thermo 2,700 2 Trauma Patches 1,000 100 Karma Spent on: 10 goes to Karma Pool (10) Bond sustaining Focus (1) Learn Mind Probe (5) Learn Treat (6) Initiate Level 1 (Self with ordeal Mediation) (15) gains Masking Initiate Level 2 (Self with ordeal Deed) (17) gains Shielding Initiate Level 3 (Self with ordeal Familiar) (20) gains Invoking Ally Summoning (26) Ally: Cost Single Form: Beautiful Male Human with angel like wings (Free) Force: 6 (15) Attributes: No Bonus Attribute points (Free) Skills: Sorcery 6 (Free) Stealth 6 (6) Powers: All Standard, no Sense Link (Free) Spells: Stunbolt 5 (Free) Control Emotions 5 (5) [edit] sorta fixed the spacing.... badly [/edit] |
|
|
Jan 25 2004, 08:43 PM
Post
#105
|
|||||
Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Heh, then we are both on the same page, but we just didn't think we were. When I added the Personal Comm Unit to NSRCG's cyber page, I didn't add the +50% cost to DNI it. We agree then, we just didn't know it. ;) The only thing that I said needed the DNI upgrade was the memory chip. |
||||
|
|||||
Jan 25 2004, 10:54 PM
Post
#106
|
|||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's cool. I am still wondering why the chip itself needs to be adapted though, if it is going to be used in the Comm Unit. I wouldn't have thought it would be necessary. Maybe I'm just a little dense today though, so could you please go through your reasoning one more time for me. |
||
|
|||
Jan 25 2004, 11:28 PM
Post
#107
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Alright, I've been thinkin' the powersuit might not be the best of ideas, eh? I've got a backup character concept though. One which requires less number slinging, and which fits the bill still, given that we're playing runners who've been around for a bit... what timeline we looking at for characters? I can make both still, see which fits better.
Character A: Rigger/Techie Dwarf w. Powersuit Drone Armor Character B: Former-Otaku/Decker/Sammie (Speed Addict) *morns the too high cost of a Deltaware level 4 MbS* What? He's addicted to speed... |
|
|
Jan 26 2004, 04:23 PM
Post
#108
|
|||
Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Because I don't use them in the Comm, I use them as if they were head memory, but without the insane essense and nuyen costs. ;) |
||
|
|||
Jan 26 2004, 05:21 PM
Post
#109
|
|
Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Know what guys. I think I'm gunna limit myself to 10 games, so I'm gunna back out of playing this one. Have fun, yal. :)
|
|
|
Jan 27 2004, 05:07 AM
Post
#110
|
|||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Ah, I see. Carry on then. ;) :) |
||
|
|||
Jan 28 2004, 03:39 AM
Post
#111
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Alright... due to the fact I just can't decide how to work it... the power armor sadly is dead... ok... it was misguided in the first place... fun for an NPC, bad for a runner... also, due to the high cost of a Move by Wire system (ok, the Deltaware Level 4), the speedfreak decker's out... doesn't mean a decker is out altogether... geh... I'm indecisive, and don't really know what to make... hate me...
|
|
|
Jan 28 2004, 07:37 AM
Post
#112
|
|
Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Meh, you can still get alpha-grade Wired 3 and a Reflex trigger with some cash and essence to spare :)
|
|
|
Jan 28 2004, 08:42 AM
Post
#113
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Still not... fast enough... *c* This is a guy when, just as an unlimited budget for the heck of it concept character, had a bike that he couldn't even corner at top speed or the force'd rip him off... I could try and make a proto version though... that might work...
|
|
|
Jan 28 2004, 08:58 PM
Post
#114
|
|
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Do we have a start time? I'm procrastinating something fierce. Well, that and a lot of True Crime...
|
|
|
Jan 30 2004, 09:53 AM
Post
#115
|
|
Moving Target Group: Members Posts: 104 Joined: 26-June 03 From: 127.0.0.1 Member No.: 4,813 |
Gah, real life is keeping me way too busy...
Consider this run "on hold" for now, I wouldn't want to bail on you guys after it gets going. To be continued... -MM |
|
|
Jan 30 2004, 10:39 AM
Post
#116
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
I'm gonna have to bail from this game. Usually I can take one look at a run and decide what to play. This one's different for me, just doesn't feel right. Sorry all for my ramblings on the thread. Was just trying to work things out.
|
|
|
Lo-Fi Version | Time is now: 13th January 2025 - 07:38 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.