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> Partial Cyberlimbs, Yes, I know, it's been done before, I did look
tarbrush
post Jun 18 2009, 03:37 PM
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So, I looked in the old thread(s) concerning partial cyberlimbs, and I couldn't figure out an answer to a couple of questions. For the purposes of this threat, can we limit the discussion to partial cyberarms rather than opening the can of worms that it cyberfeet/hands/legs etc.

a) Does my partial cyberarm give me an extra damage box or not?

The other questions have been answered by me actually re-reading the rules. Shocking, I know.
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Stahlseele
post Jun 18 2009, 03:40 PM
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If i remember correctly, being at work, without books:
No, only whole Limbs grant one more box on the track.
Give your GM some sweets and talk it over with him ^^
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BullZeye
post Jun 18 2009, 03:45 PM
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QUOTE (tarbrush @ Jun 18 2009, 06:37 PM) *
For the purposes of this threat, can we limit the discussion to partial cyberarms rather than opening the can of worms that it cyberfeet/hands/legs etc.

Unlikely... (IMG:style_emoticons/default/biggrin.gif)

QUOTE (tarbrush @ Jun 18 2009, 06:37 PM) *
a) Does my partial cyberarm give me an extra damage box or not?

Well, the rules say extra box for every limb but doesn't really specify about half-limbs. I would rule that a limb means a whole limb.
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TKDNinjaInBlack
post Jun 18 2009, 03:54 PM
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A good play by ear and house rule would be for every 2 half limbs you get one box, just as if you have a half limb you get half of the armor value as a full limb.
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Mäx
post Jun 18 2009, 05:19 PM
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QUOTE (TKDNinjaInBlack @ Jun 18 2009, 06:54 PM) *
just as if you have a half limb you get half of the armor value as a full limb.

Umm... why.
Getting armor 1 means butting a lot heavier armor on the partial limb, then it does for full limb.
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HappyDaze
post Jun 18 2009, 05:22 PM
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I play it as follows:
Full limb - 1.0
Partial limb - 0.5
Hand or foot - 0.25

Add up the total of all limbs (full, partial, hands, anything) and round normally (.5 rounds up). This is how many boxes you add to your P track. The value for each limb is also the cost multiplier for attribute enhancements. A full cyberleg gives a box but so too does having both hands and feet replaced.
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Medicineman
post Jun 19 2009, 07:14 AM
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My Cristall Ball says:
A Partial Cyberlimb gives 0,5 Points Armor and Damage Boxes .(Round up)
A hand or Foot gives nuthing.Take it like a Runner !

JahtaHey
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KCKitsune
post Jun 19 2009, 08:18 AM
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Sorta off topic, but if you have a cyberhand and you take "bulk modification" can that mean that more than just the hand is cyber? The cyberlimb replaces the hand and a little bit of the lower forearm.
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Larme
post Jun 19 2009, 08:24 AM
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QUOTE (KCKitsune @ Jun 19 2009, 03:18 AM) *
Sorta off topic, but if you have a cyberhand and you take "bulk modification" can that mean that more than just the hand is cyber? The cyberlimb replaces the hand and a little bit of the lower forearm.


Hehehe. It just means you have a REALLY big hand.
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Stahlseele
post Jun 19 2009, 08:51 AM
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And you all know what people say about other people with big hands neh? ^^
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tarbrush
post Jun 19 2009, 10:59 AM
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Big gloves?

So the basic answer seems to be "It's up to the DM, ply him with booze/sweeties first" then?

Thanks guys (IMG:style_emoticons/default/smile.gif)
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crizh
post Jun 19 2009, 12:26 PM
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QUOTE (TKDNinjaInBlack @ Jun 18 2009, 04:54 PM) *
just as if you have a half limb you get half of the armor value as a full limb.


I noticed that in the recent errata.

I had a look through SR4A and can't find any evidence that this is the case.

It doesn't make any sense either. It uses the same amount of capacity regardless.

If you stick 1 point of armour on a lower arm it takes up 2 capacity.

If you put 2 points of armour on a full arm it takes up 4 capacity, presumably 2 capacity on the top half and 2 on the lower half.

The amount of armour that you could put on a partial limb was already naturally restricted by the reduced capacity of that limb.

It's all pretty abstract anyway. Armour on your lower legs would normally be useless. Armour on your lower arms would be magnified in usefulness. You injure your hands and forearms all the time because they are what you instinctively use to protect the more vulnerable parts of your body. What do coroners call them? Something wounds, I forget.
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Stahlseele
post Jun 19 2009, 12:36 PM
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QUOTE (tarbrush @ Jun 19 2009, 12:59 PM) *
Big gloves?

So the basic answer seems to be "It's up to the DM, ply him with booze/sweeties first" then?

Thanks guys (IMG:style_emoticons/default/smile.gif)

When's that ever different? ^^
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DWC
post Jun 19 2009, 12:42 PM
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QUOTE (crizh @ Jun 19 2009, 08:26 AM) *
It's all pretty abstract anyway. Armour on your lower legs would normally be useless. Armour on your lower arms would be magnified in usefulness. You injure your hands and forearms all the time because they are what you instinctively use to protect the more vulnerable parts of your body. What do coroners call them? Something wounds, I forget.


Defensive wounds.

If armor on your lower cyberlimbs were useless, then forearm guards and shin guards would be useless. They exist and provide a clear benefit, so there's no reason that beefing up the housing of a cyberlimb shouldn't also.
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crizh
post Jun 19 2009, 12:55 PM
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Defensive!

Goddamn****&&&!!!%%%

I hate when my brain turns to mush like that.
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Larme
post Jun 19 2009, 02:22 PM
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I don't think there's any problem with letting partial limb armor have full effect, because everyone's ignoring a very basic fact: way less capacity. That's what balanced partial limb armor, that they can barely hold any.
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HappyDaze
post Jun 19 2009, 03:25 PM
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QUOTE
Umm... why.
Getting armor 1 means butting a lot heavier armor on the partial limb, then it does for full limb.

It doesn't cost more. It doesn't take up more capacity. It does the smae thing but protects less of the body, and that is why it provides less protection.
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Larme
post Jun 19 2009, 03:33 PM
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QUOTE (HappyDaze @ Jun 19 2009, 11:25 AM) *
It doesn't cost more. It doesn't take up more capacity. It does the smae thing but protects less of the body, and that is why it provides less protection.


Helmets only protect the head, vitals protectors only protect the nuts, but by RAW they are given full armor value. I'm afraid that Shadowrun armor physics just don't satisfy the level of realism you're positing here. In Shadowrun, if you wear it, and it's a type of armor that stacks, it gives its full benefit. It makes literally no difference how much of the body it covers.
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crizh
post Jun 19 2009, 03:33 PM
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QUOTE (HappyDaze @ Jun 19 2009, 04:25 PM) *
It doesn't cost more. It doesn't take up more capacity. It does the smae thing but protects less of the body, and that is why it provides less protection.


If a full limb has 2 points of Armour evenly spread across it, i.e. 2 cap points in the top half and 2 in the lower half, how are the 2 cap points in the lower part, which supply 1 point of armour, covering less of the body than 2 cap points of armour in a partial limb?
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Mäx
post Jun 19 2009, 03:47 PM
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QUOTE (HappyDaze @ Jun 19 2009, 06:25 PM) *
It doesn't take up more capacity.

No it takes exactly the same amount of capacity, even tough you armoring a much smaller part of the hand.
So obliously the armor is much heavier in the partial limb.
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Larme
post Jun 19 2009, 04:21 PM
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QUOTE (crizh @ Jun 19 2009, 10:33 AM) *
If a full limb has 2 points of Armour evenly spread across it, i.e. 2 cap points in the top half and 2 in the lower half, how are the 2 cap points in the lower part, which supply 1 point of armour, covering less of the body than 2 cap points of armour in a partial limb?


I would point out that the how doesn't even matter. What we what is the what, as in, what are the results, under RAW? House rules are house rules, but per RAW, hand armor is as good as head armor is as good as penis armor. It is balanced because a partial limb or a hand/foot barely holds any armor compared to the capacity of a full limb.
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