IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Novel Cyber & Bio uses
Zeel De Mort
post Jan 20 2004, 11:14 PM
Post #1


Moving Target
**

Group: Members
Posts: 403
Joined: 27-August 02
From: Scotland
Member No.: 3,175



Has anyone thought of any slightly imaginative or unusual uses for cyberware and bioware, or combinations thereof? I don't mind if they're slightly dubious rules-wise! :)

Examples might include Expanded Volume helping with Adrenal Gland drain, a Chemical Gland that produces anticoagulants, Gas Spectrometer hooked up to Auto-injectors with antidotes in them, etc.

As I said, they don't have to be totally watertight rules-wise, just interesting or useful combos.
Go to the top of the page
 
+Quote Post
Teulisch
post Jan 21 2004, 12:10 AM
Post #2


Moving Target
**

Group: Members
Posts: 565
Joined: 7-January 04
Member No.: 5,965



Shock hand and cyberskull. Let them learn the hard way never to pat a dwarf's head!

Cyberears with spatial recognizer, high frequency, select sound filter, hearing amp, and dampner. thats -3 TN, as if 10 times closer. If anyone has ultrasound vison, you know- and can target the source of the noise. Putting a high-freqency emmitter on something nicely allows to locate it. with two freqencies to indicate front and back of an item, and a white noise generator in the same high frequency (except those you want to track), you have a nice setup for finding things not in line of sight. nice if you want to avoid friendly fire through thin walls.

Gas spectrometer could be use to help in tracking- if someone uses a specfic kind of colonge or even shampoo- or for weapons detection (smell of gunpowder/explosives). Smell peoples hands and find out what they were doing.

'Replacement' partial cyberlimbs. Sure, the synth version cant hold much else. But the obious version you just replaced it with can be pretty wiz. Why not have a detachable leg with a gun? remove leg, and activate smartlink to use. sure, you hop around a bit, but nobody looks for a leg gun. keep a spare peg leg jeust in case. (and one with shock hand would make some nasty kicks- or double as a stun baton).
Go to the top of the page
 
+Quote Post
Zazen
post Jan 21 2004, 12:39 AM
Post #3


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



I like the notion of a dwarf with a telescoping cyberleg so he can reach the pedals on non-dwarfified cars
Go to the top of the page
 
+Quote Post
The Jopp
post Jan 21 2004, 03:03 PM
Post #4


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Teulisch)
Shock hand and cyberskull. Let them learn the hard way never to pat a dwarf's head!

Cyberears with spatial recognizer, high frequency, select sound filter, hearing amp, and dampner. thats -3 TN, as if 10 times closer. If anyone has ultrasound vison, you know- and can target the source of the noise. Putting a high-freqency emmitter on something nicely allows to locate it. with two freqencies to indicate front and back of an item, and a white noise generator in the same high frequency (except those you want to track), you have a nice setup for finding things not in line of sight. nice if you want to avoid friendly fire through thin walls.

Gas spectrometer could be use to help in tracking- if someone uses a specfic kind of colonge or even shampoo- or for weapons detection (smell of gunpowder/explosives). Smell peoples hands and find out what they were doing.

'Replacement' partial cyberlimbs. Sure, the synth version cant hold much else. But the obious version you just replaced it with can be pretty wiz. Why not have a detachable leg with a gun? remove leg, and activate smartlink to use. sure, you hop around a bit, but nobody looks for a leg gun. keep a spare peg leg jeust in case. (and one with shock hand would make some nasty kicks- or double as a stun baton).

Yup, I gave my latest sammie (whom I might play in the near future of 2+ years) a chemical gland with anticouagulants for the Platelet factory so that I could avoid possible cardiac arrest.
Go to the top of the page
 
+Quote Post
Tziluthi
post Jan 21 2004, 04:14 PM
Post #5


Moving Target
**

Group: Members
Posts: 596
Joined: 18-February 03
Member No.: 4,112



Of course, if the chemical gland was to spring a leak into the bloodstream, well, can anyone say "rat poison." :dead:

:)
Go to the top of the page
 
+Quote Post
spotlite
post Jan 21 2004, 05:46 PM
Post #6


Moving Target
**

Group: Members
Posts: 611
Joined: 21-October 03
From: Yorkshire Toxic Zone
Member No.: 5,752



QUOTE (Teulisch)
Cyberears with spatial recognizer, high frequency, select sound filter, hearing amp, and dampner. thats -3 TN, as if 10 times closer. If anyone has ultrasound vison, you know- and can target the source of the noise.

You know, I can't think why, but that's never actually occurred to me, or any of my group, ever. High frequency hearing allows you to detect ultrasound fields. Of COURSE it does. God I feel so STUPID. The number of times my players have blundered into these things and set off alarms is really silly, and none of them have piped up and said 'actually I have high freq hearing, I should've heard that!'

I'm going to have to tell them. Damn.
Go to the top of the page
 
+Quote Post
Teulisch
post Jan 21 2004, 11:30 PM
Post #7


Moving Target
**

Group: Members
Posts: 565
Joined: 7-January 04
Member No.: 5,965



Technicaly, ultrasound vison should be able to use a Recorder (ear) in order to record 'video'.

Ultrasound vison is pretty sweet. you can get a +1 TN versus invisble or total darkness, and drop that to no penalty if you have a map for the orientation system. and you can create you own maps, with a lil headware mem.

And then theres that cyberwear that masks your voice, including changing to high or low frequency. so i wonder what high freqency speech 'looks' like. ultrasound vision, and speakers playing your favorite music in the visible range.

Go to the top of the page
 
+Quote Post
crazyivans
post Jan 22 2004, 06:09 AM
Post #8


Target
*

Group: Members
Posts: 64
Joined: 22-January 04
Member No.: 6,002




Here is a couple: Magnetic Field Generators (cyber), and Subdermal Mucous Glands (bio). The electromagnets are inplanted in cyberlimbs, and can be activated with a free action. The uses are endless. Most notably, they can be used to augment Strength tests when gripping metal, for climbing metal structures, for disrupting electronics, and for drawing weapons off opponents from a distance. The Mucous Glands are used as a sort of protective coting on the skin. When activated, they secrete large amounts of mucous onto the skin, effectively insulating the body from Electricity, Heat, and just plain making you slippery when grappling. Also, stops that Drunk Barfly from hitting on you, guaranteed...
Go to the top of the page
 
+Quote Post
Panzergeist
post Jan 23 2004, 03:14 AM
Post #9


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Dwarf with human-sized cyberlegs. Fingertip compartment with injection needle plus chemical gland to keep it full. Internal air tank with tracheal vent filled withpure oxygen plus a loooong lighter plus a whole lot of fire retardant. Oral mini-rocket launcher. :grinbig: A tiny hand razor implanted in the rectum, for when your character inevitably goes to prison.
Go to the top of the page
 
+Quote Post
Centurion
post Jan 23 2004, 03:46 AM
Post #10


Moving Target
**

Group: Members
Posts: 103
Joined: 2-September 03
From: San Antonio
Member No.: 5,571



External DNI'ed cyberweapons. Specifically, I'm thinking of a datajack/smartlink induction pad near your ankle and a modified boot with a retractable blade or a hold out pistol in the heel (makes more sense than putting it in your eye or mouth)

A guncam on boot linked to an image link/smartlink in your eye that lets you point the tip straight up and put a flechette round into a very uh...not nice place could be one heck of "Plan Z" backup plan.
Go to the top of the page
 
+Quote Post
TheScamp
post Jan 23 2004, 03:08 PM
Post #11


Moving Target
**

Group: Members
Posts: 400
Joined: 26-February 02
Member No.: 825



QUOTE
And then theres that cyberwear that masks your voice, including changing to high or low frequency.

Which has multiple communications uses, as well as screwing with ultrasonic vision. You might even be able to hook it up to some sort of analyzer which will send an ultrasonic 'null' back to motion detectors.
Go to the top of the page
 
+Quote Post
toturi
post Jan 23 2004, 03:27 PM
Post #12


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Inhalation vector poison(SURGE) and tailored pheromones = poisonous scent.
Go to the top of the page
 
+Quote Post
Siege
post Jan 23 2004, 03:29 PM
Post #13


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (toturi)
Inhalation vector poison(SURGE) and tailored pheromones = poisonous scent.

That's just...wrong.

Actually, you can get custom bioware sacks of venom which could be engineered for aerosol vectors...

-Siege
Go to the top of the page
 
+Quote Post
sable twilight
post Jan 23 2004, 03:50 PM
Post #14


Moving Target
**

Group: Members
Posts: 184
Joined: 1-January 04
Member No.: 5,948



QUOTE (Panzergeist)
Dwarf with human-sized cyberlegs. Fingertip compartment with injection needle plus chemical gland to keep it full. Internal air tank with tracheal vent filled withpure oxygen plus a loooong lighter plus a whole lot of fire retardant. Oral mini-rocket launcher. :grinbig: A tiny hand razor implanted in the rectum, for when your character inevitably goes to prison.

Why not kerosene? It is what fire eaters use and is much safer then pure oxygene.
Go to the top of the page
 
+Quote Post
Rattler
post Jan 24 2004, 02:49 AM
Post #15


Target
*

Group: Members
Posts: 78
Joined: 29-November 03
Member No.: 5,861



QUOTE
Ultrasound vison is pretty sweet. you can get a +1 TN versus invisble or total darkness

How does that work? AFAIK, all spatial recognizer and high freq. hearing does is help you pinpoint ultrasonic pulses emitted by others. How would they amplify the sensitivity of your own ultrasound receiver component?
Go to the top of the page
 
+Quote Post
toturi
post Jan 24 2004, 04:02 AM
Post #16


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Siege @ Jan 23 2004, 11:29 PM)
QUOTE (toturi @ Jan 23 2004, 03:27 PM)
Inhalation vector poison(SURGE) and tailored pheromones = poisonous scent.

That's just...wrong.

Actually, you can get custom bioware sacks of venom which could be engineered for aerosol vectors...

-Siege

Ahhh, but this way you can ask...

"If you smmeeeell... what the GM is cooking!"

Gives a new meaning to the meaning to the phrase "bitter sweet aroma of death" :D

Wolverine, eat your nose off!
Go to the top of the page
 
+Quote Post
Panzergeist
post Jan 24 2004, 08:33 AM
Post #17


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Chloroplast skin and a chemical gland to convert your body's CO2 back into oxygen. Don't know how feasible that would be though.

A fake cybereye that can be popped out and is actually a small grenade.

A character who is actually nothing more than a brain in a life-support jar. Can do nothing but rig and deck, and can be carried around by other players, or have the jar fitted with little tracks. It's the R2-D2 of Shadowrun!

Expanded digestion and chemical gland that produces C-4. You would literally eat bricks and shit explosives!
Go to the top of the page
 
+Quote Post
nezumi
post Jan 24 2004, 02:09 PM
Post #18


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



Once again, I so love CP for some of those ideas... They actually have a 'brain in a jar' cyber implant. It's built so you can be installed in different cyborg bodies.
Go to the top of the page
 
+Quote Post
Siege
post Jan 24 2004, 03:32 PM
Post #19


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Rattler)
QUOTE
Ultrasound vison is pretty sweet. you can get a +1 TN versus invisble or total darkness

How does that work? AFAIK, all spatial recognizer and high freq. hearing does is help you pinpoint ultrasonic pulses emitted by others. How would they amplify the sensitivity of your own ultrasound receiver component?

The Amplified Hearing upgrade! :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Teulisch
post Jan 24 2004, 04:17 PM
Post #20


Moving Target
**

Group: Members
Posts: 565
Joined: 7-January 04
Member No.: 5,965



Well, Ultrasound is +4 (same as total darkness) to 'see' with ultrasound alone. Spatial Recognizer (which gets bonuses from high frequency and orientation system with map) gives a modifier to "tests based primarily on sound location". Ultrasound IS sound location. So you basicly get +1 in total dark, and no penalty otherwise. the only thing that can really give a penalty to ultrasound is white noise and sound-effecting magic. and select sound filter helps defeat white noise.

I just wonder if the dampner eliminates the ultrasound glare modifier (sonic glare)?

I am curious as to how much modification would be required to spoof motion sensors(ultrasound), sinch high frequency hearing is a detector, and ultrasound vision (or even just the voice mask) is an emitter.
Go to the top of the page
 
+Quote Post
Rattler
post Jan 24 2004, 05:35 PM
Post #21


Target
*

Group: Members
Posts: 78
Joined: 29-November 03
Member No.: 5,861



QUOTE (Teulisch)
Spatial Recognizer (which gets bonuses from high frequency and orientation system with map) gives a modifier to "tests based primarily on sound location".

The other half of that quote continues to say "...whenever a character attempts to track something by listening for movement." A character isn't "listening" for anything when they use ultrasound; the entire system is completely independent from your natural hearing. You can be deaf and still use ultrasound. The receiver component isn't even in the ear...it's in the eye.
Go to the top of the page
 
+Quote Post
Panzergeist
post Jan 24 2004, 08:19 PM
Post #22


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



There is a brain in a jar? What's CP, I've never heard of that one.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jan 24 2004, 10:18 PM
Post #23


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



cyberpunk
Go to the top of the page
 
+Quote Post
Siege
post Jan 25 2004, 04:46 AM
Post #24


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



CP = Cyberpunk 2020 by RTalisorian

-Siege
Go to the top of the page
 
+Quote Post
Digital Heroin
post Jan 25 2004, 06:08 AM
Post #25


Neophyte Runner
*****

Group: Members
Posts: 2,458
Joined: 22-March 03
From: I am a figment of my own imagination.
Member No.: 4,302



QUOTE (Panzergeist)
:grinbig: A tiny hand razor implanted in the rectum, for when your character inevitably goes to prison.

That reminds me of the time one of my runners asked for a rectal shotgun...
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 09:27 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.