IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Gaining Extra IPs, What are all of the ways?
Zurai
post Jun 25 2009, 02:28 AM
Post #26


Moving Target
**

Group: Members
Posts: 244
Joined: 14-March 09
Member No.: 16,964



QUOTE (BlackJaw @ Jun 24 2009, 07:45 PM) *
Actually there is a rule that combining a Simsense Booster (Augmentation) with the Simsense Accelerator (Unwired) will allow for a fifth IP in hot VR. It's spelled out in as stacking and saying "5 initiative passes total" in the description for one or the other (I think Unwired.)


Ah. Mea culpa. I missed that.
Go to the top of the page
 
+Quote Post
tete
post Jun 25 2009, 03:27 AM
Post #27


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



/tangent

I really wish that per RAW it was possible for a mundane with no cyberware to get 2 IPs (heck Id like to see even more) without spending edge

/tangent off
Go to the top of the page
 
+Quote Post
toolbox
post Jun 25 2009, 03:32 AM
Post #28


Moving Target
**

Group: Members
Posts: 209
Joined: 7-June 09
Member No.: 17,251



QUOTE (tete @ Jun 24 2009, 07:27 PM) *
/tangent

I really wish that per RAW it was possible for a mundane with no cyberware to get 2 IPs (heck Id like to see even more) without spending edge

/tangent off

There are three different drugs in the corebook that allow exactly this. And really, if a mundane with no cyber could reliably get multiple IPs without using Edge or drugs, what would be the point of the various (expensive) magic/cyber/whatever mods to do the same thing?
Go to the top of the page
 
+Quote Post
tete
post Jun 25 2009, 04:21 AM
Post #29


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



QUOTE (toolbox @ Jun 25 2009, 04:32 AM) *
There are three different drugs in the corebook that allow exactly this. And really, if a mundane with no cyber could reliably get multiple IPs without using Edge or drugs, what would be the point of the various (expensive) magic/cyber/whatever mods to do the same thing?


They would be less important, I think that is a good thing. Multiple IPs while great in fiction do not work well in any game I have ever seen (SLA Industries I would say has done the best job). The less fun of sitting around while someone goes a lot is why they switch the IP order from 2e to 3e. 4e takes a minor step back as before a maxed out mundane human had a 33% chance of having two IPs without drugs. I think it should be more common not less common if your going to have IPs at all. When I was running a 2e group we used a modified 1e rule where you subtracted 7 then and capped it at 4 actions regardless of cyber/magic/whatever.
Go to the top of the page
 
+Quote Post
McAllister
post Jun 25 2009, 05:21 AM
Post #30


Moving Target
**

Group: Members
Posts: 509
Joined: 16-June 09
Member No.: 17,282



I wrote a much longer post before I realized it was completely off-topic, and I'll put it a new thread, but I do have an issue related to gaining more IPs; using those actions to shoot full auto.

I don't know why it's so cool to pit a quick elf against a big troll for exampulatory purposes, but it makes sense here. Let's say Turbo the cybered elf and Bubba the mentally handicapped troll are blasting at each other with the same submachine gun. If Turbo has synaptic boosters 3 and a submachine gun linked to an infinite ammo belt (I want one!) and holds down the trigger FA, he spews 40 rounds in a combat round. However, if Bubba, holding an identical gun (with an identical ammo belt) but no 'ware or magic holds down the trigger for a combat round, only 10 rounds come out. What sense does that make?
Go to the top of the page
 
+Quote Post
MaxwellHouse
post Jun 25 2009, 05:56 AM
Post #31


Target
*

Group: Members
Posts: 18
Joined: 25-June 09
From: Fort Polk, LA
Member No.: 17,318



QUOTE (McAllister @ Jun 25 2009, 05:21 AM) *
I wrote a much longer post before I realized it was completely off-topic, and I'll put it a new thread, but I do have an issue related to gaining more IPs; using those actions to shoot full auto.

I don't know why it's so cool to pit a quick elf against a big troll for exampulatory purposes, but it makes sense here. Let's say Turbo the cybered elf and Bubba the mentally handicapped troll are blasting at each other with the same submachine gun. If Turbo has synaptic boosters 3 and a submachine gun linked to an infinite ammo belt (I want one!) and holds down the trigger FA, he spews 40 rounds in a combat round. However, if Bubba, holding an identical gun (with an identical ammo belt) but no 'ware or magic holds down the trigger for a combat round, only 10 rounds come out. What sense does that make?



It all depends on how long it took our mentally deficient troll buddy to put two and two together to make three then rethink make four and pull the trigger. If the wired-to-the-teeth elf got a substantial drop and held down the button it's feasable that she'd spit out four times the munitions... and a fourty round belt is just a starter belt anyways
Go to the top of the page
 
+Quote Post
tete
post Jun 25 2009, 06:04 AM
Post #32


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



QUOTE (MaxwellHouse @ Jun 25 2009, 06:56 AM) *
It all depends on how long it took our mentally deficient troll buddy to put two and two together to make three then rethink make four and pull the trigger. If the wired-to-the-teeth elf got a substantial drop and held down the button it's feasable that she'd spit out four times the munitions... and a fourty round belt is just a starter belt anyways


At some point the gun isn't going to go any faster. Its why chain style guns have multiple barrels so they don't melt. SR has no max rate of fire. I havent seen the huge problem yet in 4e but in some extreme SR3 builds you could fire 53 rounds per second from a submachine gun (8 actions, 20 round per action, round is 3 seconds).

[edit] the best MP5 that I know of right now is 15 rounds per second
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th July 2026 - 03:39 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.