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> Area of Effect Elemental Manipulations, Now you're bowling with fire
sable twilight
post Jan 22 2004, 05:56 PM
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QUOTE (Fortune)
Force 6 with the Exclusive modifier. :)

That was 2nd ed, when Exclusive or Fetish raised the effective force of the spell so you could learn a x force spell and cast it like an x+1 or x+2 force spell. In 3rd ed it was changed to only lower the drain code. So now you lean a spell at for X and test for drain as if it were an x-1, x-2, or x-3 force spell. Exclusive or Fetish doesn't even reduce the karma cost for the spell.

Believe me I went around with this my GM when I made my shaman. I was still operating on 2nd rules too. In 1st and 2nd ed you could make a mage with a lot more spells at a useful force by taking a force 2 spell and taking exclusive, fetish, or expendable fetish and bumping up the force one or two points. So for 20 force points you could get a good 10 force 4 spells out of the deal. Now you can only get 5 force five and unless you are taking spells with a force over your magic score or plan on slinging around a lot of high power magic without resting in between.

Read the example very closely and you will see the difference.
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Reaver
post Jan 22 2004, 06:00 PM
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QUOTE (sable twilight)
QUOTE (Fortune @ Jan 21 2004, 11:31 PM)
Force 6 with the Exclusive modifier. :)

That was 2nd ed, when Exclusive or Fetish raised the effective force of the spell so you could learn a x force spell and cast it like an x+1 or x+2 force spell. In 3rd ed it was changed to only lower the drain code. So now you lean a spell at for X and test for drain as if it were an x-1, x-2, or x-3 force spell. Exclusive or Fetish doesn't even reduce the karma cost for the spell.

Believe me I went around with this my GM when I made my shaman. I was still operating on 2nd rules too. In 1st and 2nd ed you could make a mage with a lot more spells at a useful force by taking a force 2 spell and taking exclusive, fetish, or expendable fetish and bumping up the force one or two points. So for 20 force points you could get a good 10 force 4 spells out of the deal. Now you can only get 5 force five and unless you are taking spells with a force over your magic score or plan on slinging around a lot of high power magic without resting in between.

Read the example very closely and you will see the difference.

Unless of course you just keep the old rule as well as the new rule. I allow for either, but you have to chose which when you learn it. :)
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sable twilight
post Jan 22 2004, 06:47 PM
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Then it makes the new rule worthless, since you can always lower the force you're casting the spell at.
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Modesitt
post Jan 22 2004, 06:50 PM
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QUOTE
Actually, the SR3 cor rulebook specificly gives an example of a mage starting with a force 8 fireball spell. In the example, he takes the exclusive modifier to give it the drain of a force 6 spell.


The example on P. 181, BBB for fetishes is for a character learning a spell higher than their Magic rating after creation and deciding to limit it with a Fetish. You'll notice that 1. They refer to spending karma, not spell points. 2. They refer to rolling to learn a spell, something you don't do when deciding what spells your character starts with.

There are a lot of things you can spend karma and nuyen on after creation that you can't spend it on at creation. For example, I can't buy a Rating 7 Jammer or Rating 5 Maglock Passkey at creation, but if I've got the nuyen, sure, I can after creation. The example is for doing something post-creation that you do not have to deal with at creation - Rolling for spells and making it even clearer that yes, after you're out in the world and racking up karma, you can buy a spell at a Force higher than your magic if you really want to.

QUOTE (Panzergeist)
And, a starting mage could take a forc 8 spell without exclusive, it would just cause physical drain, which would be a really bad idea with an area of effect elemntal manipulation.


QUOTE (SR3 @ p. 60 and my last post)

-You cannot purchase a spell, focus, or spirit at a Force higher than 6


I'm not disputing you can spend Karma after that first run or whatnot to learn a spell higher than your Magic. If I have made it seem like I was disagreeing with the ability to do that, I didn't intend to.

If what you are trying to say is "The example Street Mage in the BBB could have had a Force 8 Manabolt listed on her sheet if she scrounged up 2 spell points AND without making it exclusive"...Well, I have to say I have no clue where you're getting that from. Clarification?



Oh. As I'm hijacking the thread, I may as well make a token effort to use the topic at hand in a post. I'm in the "Elemental manipulations actually travel from you to your target in the physical realm and yes, hitting glass will make it go boom-boom and potentially ruin your day." camp as the rules do say physical obstacles block them. You can also dodge them, so logically you need some sort of way of detecting it, whether it be auditory, visual, or some other sense,
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RedmondLarry
post Jan 22 2004, 07:07 PM
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QUOTE (JAG)
Surely you could just have a lvl 2 power focus (or have I got my rules muddled again

A rating 2 power focus gives the caster 2 more dice, but doesn't raise the force of the spell. For breaking through a barrier the force of the spell is important.
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annachie
post Jan 22 2004, 08:15 PM
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QUOTE (mfb)
doesn't have to be a door. could be anything--a thrown rock, a glass wall that's polished so clean as to be nearly invisible, a passing car, anything.

I've seen enough pictures of birds perfectly blocking the license plate in speed camera photo's.

Depending on the GM's reason for doing it, the posibilities are endless.
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