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> Non-lethal technology, or how NOT to geek the mage
Req
post Jan 21 2004, 09:02 PM
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...and that's great, and tres cyberpunk. Life is cheap.
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RedmondLarry
post Jan 21 2004, 09:07 PM
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QUOTE (Moonstone Spider @ Jan 21 2004, 12:51 PM)
Nonlethal options ... seem to invariably have short range or else cost 10 times more than killing somebody would.  Compare the price of gel/capsule rounds to ordinary bullets. . .

Moonstone Spider, you're comparing elite non-lethal gear to ordinary ammo. That's like comparing a 3 passenger Ares Dragon helicopter to a 1 passenger Dodge Scoot electric motorscooter and saying that 3-passenger vehicles cost too much.

Instead I suggest you compare normal gel rounds to normal ammo. They do roughly the same damage, both can be obtained in a week, and the cost of both is negligible for a Shadowrunner. (Double-cost for something negligible is still negligible.) Just because there are more expensive ways of knocking someone out doesn't mean you have to use them.
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Austere Emancipa...
post Jan 21 2004, 09:12 PM
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QUOTE (Foreigner)
[...] a non-lethal gas grenade that used a combination of ordinary tear gas, pepper spray [...]

That's a bit silly, because standard OC (pepper) gases generally include CS (tear gas). The pepper spray thingies that us MPs were taught to use were actually called OC/CS sprays. And you won't need to add anything to that stuff, it'll incapacitate quite nicely on its own -- though I suppose some cramping will always help.

QUOTE (Moonstone Spider)
The biggest problem in Shadowrun isn't that there aren't nonlethal options, it's that they seem to invariably either have a pathetically short range or else cost 10 times more than killing somebody would.

Funnily enough, these are also some of the biggest problems of Real Life non-lethal options. Compare the price of decent-quality stun munitions for shotguns to that of common shot rounds, for example. Or the costs of buying and using a taser compared to a pistol. Not to mention all these wacky microwave- or infrasound-weapons that have been discussed. Heck, I bet lethal nerve gases are easier and cheaper to produce than immobilizing/stunning/sleep-inducing ones are.

A human being is so frail, you've got to work hard not to kill one.
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Lilt
post Jan 21 2004, 09:13 PM
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In my games there are some fairly basic Pepper Punch delivery systems for the average joe/jess. The delivery systems are included in the price for the chemicals and are disposable (IE: peper-punch comes in a spray-cans).
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Kagetenshi
post Jan 21 2004, 09:18 PM
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You can kill people with Shadowrun stun weapons. I once had some characters almost kick the bucket because I had some NPCs get too frisky with a stun gas grenade and then some narcoject to back it all up.

~J
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Austere Emancipa...
post Jan 21 2004, 09:22 PM
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It seems basic pepper spray cans with ~10 "doses" (1-second sprays) sell for $10-20, and you can get a 30-feet range canister/spray with 20-25 doses (includes UV ID dye) for $50. So the price of Pepper Punch is a bit high in MM, but not that much if you consider them to include the delivery system.

Got to remember to give a few passers-by some of this stuff every now and then... (In SR while GMing, I mean.)
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LoseAsDirected
post Jan 21 2004, 09:39 PM
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QUOTE (Kagetenshi)
You can kill people with Shadowrun stun weapons. I once had some characters almost kick the bucket because I had some NPCs get too frisky with a stun gas grenade and then some narcoject to back it all up.

~J

Yeah, if you take it too far, of course you can kill someone with enough stun damage..

But it's not like modern non-lethal projectiles, which can kill with only a single shot at less than 25 feet.
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