Recruiting (SR3): Brave New World, Living and learning in Bug City |
Recruiting (SR3): Brave New World, Living and learning in Bug City |
Jun 27 2009, 04:42 PM
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#1
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
This is the recruiting thread for a Shadowrun 3rd Edition game taking place in Chicago, summer of 2055. That's right, boys and girls, school's out and the sun is shining, but there's nary a hot bikini-clad damsel to be spotted on the sandy beaches, because the Windy City has found itself knee deep in a serious bug infestation problem. As players, all of you will have the debatable privilege of being stuck right in the middle of it. (IMG:style_emoticons/default/smile.gif) If you're interested in signing up, read on about what kind of game this will be so you can decide if this is the game for you.
• This game will be much more sandbox than your typical SR game. There will not be a Johnson handing out run after run for you to do - it's up to you to go out there to brave the dangerous streets of the Containment Zone and seek adventure for yourself. Being a survivor in a quarantined city infested with murderous bug spirits, where there's no foreseeable hope of rescue, while your fellow survivors are turning on each other and battling it out in a fierce race to claim the scarce resources remaining in the city...you should have your hands full. • You will probably die. It's just a matter of when, so don't take it personally. Those who've gamed with me in the past know that I run a deadly game, and this will be doubly true in this one. The last game I ran here on the forums nearly resulted in a full party wipeout, though the characters did manage to pull through at the end by the skin of their teeth. (IMG:style_emoticons/default/smile.gif) Making a combat monster will probably not save you - if anything, more versatile characters are more likely to survive because they can find ways to achieve their objectives that don't involve putting themselves in a situation where they might die. However, I'm not one of those RP elitists who hate powerful characters, and I admire creativity and cunning during character creation, so don't hesitate to make effective characters. If you do play a combat-oriented character, don't assume that I've scaled down each enemy you encounter to your level or below, and use your judgement before you whip out your gun. That being said, there's nothing I hate more than seeing interesting characters die, so acts of ingenuity, good planning, and tactical maneuvering on the battlefield are all things that will help you beat the odds and earn you some bonus karma to boot. • To make sure the game doesn't stagnate on account of any individual player, if you stop posting and the group has been waiting on you for a long time, your character is going to get benched. I'll try to RP this in a way that makes sense without having to kill you off, so you can return to the character at a later date if you want to, but no guarantees. • My last game was run at a pretty breakneck speed with multiple posts per day being the norm...this will not happen for this game. This one will move along at a more moderate, but steady pace. Major GM storyline posts will happen on Tuesday and Saturday of each week. I'll usually have time to post more than that, but those two days are guaranteed. • Since this is an open-ended game, players are encouraged to do stuff even when I'm not here. You can write your own interactions with NPCs that aren't vital to the storyline to add more flavor and spice to the game, and effort made on this front will be noted and result in extra karma as well as more IC opportunities for your character. Hmm, that about covers most of the stuff I wanted to say. If you're still with me and you're interested in playing, post up a character dossier with a bio, a sheet, and anything else you want to include. You can submit more than one character for consideration if you want, which will increase your odds of getting into the game if it turns out that there's more submissions than there are player slots available. I managed to hunt down a copy of the old NSRCG as well, so just shoot me a PM with your email address if you want it. Click this link for the house rules that will apply to this game. Characters are to be created with 125 build points or 450 karma under BeCKS v2. The sourcebooks that are allowed are Shadowrun 3rd Edition, Shadowrun Companion, Man & Machine, Magic in the Shadows, Cannon Companion, and Rigger 3. Flaws will be approved of on a case-by-case basis. Just a warning: most of the flaws as listed in the Shadowrun Companion will be rejected. In order to get a greenlight, the Flaw must impact your character in a meaningful way that's congruent with the cost and it must see at least as much play as your Edges. Due to the nature of this game, there will be a restriction on how you may spend your resources at chargen and it is this: you can only start out with stuff your character would still have even if he's completely ass naked. In most instances, this means you can only use your resources to purchase implants. Awakened characters may purchase foci as well. After chargen, each character will receive a care package from the GM with some more stuff they will start the game with. Anything else, you must acquire in game. Exceptions may be made for items that are crucial to your character concept. The deadline for character submissions is Saturday, July 4th. The game will launch on Tuesday, July 7th. |
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Jun 27 2009, 04:49 PM
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#2
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Definitely going to submit something. Currently getting a page load error on your house-rules, though.
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Jun 27 2009, 04:52 PM
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#3
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Yeah that's the problem with free web hosting, it's not very reliable. It should come back up in a little bit, if it doesn't I'll find some other place to host stuff for this game.
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Jun 27 2009, 05:35 PM
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#4
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Switched hosts. Site is a Go Go. (IMG:style_emoticons/default/smile.gif)
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Jun 27 2009, 05:54 PM
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#5
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
The old one seems to have come up as well.
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Jun 27 2009, 06:47 PM
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#6
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
I'm in, give me a two or three days to put my guy together.
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Jun 27 2009, 08:08 PM
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#7
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'd certainly like to have a go at knocking something together. Might take me a couple of days.
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Jun 27 2009, 08:41 PM
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#8
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Damn you. I finally convince myself to try out SR4, make a character, get a game going on another site...and now this. I'll try to get a guy thrown together in the next little bit. I swear, between this and the vignette thread over in general discussion, it's like there's a conspiracy going on to distract me from my non-Shadowrun freelance work. Bastards.
[mobster] Just when I think I'm out, they pull me back in! [/mobster] Once we get 'em ready, do you want characters emailed to you, PMed to you, or what? |
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Jun 27 2009, 09:20 PM
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#9
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Short list of questions: (Not even sure all of these will apply, but feeling out the options)
- Are martial-arts styles from cannon companion allowed? - Should we bother to make contacts? Should our contacts be people in Chicago? I guess that is it, for now. (IMG:style_emoticons/default/smile.gif) I'll see if more pop up. The but-neked rule is an interesting one. Would you want us to try to list the sort of crap our character might carry with them (if it were an option), or leave it up to you? |
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Jun 27 2009, 09:34 PM
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#10
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Damn you. I finally convince myself to try out SR4, make a character, get a game going on another site...and now this. I'll try to get a guy thrown together in the next little bit. I swear, between this and the vignette thread over in general discussion, it's like there's a conspiracy going on to distract me from my non-Shadowrun freelance work. Bastards. [mobster] Just when I think I'm out, they pull me back in! [/mobster] Damn straight. And if you don't wanna come back in, we's gonna send our boys over to break some kneecaps. QUOTE Once we get 'em ready, do you want characters emailed to you, PMed to you, or what? Post your characters in this thread. If there's some part of your character you don't want the other players to know about, you can PM or e-mail me at krayola.red at gmail. You guys are encouraged to look over the sheets of everyone else while we're in the character building process, to make sure you're pretty much on the same level and all the bases are covered. Seamless teamwork and intercommunication between players, both IC and OOC, will be absolutely necessary if you guys want to survive this game, so ya'll might as well start now. (IMG:style_emoticons/default/smile.gif) QUOTE (BlackHat) Short list of questions: (Not even sure all of these will apply, but feeling out the options) - Are martial-arts styles from cannon companion allowed? - Should we bother to make contacts? Should our contacts be people in Chicago? I guess that is it, for now. smile.gif I'll see if more pop up. The but-neked rule is an interesting one. Would you want us to try to list the sort of crap our character might carry with them (if it were an option), or leave it up to you? Martial arts are allowed. Everyone gets a couple of free contact points as per canon, and you may also spend additional resources on contacts if you wish. They need not be based in Chicago but a contact outside Chicago will probably not be very useful to you. I can probably already figure out what your character would carry with them based on your skill spread, but you can feel free to provide a list if you want, although I don't anticipate it doing much good. Unless, like I said, there's some specialized item that is absolutely crucial to your character concept. (IMG:style_emoticons/default/smile.gif) |
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Jun 27 2009, 09:38 PM
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#11
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
One more thing: everything is negotiable in this game. Do not hesitate to speak up if you have an issue or problem with something, or there's something you would like to see. I have a very healthy amount of respect for Dumpshockers, many of whom are much more experienced gamers than I am, so if I'm fucking up, please let me know. I'm a stubborn bastard and will probably end up doing things my way anyway, but I promise that I will listen to what you have to say and give it all due thought and deliberation.
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Jun 27 2009, 11:16 PM
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#12
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Target Group: Members Posts: 92 Joined: 13-July 05 Member No.: 7,497 |
Sounds good, I will look over the house rules and see what I can whip out for you.
"Scuze me while I whip this out." Bart [as voiced by Clevon Little] |
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Jun 28 2009, 04:16 AM
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#13
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Still interested, and still working on a sorcerer.
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Jun 29 2009, 02:37 AM
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#14
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Coming along nicely. Couple of questions about BeCKS.
They replaced the edge "Bonus Attribute Point" with "Exceed Racial Modified Limit", but "Exceptional Attribute" seems to still exist. The difference seems to be that Exceptional Attribute raises your racial maximum, but the other one allows you to go past it by one point. BeCKS explicitly says that the player can boost the attribute above 6 if you have Exceed racial modified limit, but what about exceptional attribute? Could a character start with 7 with that (or 8 with both), assuming you also paid the karma costs for raising the attributes? Still working on the same character idea. I think I have decided against the chipjack expert driver for a different reason (the but-neked rule) but I had an idea about this houserule I thought I would bring up. It seems like the houserule makes the expert driver only effective with combat activesofts? That might have been the effect you were going for, but it seems like adjusting it to allow the use of other pools would be a way to make it more well-rounded (allowing a few points of hacking, control, or even task pool if you get one from some other source). |
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Jun 29 2009, 02:52 AM
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#15
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
I'm just gonna say straight out, if you make your skillwires guy, you would be allowed to start with activesofts since they're a pretty important part of your concept. I like your idea about changing CED and the house rule has been revised.
A character with both Bonus Attribute and Exceptional Attribute can start with a base value of 8 in an attribute, not taking into account racial modifiers. |
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Jun 29 2009, 04:15 AM
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#16
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Okay, here's my guy. A departure from my usual combat monsters, he depends more on versatility. I'll see how it works out. Still not completely satisfied with his background, but I'm pretty happy with the nuts and bolts part. So here's Doc:
Stats [ Spoiler ] Background [ Spoiler ]
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Jun 29 2009, 11:53 AM
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#17
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I'm just gonna say straight out, if you make your skillwires guy, you would be allowed to start with activesofts since they're a pretty important part of your concept. I like your idea about changing CED and the house rule has been revised. Lol, well I was planning to get around that with a ton of headware memory, and having a copy in there (so, then, if the chips went poof, I'd still have access to the skills). Of course, that would mean that I could never free up that space, or lose them forever - so having physical chips would still be nice - but I'm guessing we're not going to run into a lot of things that would necessitate clearing out headware memory. Another question. You changed the edges that normally lower TNs to add +1 die, instead. Perceptive wasn't on that list. Should it have been? |
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Jun 29 2009, 02:48 PM
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#18
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Nope, Perceptive works exactly the way it used to.
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Jun 29 2009, 03:16 PM
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#19
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Incidentally, the book of house rules is a continuous work in progress so you might want to check back at least once before the submission deadline to see if anything's changed that would affect the way you want to build your character. For example, I just finished re-reading the section on rigging and a whole new slew of vehicle related house rules just got tacked on. I also managed to track down a copy of Rigger 3, which means those rules will probably get revised once I burn through that book. And no doubt, some rules will change once they're playtested in game and found to be faulty.
House rule updating in-game only occurs during downtime and all players will get one opportunity to modify their character sheet to accommodate a new, revised, or dropped rule every time an update occurs. |
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Jun 29 2009, 04:48 PM
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#20
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I managed to find my only ever SR3 character sheet and thought I would build on that, 'cause I quite like the character and it'll save me a lot of effort.
Anyways I seem to have a custom Edge on that sheet but I can't remember exactly what it did. I seem to recall that it was converted from SR2, does anybody recall SR2 having Edges? It's called State of the Art on my sheet and it's a 4 point edge. I think it was to have access to a Beta clinic post char-gen and as a sort of Restricted Gear quality for the small number of implants he has that are slightly over normal char-gen availability. Would you object to a custom Edge for a small amount of gear/implants? The main thing is his Chemical Gland which goes with the Cybersquirts in his Cyberarms. I seem to recall that having an availability of 10. The sheet I dug out also has an Expert Driver 8 and some comm's stuff with Ratings over 6. He also has a BattleTac Cyberlink but I'm pretty sure I was reading the rules wrong and thought that was a Tactical Computer at the time, so I'll almost certainly ditch that. |
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Jun 29 2009, 05:42 PM
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#21
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
FWIW, expert drivers were errata'ed to only go up to rating 3 at max.
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Jun 29 2009, 06:09 PM
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#22
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Holy heck, where am I going to find SR3 errata?
I just noticed the house rules for Expert Drivers too. Level 3 will probably be fine in that case. It was the Chemical Gland I was really worried about. That was the whole idea for the Cybersquirts, linking them to a chemical gland so you never ran out of the ammo... |
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Jun 29 2009, 06:18 PM
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#23
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
More errata at: http://www.shadowrun4.com/resources/index.shtml#errata
There is a section for SR3 stuff in there. |
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Jun 29 2009, 06:41 PM
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#24
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Ugh. Got a little too much on my plate right now to realistically make a time commitment to a game. Consider me "out, but waiting in line" or something, if that's kosher. It seems like in this sort of roaming-Chicago-sandbox game it should be halfway easy to integrate new players from time to time... but right now, I just can't settle down and make a character, etc, etc.
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Jun 29 2009, 10:11 PM
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#25
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
I managed to find my only ever SR3 character sheet and thought I would build on that, 'cause I quite like the character and it'll save me a lot of effort. Anyways I seem to have a custom Edge on that sheet but I can't remember exactly what it did. I seem to recall that it was converted from SR2, does anybody recall SR2 having Edges? It's called State of the Art on my sheet and it's a 4 point edge. I think it was to have access to a Beta clinic post char-gen and as a sort of Restricted Gear quality for the small number of implants he has that are slightly over normal char-gen availability. Would you object to a custom Edge for a small amount of gear/implants? The main thing is his Chemical Gland which goes with the Cybersquirts in his Cyberarms. I seem to recall that having an availability of 10. The sheet I dug out also has an Expert Driver 8 and some comm's stuff with Ratings over 6. He also has a BattleTac Cyberlink but I'm pretty sure I was reading the rules wrong and thought that was a Tactical Computer at the time, so I'll almost certainly ditch that. I'll need to see the Edge in question before I can give it an official thumbs up, but it sounds fine to me. QUOTE (Critias) Ugh. Got a little too much on my plate right now to realistically make a time commitment to a game. Consider me "out, but waiting in line" or something, if that's kosher. It seems like in this sort of roaming-Chicago-sandbox game it should be halfway easy to integrate new players from time to time... but right now, I just can't settle down and make a character, etc, etc. Send me a character whenever you feel like jumping in, and good luck with your real life stuff. (IMG:style_emoticons/default/smile.gif) |
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