Recruiting (SR3): Brave New World, Living and learning in Bug City |
Recruiting (SR3): Brave New World, Living and learning in Bug City |
Jun 30 2009, 12:07 AM
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#26
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
SOTA, Level 2, 4 Point Edge
(I've no idea what level one was, might have provided access to Alpha in SR2...) The character is already an established customer of a Beta-Clinic. He may purchase Cyberware and Bioware up to Availability 12, including Cultured Bioware, and up to a Rating of 9 during character generation. After the game has started he may purchase any implants of Beta grade or lower using the usual availability rules. (The second benefit is a bit irrelevant but that is what I recall. The numbers I've put in there are a bit arbitrary, they're a 50% increase to the usual limits.) |
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Jun 30 2009, 12:13 AM
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#27
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Looks good, go for it. (IMG:style_emoticons/default/smile.gif)
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Jun 30 2009, 12:41 AM
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#28
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Glyph: I think you spent 164 karma on Attributes, not 174, which means you have 10 extra karma to play with. I was statting out Doc in NSRCG and there's a 10 karma deficit.
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Jun 30 2009, 01:49 AM
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#29
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Cool, I'm nearly done I think. I'm just using Point Buy because I'm lazy and that's how the original was built...
It'll take a while to type up and I'm ready for my bed now. Watch this space. Coming soon.. Robert Carlotti aka Frank Cutler aka Giblet. |
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Jun 30 2009, 01:55 AM
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#30
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Glyph: I think you spent 164 karma on Attributes, not 174, which means you have 10 extra karma to play with. I was statting out Doc in NSRCG and there's a 10 karma deficit. You're right - looking at my scratch sheet, I have it totalled up at 164, but put 174 in the column. I think I might have been thinking about raising Charisma to 5, but then forgot I had added points for it. But I think I'll spend the 10 Karma on some Edges, instead. Stats have been edited. |
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Jun 30 2009, 04:58 AM
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#31
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Point Breakdown
[ Spoiler ] Stats [ Spoiler ] Background & Contacts [ Spoiler ] --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Basically, this started off as a theoretical exercise- can I really spend a million nuyen on senseware?- and when I ended up with a quasi-playable character, I decided to run with it. Metis is pretty squishy so far as combat goes, but can still contribute a very great deal to a group in combat: "Those drums will explode if you shoot them!" "This wall's thin enough for Señor Ubertrog to bust down!" "Comm traffic says their backup is inbound in five minutes!" If alone, he's pretty sneaky and knows exactly which direction to run away in, which might very well be worth more than Move-By-Wire 4 in a game like this. It might end up making things difficult for you from a GMing point of view- having to write Perception test results for someone like this could get tiring, and it may make it difficult for you to keep secrets you'd depended on to keep the planned narrative running. This in mind, I'm absolutely willing to submit a different character or tone down the extreme degree of focus displayed here. Still, I thought I'd submit an oddball and see if you liked it, especially given your professed yen for creative characters and the acts of ingenuity, planning, and tactical maneuvering that this guy will facilitate in others and rely on himself. There are some plot hooks in here for you, as well. If you wanted to make us even MORE hunted than we already are in a Bug City game, the Agency could still be trying to find and terminate him despite the difficulties involved. Alternatively, there could have been just *one* assasin on Metis' tail, who's now as trapped as everyone else and must choose between attempting to fulfill his mission or joining him and his friends in an attempt to survive the nightmare. Bruno could provide a save for you if some challenge you expected to be easy sends the group into a tailspin. |
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Jun 30 2009, 06:17 AM
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#32
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Toptomcat, don't forget that humans get an extra 5 BP under Krayola's house rules.
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Jun 30 2009, 04:59 PM
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#33
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Bit of a work in progress here.
Frank Cutler is a member of a Firewatch special forces team who happens to be in Chicago on leave when the balloon goes up. Cut off from support and supply he is making do, living off the 'land' and attempting to build up a power-base of weapons and ammunition. His long term plan is to create some sort of secure enclave that can be defended until the boys come in and clear this mess up. [ Spoiler ] Frank Cutler has served in Knight Errant with distinction for over 20 years. He has a fearsome reputation as a deadly tunnel rat, his combat and infiltration skills are second to none and he is chipped to operate as a field armourer and medic amongst other skills. He has much experience operating behind enemy lines for months at a time and is a masterful guerilla tactician. Point Breakdown [ Spoiler ] Stats [ Spoiler ] edit Gear. I noticed up-thread that you suggested we describe the characters 'normal' gear. I didn't bother with gear at all when I was doing this sheet but the load out I had when I played him before was a tricked out M22A2, a Di-koted Monosword and Katar combined with a full set of FFBA and a Secure Jacket. The original had a few more skillsofts but I ran out of cash. Some tools would be handy too. On the subject of background, does Ares have a military wing that is independent of Knight Errant? I don't really know too much about Ares and I was kinda spit-balling a bit earlier. |
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Jul 1 2009, 05:51 AM
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#34
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
QUOTE On the subject of background, does Ares have a military wing that is independent of Knight Errant? I don't really know too much about Ares and I was kinda spit-balling a bit earlier. An extremely, extremely brief scan through the Ares chapter in Corporate Download says no. But as a general rule, if you want to add something cool to your character's background, the game world will shift to accommodate that, so don't let something not being canon stop you from playing the character you want to play. Also, nix on the Dark Secret. Being a snitch may fulfill the bounds of this flaw in a standard game, but it won't in this one. I thought about Enemy and Hunted, and decided to go with yeah, you can have 'em, but you probably really, really don't want them. (IMG:style_emoticons/default/vegm.gif) Totally digging the characters guys, keep 'em coming. (IMG:style_emoticons/default/smile.gif) Also, Rigger 3 is now amongst the list of usable supplements. |
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Jul 1 2009, 11:02 AM
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#35
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Target Group: Members Posts: 77 Joined: 1-July 09 Member No.: 17,344 |
Character Image
The Aristocrat Character Sheet [ Spoiler ] Build Points [ Spoiler ] Biography - 1st part [ Spoiler ] The character concept for The Aristocrat is a troll adept who has gone through roughly twenty years of his life without realizing that he is an adept. During his teenage years as a pitfighter in Pullayup, he was able to go 32-0 as the undefeated champion of an illegal, pitfighting arena. That's partially because he's a troll and partially because of his adept powers Killing Hands (S) and Delayed Damage (2). He learned that he had the ability to delay damage when he touched an opponent's hands before a fight, and, unfortunately, the opponent's liver exploded as they were meeting in the center of the cage. A lot of chummers wanted refunds that night at the pit. A fightfixer at an illegal pitfighting arena is usually a shady guy and the guy who managed The Aristocrat was no different. At first he was taking a lot more than his cut, but The Aristocrat eventually wised-up to his lies and stopped getting fooled out of his portion of the fight proceeds. While The Aristocrat believes that he just got good at avoiding lies and the lying, liars who tell them, infact he has just developed the adept powers Cool Resolve (2) and Empathetic Reading (2). That's all behind him now though, The Aristocrat learned about being a "true gentleman" from Golden Age of Hollywood flatvids during his time in the orphanage before goblinizing & pitfighting, now he's doing his best to live his life with True Grit. His fascination with Classic Hollywood started before all of the blunt trauma from pitfighting, but the blows to the head can't have helped with his mental composure. The years of head blows from cybered gladiators might explain the 19th Century English diction that The Aristocrat has taken up. He's got a great Humphrey Bogart impression, but that doesn't mean that he can't do a good Orson Welles though. He's been trying to better himself lately by learning about cuisine and classical music, as well as 19th century history when he can get the info. In the day to day, The Aristocrat would much rather use his social skills of Street Etiquette, Physical Intimidation & Fast Talk to diffuse any potential problems. If the particular problem is inconsolable, The Aristocrat will just have to quote a flatvid movie, give the man a firm handshake and walk-away telling him that he is "going to acquire your payment at this very moment, good sir." The Aristocrat might have the knowledge that the man whose hand he just shook will probably die rather soon, but The Aristocrat "just wants to persuade people that he loves 'em so much that they ought to love him back. Only, he wants love on his own terms. Something to be played with according to his rules." Just because The Aristocrat has seen Citizen Kane eight times doesn't mean that he understood the point of the movie. If The Aristocrat is going somewhere, he's going to take the bike he pieced together from scrap and his fight purses. Generally, he can fix the oil, tires and chain but anything more complicated will likely require a small, squishy friend. He's good enough on a bike to get where he is going, and his long arms are pretty good at taking out rivals, though he only engages in that sort of uncouth behavior against rival motorcycle clubs on Deadman's Pass. Krayola Red, is it a problem that his adept social skills are coming from State of the Art 2? They are pretty tame powers so I figured that they wouldn't be a problem. |
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Jul 1 2009, 11:30 AM
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#36
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Been surprisingly busy at work this week, but I'll have a draft of my character up before I go to bed - midway through the 50-questions (both times I have seen Glyph post them, I have felt compelled to try them, myself). I may just post what I have, and fill in the rest later.
Current concept is a data courier (complete with datalock) who was in Chicago on business when the wall went up. In addition to an exorbitant amount of headware space, this courier comes with a knowsoft link, and skillwire set, so that his skillset can be tailored to each job if the client wishes to load him up with skillsofts as well as data (and then take them back, with the data, presumably). The exchange for the last job will have gone down, successfully, so he'll have access to his own head, again - which is good, because that is where he keeps copies of his own personal skillsoft collection. He'll probably also have a phat paycheck waiting for him in his offshore account, but I am guessing that because he won't have access to electronic funds for the duration of the game, you won't care if I declare that he has a lot of money and then don't back that up with starting cash. I don't expect the fact that he is/was a data courier to matter much, in this game - since we may have a hard time finding a working computer, and nobody in Chicago is probably going to be worried about trafficking data around - so, for all intents and purposes, his role will be that of a chip-head jack-of-all-trades. Living in Bug City will be a huge lifestyle change for him, and I'm curious to see how he adapts. His skillset should make it easy for him to make himself useful, and his charismatic personality (and good business sense) should help him fit in. Gearwise, it would be nice to have the original chips that his softs came on, but not strictly required by the concept. It would likewise be nice to have some sort of computer (perhaps with an induction datajack adapter) so that he can access his head - particularly if 'ware connected to a datajack with a datalock is not DNI (ie, if he would be unable to shuffle skillsofts on his own). I sort of like the concept that way - where it is generally the client who shuffles his skills (and maybe personality) at the start of a job, and he looses access to them, entirely, until he completes it... but the lack of electronics (and power to run them) might make this a pain. In either case, without something like a lowly pocket-secretary, having the physical chips won't matter, he doesn't have a chipjack, and so would have no way to get the chips into his headware memory again, if he should need to. We're not using the Matrix book, but if we were, I would like to have at least claimed at some point, he had both "Encrypt" and "Compressor" programs, and a cyberdeck (or terminal) capable of running them - but since I didn't set aside any money for them (because they're not in the books we're using - and a cyberdeck would be ungodly expensive to purchase just to match fluff), I'm cool with not having them. Maybe the clients prefer to use their own computers to download the data - or maybe this character lost his when he lost his other normal gear. (IMG:style_emoticons/default/wink.gif) ... Since I have a few points (and a few nuyen) remaining, I thought I would ask if the SOTA quality that you previously approved is available to others, and if so, could it be used to exceed the normal rating/availability of non-cyberware gear? I'm interested in buying up the encryption rating on the datalock... which I am fairly confident won't ever matter. (IMG:style_emoticons/default/smile.gif) But, if the option is there, it sounds awesome to have encryption that can actually stop someone - and would really set him apart from all those other lower-rating data-couriers wandering around Chicago looking for work. (IMG:style_emoticons/default/wink.gif) |
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Jul 1 2009, 12:12 PM
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#37
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Target Group: Members Posts: 77 Joined: 1-July 09 Member No.: 17,344 |
Hey Toptomcat,
I'm currently playing an "investigative samurai" character filled with senseware in another game. I have a lot of fun with the character getting extra scene information from the senseware, but he is undeniably squishy without a lot of armor. You might want to dump the cyberlegs & gps so that you can get boosted reflexes to help in not getting shot. |
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Jul 1 2009, 02:36 PM
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#38
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Since I have a few points (and a few nuyen) remaining, I thought I would ask if the SOTA quality that you previously approved is available to others, and if so, could it be used to exceed the normal rating/availability of non-cyberware gear? I'm interested in buying up the encryption rating on the datalock... which I am fairly confident won't ever matter. (IMG:style_emoticons/default/smile.gif) But, if the option is there, it sounds awesome to have encryption that can actually stop someone - and would really set him apart from all those other lower-rating data-couriers wandering around Chicago looking for work. (IMG:style_emoticons/default/wink.gif) If it's only that one piece of equipment, you can go ahead and do that without purchasing the Edge, up to a maximum rating of 10. |
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Jul 1 2009, 02:49 PM
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#39
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I wasn't sure whether Dark Secret and Hunted would be compatible. After all you're not being hunted if it is still a secret...
I figured even a minor 'Don' would be a major enemy if you are locked in the CZ with them. I peeked at the corporate download and it would indeed appear that KE are Ares' Military wing. I'm not going to write membership of Firewatch into my background for fear of overstepping my bounds but if he isn't a member he is gunning for promotion to said elite unit. An old buddy inside Firewatch is probably where he got the heads-up about Chicago from. He's a career ground-pounder so I'm thinking NCO rather than Officer. Lots of experience in Desert Wars and places like SOX or the Feral Cities. Suddenly I'm thinking of a stunty cross between Jonas Blaine and Clint Eastwood... |
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Jul 1 2009, 04:28 PM
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#40
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Hey Toptomcat, I'm currently playing an "investigative samurai" character filled with senseware in another game. I have a lot of fun with the character getting extra scene information from the senseware, but he is undeniably squishy without a lot of armor. You might want to dump the cyberlegs & gps so that you can get boosted reflexes to help in not getting shot. Being somewhat squishy is a design goal, really- the point isn't to be a investigative samurai or a combat character of any sort. Also, the cyberlegs are actually pretty important, housing a lot of the more exotic stuff. |
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Jul 1 2009, 04:50 PM
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#41
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Ares does have another para-military division, Hard Corps. They're not as big or well known, they get mentioned in Threats 2.
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Jul 1 2009, 05:54 PM
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#42
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Also, their whole schtick is being pants compared to Knight Errant. So maybe not the best choice for someone bucking for promotion to Firewatch.
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Jul 1 2009, 05:58 PM
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#43
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I've always read it, rather, that their schtick is being unprofessional compared to Knight Errant. They tend to send the discipline cases and the too-brutal types over there, not just the inept losers. Insubordination cases, guys written up for unnecessary violence, stuff like that.
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Jul 1 2009, 06:14 PM
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#44
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Having a vague idea of which bit of Threats 2 Hard Corps are in I think I'll pass.
I think Firewatch is the way to go if it's permitted. Corp Downloads indicates that Firewatch teams are small (5-7) man units that are very diverse in make-up and tactical doctrine. Presumably each is tailored very specifically to a particular mission profile. The only thing standing between Frank and being in Firewatch is that some of his 'ware is only Standard Grade but then that was a conscious design decision, there is less space in Alphagrade limbs... |
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Jul 1 2009, 06:52 PM
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#45
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Having a vague idea of which bit of Threats 2 Hard Corps are in I think I'll pass. I think Firewatch is the way to go if it's permitted. Go for it. Also, kick the SOTA Edge off your sheet and take a four BP refund. I've decided to go with a more flexible approach in regards to Availability/Rating - if you want something higher than 8/6, ask and you may receive. Frank's betaware is doctor recommended and GM approved. Toptomcat: I'm intrigued by your character concept, but I'm wondering exactly what kind of niche your character would fulfill. Usually most "detection" oriented characters I've seen are awakened, and I'm guessing this is because the most effective senseware items are also usually the cheapest and pretty much everyone has 'em (i.e. cybereyes). I'm questioning the utility of stuff like gas spectrometers and MAD scanners, which, while useful to have in certain situations, aren't essential enough to build a character around. Stuff like radio scanners and laser microphones are pretty much standard gear and I'm not sure if spending the Essence to make them a part of you would provide a significant advantage over just carrying them in a backpack. Like I said, I'm a big fan of your character idea, but I want to make sure that you would have a role to play in game and contribute something unique to the team dynamic so you wouldn't get bored. If you wish to keep your character as is, sell me on it. (IMG:style_emoticons/default/smile.gif) |
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Jul 1 2009, 07:25 PM
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#46
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
OK, made the relevant changes.
I said previously that his preferred weapon of choice was the M22A2 but I can't seem to track down who owns Colt and it seems more likely that he would use an Ares Alpha out of family loyalty. Not that I imagine that many of those will be lying around in the streets... |
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Jul 1 2009, 07:38 PM
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#47
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Any objection to to my character having some exposure to personafix's (or perhaps a peak-controlled facsimile) without ended up an addicted shell of a man after a week or two. (IMG:style_emoticons/default/wink.gif) The rules in man and machine are brutal, but I like the idea of the character occasionally being "programmed" meat-puppet style for a job. (Sort of like what I imagine Dollhouse would be like, if I watched it).
He obviously wouldn't be, currently, and would be unlikely to end up being any time soon - but the way the M&M rules work, if you touch the stuff 5 times, you're hooked for life. is there a non-BTL version of persona-fixes? it seems like that's what a simflick is, except that you're usually watching events happen, rather than going about your business with someone else's personality. |
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Jul 1 2009, 08:04 PM
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#48
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Work in progress, but I thought I should make sure I get something in before the deadline so it can be considered (with time for comments and adjustments, if necessary). I'd welcome any comments if peopel can think of more appropriate/useful skills/knowledges/languages to have 'softs of - or anythign else. I haven't made an SR3 character in about 3-4 years, so I'm sure I overlooked some basics.
One, that I am aware of, is the death-sentence that is not having an imitative-boosting method. (IMG:style_emoticons/default/biggrin.gif) I can live with that, though. Jack "Everyman" Koverman, aka "Renaissance Jack" (or, rarely, "Meat-Puppet" or "The Manchurian Courier") Here is the breakdown (BeCKS2): [ Spoiler ] Sheet [ Spoiler ] I've also got a few nuyen left over (enough to pick up one or two more skillsofts if anyone can think of anything obscure that we might need that nobody wants to use resources having for real). Bull's 50+ Questions - (I didn't finish all of these, but got some good stuff in there - it is always worth doing) [ Spoiler ]
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Jul 1 2009, 08:44 PM
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#49
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Any objection to to my character having some exposure to personafix's (or perhaps a peak-controlled facsimile) without ended up an addicted shell of a man after a week or two. (IMG:style_emoticons/default/wink.gif) Naw, 's cool. I've always thought the canon rules for addiction were a tad too severe anyway. BTLs can be installed with partial peak controls, which makes them operate at half rating, but also makes them less addictive. When you think about it, a social skill activesoft is a kind of a non-BTL personafix. |
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Jul 1 2009, 08:48 PM
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#50
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Moving Target Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
God dammit, I can't believe how many pansies I'm getting with no initiative boosters. I think I might have to actually go easy on you guys for this one. (IMG:style_emoticons/default/spin.gif)
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