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> Two cyber questions, Dermal Sheath and Move by Wire
JesterX
post Jun 30 2009, 01:32 PM
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In the book, it says that Move By Wire gives +1 Dodge, +2 Reaction and +1 Initiative pass per level.

Does it mean:

Level 1: +1 Dodge, +2 Reaction, 2 total Initiative pass, Skillwire Lvl. 2
Level 1: +2 Dodge, +4 Reaction, 3 total Initiative pass, Skillwire Lvl. 4
Level 1: +3 Dodge, +6 Reaction, 4 total Initiative pass, Skillwire Lvl. 6

or

Level 1: +1 Dodge, +2 Reaction, 2 total Initiative pass, Skillwire Lvl. 2
Level 1: +1 Dodge, +2 Reaction, 3 total Initiative pass, Skillwire Lvl. 4
Level 1: +1 Dodge, +2 Reaction, 4 total Initiative pass, Skillwire Lvl. 6

?

Also, a character that have a dermal sheath with ruthenium polymer and chameleon option, does he have to be NAKED to benefit of the effects?!? I mean... what about his gun? What about his armor?

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DWC
post Jun 30 2009, 01:38 PM
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The first list of benefits is correct.

For the ruthenium treated dermal sheath, you have to be naked for it to work, and any weapon larger than a pistol has to also be coated, along with your gear or the benefit is halved.
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Prime Mover
post Jun 30 2009, 01:39 PM
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Per level get the benefits added each level, so I'd go with the former block of stats.
In my home games I've insisted that yes a character has to be at least 80 percent exposed to get benefits of Polymer on the skin.
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Stahlseele
post Jun 30 2009, 01:40 PM
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Use the Ruthenium-Polymere covered Armor-Suit instead.
Save Essence and you can get rid of it/have it repaired.
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JesterX
post Jun 30 2009, 01:41 PM
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Do ruthenium panties and bras exists? (IMG:style_emoticons/default/wink.gif)
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Stahlseele
post Jun 30 2009, 01:44 PM
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Yes.
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