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> OOC: Crimson Assets, Always looking for new Assets
Grey
post Apr 12 2004, 04:36 PM
Post #501


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QUOTE (Fenris)
Stealth(defaulting to quickness, whee!): 4,3,2,3,4 uh-oh

Keep in mind you have Invisibility cast on you :)
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Shadow
post Apr 12 2004, 06:12 PM
Post #502


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Stealth [3]

17 05 01

And Grey, it's improved invisibility.

@ Blitz,

ok illustrious Gm, heres the deal, while my character may be the great and powerful mage, I am a little fuzzy on the magic rules. Can we pass through the ward in real space without setting off any alarms? Do I have to destroy it before we pas through it at all? Do we have to do anything about it at all?

A little help would be great, thanks.
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Blitz
post Apr 13 2004, 01:52 PM
Post #503


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Ah yes....but invisibility doesn't help it when you are noisy >:)

Shadow: No. You do not need to destroy it in order to pass through. As long as you have NO spells up and no active foci and do not perceive astrally, you can pass through. It's specifically a magic barrier.

Fenris...well, people kept posting rolls so I gave in.
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Buddha72
post Apr 13 2004, 05:18 PM
Post #504


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Stealth (sp: Sneaking)

10 05 04 04 03 02 02 01 (+12 from ruth./+4 from Traceless Walk)

My plan is to be hiding near the large blue cubes in the data storage room, in the upper left corner as you look at the map so I can cover the distance to either door. If he seems to notice anyone I will try to ambush him and take him down. Here's hoping my reaction is better than his. :D
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Grey
post Apr 13 2004, 05:29 PM
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Stealth: 09 08 04 03 03 03 01

+12 for Ruthenium
Skill Aptitude in Stealth
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Dashifen
post Apr 13 2004, 05:30 PM
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Is PD on the same comms as you all? I would imaging that he would be so that he can be kept somewhat up on what's going on, but that may not be the case.
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Grey
post Apr 13 2004, 05:32 PM
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Yeah, we're all linked up on the comms.
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Buddha72
post Apr 13 2004, 05:32 PM
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That's what I thought otherwise you can't tell us when trouble stirs up outside.
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Blitz
post Apr 14 2004, 05:29 AM
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Okily Dokily....time for hide based stealth tests. And go ahead and throw in a reaction test JUST in case... :evil:
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Buddha72
post Apr 14 2004, 06:21 AM
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Stealth

16 08 05 04 03 01 (+12 from Ruth.)

Reaction Test

15 11 10 07 05 05 05 04 04 03 03 02 (crossing fingers)
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Shadow
post Apr 14 2004, 08:34 AM
Post #511


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Suprise Test:

23 08 05 02 02 01

Stealth Test:

07 02 01
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Dashifen
post Apr 14 2004, 12:38 PM
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QUOTE (Grey)
Yeah, we're all linked up on the comms.

QUOTE (Buddha)
That's what I thought otherwise you can't tell us when trouble stirs up outside.


I figured as much as well, just wanted to make sure.
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Grey
post Apr 14 2004, 03:53 PM
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QUOTE (Grey)
Stealth: 09 08 04 03 03 03 01

+12 for Ruthenium
Skill Aptitude in Stealth

Already did hide, but here is Reaction:

08 05 05 05 04 03 02 02 02
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Fenris
post Apr 14 2004, 05:12 PM
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Stealth: 1,1,20,1,7 (-4 for defaulting)

Reaction: 2,8,2,1,10,4,7

By the way, the IC post was total cover behind something from the door ;)
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Blitz
post Apr 15 2004, 05:51 AM
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Ok...here's the order of operations..I would prefer it if everyone waited until their turn to post, just to keep the time line OK.

Sully, Wraith, Jack, Guard, Trace.

I still need Ember to roll reaction to know where she is, though in astral form she cannot affect the material plane so it shouldn't be a big deal.
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crechebaby
post Apr 15 2004, 07:00 AM
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I got a 31
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Buddha72
post Apr 15 2004, 08:30 AM
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Ok here's my actions

Quick draw my extendable batons then move forward striking the guard, hoping to take him out quick. The batons have 1 point of reach (taking it for myself) and I have a skill of Clubs (sp: batons) of 5/7 plus 1 from enhanced articulation. I have the Ambidexterity edge at 6 so that gives me 11 dice to throw at this.

Quick Draw Reaction Test (TN 4)
09 04 04 04 04 03 02 02 02 01 01 01

Clubs Test (TN 3)
08 07 05 04 04 04 04 03 03 01 01 (9 successes)

Total Damage Code 11D Stun (base 9M Stun)

I was going to let you post the results in the IC thread since I have no idea how good this yahoo guard is. :D
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Blitz
post Apr 15 2004, 02:35 PM
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No creche...I need you to post your reaction...reaction isn't initiative and it's not an open test.

THEN I need initiative from everyone.
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Grey
post Apr 15 2004, 04:38 PM
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If he doesn't go down, Wraith will take a shot at him with a Gel round.

Free: Called Shot (Head)
Simple: Aim
Simple: Shot

Pistols (6 + 6 Combat Pool +1 Articulation): 10 09 08 08 05 05 04 03 03 02 02 01 01
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Fenris
post Apr 16 2004, 06:29 AM
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Initiative: 11
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Blitz
post Apr 16 2004, 06:34 AM
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waiting on creche....if no response by tomorrow evening...we're pushing forward.
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Fenris
post Apr 16 2004, 05:48 PM
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Danke.
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crechebaby
post Apr 16 2004, 05:49 PM
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11 03 01 01 01

do you just want to use my previous roll, or do you want me to roll init again?
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Grey
post Apr 16 2004, 06:44 PM
Post #524


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Sorry if this is nagging, but...

Blitz, you did keep in mind the Shadow has Invisibility cast on him, increasing the TN to spot him by the force of the spell (4 I think), right?
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Buddha72
post Apr 16 2004, 06:51 PM
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:embarassed:

Forgot my initiative roll!

29 (reaction 12 in case of ties)
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