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Diesel
post Jan 22 2004, 05:02 AM
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Alright, I'm running a military/tactical bad ass, small unit tactics sort of game. Everyone is clambering for Tactical Computers, Battletac, etc.

I never really got into what this shiznite was due to the fact that I saw a taccomp costing 400,000 and just gave up. Now it's come to haunt me as I can't even find where Battletac and all that good stuff is.

Essentially:

What is Battletac/Tactical Computers/That IVIS rigging crap?
Where is it in the books?
Is it even remotely worth it/have you played with it before?

Thanks!
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kevyn668
post Jan 22 2004, 05:12 AM
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I know its spread over at least two, probably three books if not four books. The CC, and M&M, for sure. I would assume there's a snipet in the SRC as well, but IIRC, thats only a reference to the Small Unit Tactics skill. I would also assume there's something in R3, but I don't have it so can't tell ya. I'm in pretty much the same boat as you, for the same reasons.

I have only the slightest idea of how it all works and would love it if someone would explain it all...

This post has been edited by kevyn668: Jan 22 2004, 05:13 AM
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Crusher Bob
post Jan 22 2004, 05:37 AM
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Battaletac/IVIS is simply a way of exchanging information between soldiers/vehicles/ships/planes/cats/etc. Basically before this everyone had to be told on the radio: where the enemy was, what they were doing, where friendly forces were, what they were doing, what you are supposed to be doing, etc. While people are shooting at you it is difficult to say and hear all this stuff. The idea of the IVIS system is that you tell 'your' IVIS box what you see, then you don't have to clutter up the radio that much. So if you scout platoon spots the leading elements of an enemy division (or whatever) they tell thier IVIS box (which is basically a wire-less networked computer) and the computer tells all teh other IVIS boxes. This means that the scout platton has to 'say once' and it it tell all friendly forces about the spot report. As opposed to them telling the recon commander, the recon commander telling TF commander, the TF commander telling the subunit commanders and the higer ups (air, arty etc).

For small units that operate in close proximity and without higher support (ie specops/runner teams) it's not as useful.

The rules appear in Rigger 3, but are slightly whack.
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Catsnightmare
post Jan 22 2004, 06:13 AM
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IIRC, Battle tac also allows you to know the wound levels, current firearm ammo capacities, current locations of you networked teammates and drones. Also if your drones are equipped with additional Fire Data Direction System (FDDS) they or one of the runners can act as spotter/targetter for indirect fire or vice-versa.
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grendel
post Jan 22 2004, 07:01 AM
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The BattleTac system is incredibly powerful for any team, when correctly used. Basically it makes the information that one teammember has available to all members of the team. With a BattleTac FDDM target lock, any weapon properly equipped can fire on the target and only suffer the modifiers from sensor enhanced gunnery. The BattleTac cyberlink allows matrix users to transmit targeting data to individuals operating in the real world. Linked to a tactical computer, the BattleTac system feeds the user information in real-time, requiring no actions to reference. It allows a unit of soldiers to operate as a single entity; seamlessly blending vehicle, infantry, and matrix into a precise weapon.

Applicable references are Cannon Companion: pp. 53-54, 99-101. Rigger 3: pp. 42, 94, 96. Man and Machine: pp. 22-23.
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Reaver
post Jan 22 2004, 01:21 PM
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My groups current team has a sniper in it. She carries the equivalent to a Berret .50, Smartgun II link, tac comp and battletac. The rest of the team also has battletac (with guncam's) on them, as well as the rigger's drones. The sniper can effectively engage a target even behind a wall... thanks to the battletac data. She gets a bonus to combat pool for every two "sensors" in the field, which she can then use in taking someone down. All in all, it's a good system, and the best I can recommend for the bad guys is jamming the signal.
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Austere Emancipa...
post Jan 22 2004, 03:12 PM
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QUOTE (Reaver)
She carries the equivalent to a Berret .50 [...]

Not the Barrett M121?

QUOTE (Reaver)
She gets a bonus to combat pool for every two "sensors" in the field [...]

The way I read the Tactical Computer entry in M&M, you get a bonus to SUT per 2 senses, regardless of the amount of sensors. So even if you had 15 men all with Battletacs and connected cameras, you could only use them as one "Sight" sense (assuming at least 1 of the cameras is seeing something useful).

To get maximum benefit out of the Tactical Computer, a team should have at least normal sight and all modifiers (cameras with L-L and thermo), someone with cyberears and LF+HF+Spat, a few Orientation Systems, Ultrasound Vision systems and Olfactory Boosters linked to the BattleTac network. That way you can always get at least the Sight and Hearing. I'm not sure what the canon ruling is (if there is one), but Ultrasound Vision could be considered a (separate) sense. With the Olfactory Boosters, you should get the Smell sense rather often.

Millimeter wave radar systems should be useful. I guess you could argue that something like the GPS/Orientation System/BattleTac Network combination is a "sense" on its own.

How you're supposed to get 8 senses to give you useful data about a combat situation, I can't figure out.
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Diesel
post Jan 22 2004, 03:18 PM
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Orientation = 2 senses.
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Tanka
post Jan 22 2004, 03:42 PM
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Orientation System: 2
Internal GPS: 1
Thermographic Vision: 1
Low-Light Vision: 1
High-Frequency Hearing: 1
Low-Frequency Hearing: 1
Ultrasound Vision: 1
Olfactory Booster: 1
Thermosense Organ: 1

There's 10 senses right there.
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toturi
post Jan 22 2004, 03:51 PM
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Each additional input via Battletac/drone/teammate counts as an additional sense, I think.
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Austere Emancipa...
post Jan 22 2004, 04:00 PM
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Oh, right you are, silly me for not reading the "fluff" part of the item first... Yeah, it implies that each additional sensor counts as a new sense. In this case, it is quite a lot more useful than I thought.

One thing I don't quite agree on: LF&HF Hearing. Does it say somewhere that those both count as a sense for the Tactical Computer? It's a bit like having both natural Low-Light vision and natural Flare Compensation (though no such thing exists, AFAIK). I can't see how those could possibly be considered 2 separate senses, unless the books unambiguously state so somewhere.

Still, tack on all those mods to all members of your team, get everyone BattleTac and high-rating commgear, and you'll be guaranteed a rating-4 TacComp always.
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Reaver
post Jan 22 2004, 04:11 PM
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QUOTE (toturi)
Each additional input via Battletac/drone/teammate counts as an additional sense, I think.

That's the way I viewed it as well. Although, I only allow a new sense if they are providing different angles or each is viewing through different vision modes. If four guys are looking at the same target from the same direction, I don't give a bonus for all four.
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Accel
post Jan 22 2004, 04:18 PM
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Not to forget the sensor input (rating = # of senses) (R3, p.28) of a rigger's vehicle, if he's equipped with the TacComp

But, as always, there's a catch. The RAS.....
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Tanka
post Jan 22 2004, 04:27 PM
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QUOTE (Austere Emancipator)
One thing I don't quite agree on: LF&HF Hearing. Does it say somewhere that those both count as a sense for the Tactical Computer? It's a bit like having both natural Low-Light vision and natural Flare Compensation (though no such thing exists, AFAIK). I can't see how those could possibly be considered 2 separate senses, unless the books unambiguously state so somewhere.

Flare Comp isn't a sense because it doesn't add to the things you can normally do in a sense of hearing/seeing things. It just nullifies the effects of blinding light.

HF&LF add an extra sense because they allow you to hear outside of your normal spectrum of hearing. Just the same as Thermographic allows you to see heat signatures and Low-Light allows you to see better at night, High- and Low-Frequency Hearing increase what you can hear. They just give a fuller sense of senses than regular hearing does.
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Lantzer
post Jan 22 2004, 04:31 PM
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Ooh, Fun.

I had to use CC, M&M, and R3 to get the needed info. Some of the following had to be inferred or extrapolated.

BattleTac is a information-sharing network for combat. It uses whatever communications gear you've got, generally radio-based. As a guess, a person with BattleTac gear needs to have at least 2 communications channels (1 input, 1 output) devoted to serving the system. Maybe more if you've got a master unit.
  • The point of the system is to give bonuses to Small Unit Tactics, in general. It also provides an excuse for characters to react to or shoot at enemies they can't see (but that someone else can), due to the information-sharing qualities of the network.
  • The core of the system is the Master unit. This is basically a DNI-capable computer designed to crunch incoming data and turn it into a tactical situation map, real-time. The Cyber version is the tactical computer headware with the BTac Master upgrade (described in M&M). The Noncyber version is an external unit that only gives the bonus dice to Small Unit Tactics - none of the other bennies that are listed in the Tactical computer table in M&M. I would have to say that in the case of the Noncyber Master Unit, the number of extra dice would depend on the number of people actively providing data to the network. The Master unit can also act as a 'Slave' unit.
  • The bit of the system that most people work with would be the 'Slave' units. These interface with the Master unit to make the network work. To be of any use, a display device of some sort would be nice, whether as a set of goggles, image link, flat screen, or whatever. To actively add data to the network, the Slave unit should be linked to a gun-cam, cyber-senses or the like, through a datajack. The Cyber version of this is the BattleTac Cyberlink.
  • Drones are not normally capable of hooking into the network. They need to be specially modified. To hook into an existing network, the drone's Remote control deck needs to have some extra Master components (IVIS, FDDM) installed, _and_ the drones need to have the corresponding modules installed. Then the drone network as a whole can add data to and use data from the whole BTac network. If you only want one of the modules, think of the the FDDM as the data-delivery system, and the IVIS as an upgrade to make the drones use the system better.
  • The basic rules on the use of Small Unit Tactics are in CC.
  • The guy with the BTac Master is the one who has to take actions to do the Small-Unit tactics tests, if you are using the system.

So envision a platoon of high-tech troopers. The platoon leader has a BT Master unit and a Tactical Communications transmitter built into his armor, and monitors the fight through data transmitted from soldiers who are carrying Slave units and transmitters, hooked into sensors of various kinds. He makes a Small Unit Tactics test every Turn, giving everybody in his unit an intitiative bonus or extra combat pool (optional rule). His goons know where any spotted hostile is, no matter who did the spotting. And the Company Commander is getting data from the platoon leader as well, so that he can do the same thing on a bigger scale, etc.

For a real-life crude version, do a search on the Army's Land Warrior concept.
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sable twilight
post Jan 22 2004, 08:34 PM
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Does the master unit have to have a rating equal to the number of units it is receiving from, the number of units it is sending to, or both?

How come a full out external master unit does not have the full advantages as the implanted tactical computer in M&M? I do not have a copy of M&M handy, can some one clue me in as to what advantages the tactical computer offer?
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Austere Emancipa...
post Jan 22 2004, 08:48 PM
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QUOTE (tanka)
HF&LF add an extra sense because they allow you to hear outside of your normal spectrum of hearing.

It still doesn't make any sense to me, because I just can't see how hearing HF and LF sounds would make your hearing ability three times as effective as a source of battlefield data as your unmodified sight in most combat situations.

Optimally I would like to consider "Sight" a 4-point sense, while HF and LF would only make using your hearing to get that 1 sense easier. I know that certainly isn't canon, but I don't mind. Not if canon would make HF+LF+normal hearing 3 times as effective as sight...

QUOTE (sable twilight)
Does the master unit have to have a rating equal to the number of units it is receiving from, the number of units it is sending to, or both?

Neither? As far as I know, the Tactical Computer can be used as a BattleTac master unit for any number of BattleTac cyberlinks regardless of rating. The rating only affects the modifiers. After all, the Tactical Computer doesn't have an in-built rating as such, but the rating is determined by the amount of senses available.
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boodah
post Jan 22 2004, 08:52 PM
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QUOTE (Austere Emancipator)
QUOTE (Reaver)
She carries the equivalent to a Berret .50 [...]

Not the Barrett M121?

Nope, she has a couple custom rigs I think, including a Mephisto.

Im in the process of making her something a lil bit more naughty.

:grinbig:
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Tanka
post Jan 22 2004, 08:55 PM
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QUOTE (Austere Emancipator)
QUOTE (tanka)
HF&LF add an extra sense because they allow you to hear outside of your normal spectrum of hearing.

It still doesn't make any sense to me, because I just can't see how hearing HF and LF sounds would make your hearing ability three times as effective as a source of battlefield data as your unmodified sight in most combat situations.

Optimally I would like to consider "Sight" a 4-point sense, while HF and LF would only make using your hearing to get that 1 sense easier. I know that certainly isn't canon, but I don't mind. Not if canon would make HF+LF+normal hearing 3 times as effective as sight...

So because you can now hear a higher band and a lower band, you don't think that helps? That whine your TV makes when it's turned on would be amplified by HF. The bass your subwoofer puts out would be amplified by LF.

Sometimes those little sounds can come into effect. They can be helpful. If somebody is sneaking up on a teammate with Ruths and has Ultrasound Vision, if he's got HF, he can hear the Ultrasound being pinged, and if he has a Spatial Recognizer, can pinpoint the general area of where it is. Then, since he can hear him and generall pinpoint him, he tells his BTac that inviso-guy is at such-and-such location, then he shows up on the rest of the BTacs. Now your Rigger sends in a drone with high sensors to plug him up.
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Austere Emancipa...
post Jan 22 2004, 09:07 PM
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QUOTE (tanka)
So because you can now hear a higher band and a lower band, you don't think that helps?
QUOTE (Austere Emancipator)
HF and LF would only make using your hearing to get that 1 sense easier.

In my mind, that translates to "Yes, I think that helps." But I don't think hearing the TV whine or being capable of enjoying the bass more would help me to understand the tactical situation in a battle 3 times (!!!) as well as I can relying just on my eyes. A human being relies on his eyes a LOT, and I think it makes sense that the Tactical Computer would too.

QUOTE (boodah)
Nope, she has a couple custom rigs I think, including a Mephisto.

I'm pretty sure it's not a canon SR item. My Google-Fu makes me think it's a Cyberpunk Sniper Rifle, correct? What stats did you give it?
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Tanka
post Jan 22 2004, 09:20 PM
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Actually, it's only two more "sensors." But, by the example, it would help immensly. In other situations, it wouldn't. But one can never be too sure, right?
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sable twilight
post Jan 22 2004, 09:21 PM
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QUOTE (Austere Emancipator)
QUOTE (sable twilight)
Does the master unit have to have a rating equal to the number of units it is receiving from, the number of units it is sending to, or both?

Neither? As far as I know, the Tactical Computer can be used as a BattleTac master unit for any number of BattleTac cyberlinks regardless of rating. The rating only affects the modifiers. After all, the Tactical Computer doesn't have an in-built rating as such, but the rating is determined by the amount of senses available.

My mistake, I was thinking of the tactical communications system.

Which brings me to this question, can some one explain how the communications modules work, especially in relation to the BattleTac system? Is a tactical communication master unit needed for the BattleTac master component or can the BattleTac system transmit over any type of communications device (such as a cell phone)?
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Austere Emancipa...
post Jan 22 2004, 09:27 PM
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QUOTE (tanka)
Actually, it's only two more "sensors."

But normal hearing + HF + LF = 3 "senses", right? So that would make your hearing 3 times as effective for assessing the tactical situation as your eyesight, which I just can't buy. My earlier example (eyesight 4, hearing max 1) was too extreme, but I would certainly like to see eyesight as the main contributer here. There's a reason why it's the most important sense to humans, and most large diurnal land mammals.
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Lilt
post Jan 22 2004, 09:30 PM
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I'd be wary about handing-out 8 points of rating from a single character's senses. A sensor suite that could do that on a vehicle would take space equal to twice the size of a human (6CF, an above-average human is approximately 3CF).

OK, so you could hook things like the orientation system in to take the sensor rating needed down to 6 or so, but that's still a system larger than a human (4CF).
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Tanka
post Jan 22 2004, 09:30 PM
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OK, so here are the senses and their respective cyberware counterparts for eyesight and hearing.

Normal hearing
-High Frequency
-Low Frequency

Normal eyesight
-Low-Light
-Thermographic
-Ultrasound

Why is Thermographic or Ultrasound considered an extra sense? It's not like you have to see their heat signature to know they're there.
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