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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Simple answer: I wouldn't consider Low-Light or Thermographic as separate senses either, but as modifiers that help to get the "Sight" sense in situations where you might not otherwise. Ultrasound I would, because it is so radically different from what you can normally see.
If you have L-L + Thermo + US goggles and a headset that transforms HF and LF sounds into frequencies audible to a human, would you get 7 senses from it? |
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#27
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
According to canon: Yes.
By what I would venture to say: Depends on what sounds are coming in and out, and what kind of vision mods you have at the moment. If there's a high pitched sound that seems to be moving as a human would, then it's a sense. If there's nothing worthwhile to hear in the high spectrum, then it offers nothing, and doesn't count as a sense. Same applies to the low spectrum, the heat spectrum, and if there is enough ambient light to see naturally. |
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
So you'd also rule that if the character in question can get the same data using his natural hearing, he wouldn't get bonuses from HF and LF hearing? I don't really have a point anymore. I'm trying to find out if "the canon way" could make sense to me after all, but I haven't got a clue how to find that out. ATM, it just seems obvious to me that sight should be by far the most important aspect of tactical computering. |
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Thermographic/Low-Light vision would just stop you from losing the vision sense in the dark. They are not senses of themselves. Note that only the senses applicable to the present tactical situation count for the computer rating, high and low frequency hearing provide little benefit if any with some possible exceptions that I'll go into later, otherwise the senses wouldn't provide their rating boost to the system. I also agree with AE that sight should provide more than one sense-worth in the first instance, but there is less of an effect if you apply senses more than once (IE: covering a fight from 8 angles isn't that much more helpful than covering it from 6)
The exceptions are where something not audable to normal hearing has some form of impact. Examples I can think of are the presence of a hovercraft drone, the sound from which is largely not audable, or the far-off approach of a helicopter (note that low-frequency sound travels further). When they don't provide any useful tactical info they are just the same as normal hearing. |
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#30
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Arguably someone using thermographic vision to see someone in Ruthenium and seeing other things with ordinary senses might get two senses out of sight.
~J |
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Sure you could argue that. After all, some are arguing the absolute extreme situations -- "You will never get multiple Senses out of a sense, no matter the modifiers" (I guess that's me) vs "You will get additional Senses out of all enhancing modifiers whenever applicable" (I think this is tanka, but I might be wrong). The middle ground might actually be easier to argue. ;)
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#32
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
I see it more as "If it would actually relay information that is of use to your teammates, it is a sense." Obviously this means my Ruth+Ultrasound guy sneaking up on a guy with HF and Spatial Recognizer would then be useful if he made a succesful Perception test and could keep a lock on the guy from then on in. Otherwise it would be a useless sense and would add nothing.
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
I guess it boils down to how much new stuff we think needs to be introduced to the system by the "sensor" for it to be considered a new Sense. I think it needs to be "quite a lot", and you think more "not very much".
For example, in my mind, in the Ruth+US vs HF+SR situation, HF+SR is unlikely to get Sight, but quite likely to get Hearing. Even if Ruth+US botched his Stealth checks and made a lot of noise, this wouldn't allow HF+SR to add a new Hearing sense if he already spotted Ruth+US with the hearing mods. If HF+SR didn't notice the US clicking on his HF, but heard Ruth+US stumble on twigs, then he'd again get Hearing, but if he then noticed the clicking, he'd still only get Hearing once. In any case, if HF+SR visually spots RuthUS he gets Sight as well. (This is assuming nothing else of importance happens at the time.) |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 ![]() |
The Tactical Communications gear are just fancy, encrypted radios. You could make the same thing with a combination of other gear. The only difference between Tactical Communications Master and personal units is the number of channels available. You could run BTac though those, or just a high-rated headware radio. Note if one member of your team uses encryption, they all have to. I suppose you could use cell phones if you didn't mind using more than one at a time for multiple channels (or having your communications routed through the matrix where anybody who's looking can read them). I personally tend to avoid phone use during runs. |
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#35
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Target ![]() Group: Members Posts: 90 Joined: 26-February 02 From: Germany Member No.: 2,102 ![]() |
In my Opinion LF & HF aren't extra Senses, they make Hearing usefull in a wider Range of situations, same for Low Light, IR & UV for Seeing.
Optical or Accustic Input = Tac Comp Lvl 1 Optical and Accustic Input = Tac Comp Lvl 2 Orientation System w/ Map = + 1 Lvl Add. Point of Sensory Input (Drone, Teammate, etc) = each +1 Level Max Lvl = 4 |
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#36
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
According to Canon, normal sight, hearing, touch, smell and taste are the basic inputs to the Tac Comp.
Additional senses are anything other than these five senses. Strictly speaking low light vision, themographic and wide band hearing are all additional sensory inputs. However, it may be ruled that certain senses are not applicable in a certain circumstance. Ruling out low light vision a sense entirely is akin to saying low light is not a significant tactical stimulus. We might not think that HF or LF is a significant tactical advantage but here in lies the crux. We do not have HF or LF hearing so we do not know what advantages if can confer. Dogs can sense human behavioral changes, somewhat more so than humans, why? They have better senses in certain areas and since we do not have those senses we cannot say for certain it is not useful. |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
The important point isnt "how insane could this be" but "whens it ever going to come up" and "whats the opportunity cost".
Start off with sight, sound, touch, taste, smell. Now, of those Id say the first 3 are useful in a combat situation as normal ... conceivable you could use smell against a rat shaman or something (come on, show me a rat shaman thats ever bathed) but thats not the norm. Theres nothing to enchance the sense of touch, so thats 1. Sight can be enchanced to include thermographic and ultrasound, with the rest of the mods like lowlight or flarecomp not adding new vision just preventing your normal vison from becoming inapplicable. So with the 3 sight ones youre at 4 total. Sound can be enchanced to add low frequency and high frequency. This is one of those ones that falls into GM call land, but Im willing to give this one to the players. I mean all those times youre trying to hear breathing, or sneaking, or reloading, or anything that could betray someones position... sounds they dont know theyre making would certianly give you an edge. Like before the other sound mods like amplification just prevent your normal hearing from becoming inapplicable. So again you add 3 for hearing, now at 7 total. Orientation adds another 2, straight up. So now youre at 9. Which comes out to the max use of the tac computer as shown in M&M. Some situations youll lose 1 or 2, some youll gain 1 or 2, but ballpark you can use the system to its full all the time. Especially if you set it up to use drones and such to confer even more senses, it gets less likley youll even need to worry about what adds and what doesnt, 90% of the time youll be operation at max. However, for the 2.7 essence (ballpark for system and 10 senses and battletac, without even counting the orientation, other senses, etc) and nearly 450000 nuyen (base, it will be more on the street) how useful is the bonus it confers? The battletac system itself might be useful just for sharing information with the team, but if you factor in the cost of gearing everyone up with that just so they can share the small unit tactics bonus it gets pretty crazy. So in the end you sink all this cash into getting a team setup for what ... maybe 9 combat pool dice (tac computer adds 4, small unit tactics 6 plus 4 dice against tn 4 for radio communication with battletac cyberlink adds another 5) and the ability to use it on surprise tests? Certainly a nice bonus, but a bit low for the cost. So in the end probably near 4 essence and 600k (per person mind you) for 9 combat pool and the ability to use them on surprise tests. Nice but Id spend the resources elsewhere. If youre a concerned GM to all this, my advice is dont sweat it. It can be fun for the players to "gear up" and run around in all their fancy tech to be all "tactical" but they wont come out of it being all unstoppable or anything. The biggest advantage here IMO is the bonus dice to surprise tests; if you want to counter that simply play the bad guys in a way such that its harder to get the drop on them. Thats your best bet. |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
The rest of the team doesn't need 600k worth of equipment to benefit from small unit tactics. At the most they'd spend 30k or so for a battletac cyberlink reciever. At the least, they just need a set of eyeballs.
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
I was actually thinking about using an off-site "tactical mastermind", a person whose only purpose is to use the data provided by the operators with his tactical computer and then use his SUT to provide the bonuses to the operators. If you consider the TN for using SUT on yourself to be 4, this is useful. If you consider that TN to be 2, it isn't...
Why? Because this way none of the guys in the action have to use up all that essence for the Tactical Computer and other stuff neccessary for it to function well. |
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#40
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
After I read that I was reminded of the scene in Aliens where the Lieutenant is in the mobile command post... Not exactly the most inspirational guy in that case but I could see a drone rigger filling this role quite nicely. The wares are going to take a real toll on his essence though so no VCR-3 unless beta or higher it seems to me... |
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#41
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
A decker who is doing overwatch from the Matrix is also very deadly with BattleTac. Every sec camera he decks into or any other device can be an additional sense, if you are talking about a building or a city, maxing the Tac Comp is not a problem.
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#42
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Originally I thought more along the lines of a "brain in the box" kinda guy, perhaps akin to the seers in Minority Report. Basically someone who has spent most of his life learning the finer points of small unit tactics, and not much else. Because if the guy doesn't have a very, very high SUT skill to begin with, the advantages of such a set-up aren't all that great.
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Here is a previous thread on this topic we're getting onto.
Adding thermo and low-light vision, even if they were natural abilities, would take-up 2 additional ports by the description on page 22. Wether or not it would be possible to gain 2 senses applicable to the Tac Comp rating level from doing this is dubious. Why not just get a guncam and hook 6 copies of the feed up-to different ports? Does that count as 6 senses? It says that the sense only applies if the Tac Comp can use the sense provided, and it's a reasonable argument that if one sense duplicates another sense almost exactly then it is not useful. Thus: I doubt Low-Light would count as a sense until it is too dark for normal vision, thermographic vision wouldn't either unless the additional thermal information (how panicked someone is or something?) could be processed effectively by the port. Consider also the fact that the character wearing the LL+Thermo+US helmet is feeding information to the port it's not designed to deal with. The port hooked-up to normal vision expects just that, normal vision, and would probably be somewhat confused by the glowing people and contour map. When applying low and high-frequency hearing to the single hearing port, it expects for all sounds it hears to be normally audible sound and would not understand the tactical significance of these sounds. It may even make tactical errors based on that assumption. |
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#44
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Which is why you need to have programs to intepret that data. Without those programs, the data is useless. The basic 5 senses are the default programs the Tac Comp has. |
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#45
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
But normal vision is not hooked-up to the nessecary programs, If the other senses from the helmet are hooked-up to generic ports then it's fine AFAIK but I was talking about all of the sensory data going through inappropriate dedicated ports.
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#46
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Data through generic ports still need programs, dedicated ones already have programs fixed.
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#47
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
What I was talking about was your statement that it was canon that someone wearing a headset that piped 3 extra senses (LL, Thermo, and US) onto normal vision would get 3 extra senses out of it. I am saying that if you wanted the bonus from thermo and LL then they would need to be piped through other ports.
There is still the question though wether or not a character with all of these senses ported-in should get the full bonus. It's still dubious that things like Thermographic Vision, Low-Light vision, Low Freq Hearing, and High Frequency Hearing, and Touch would be useful in most combat conditions. It's all fine having the ports connected-up but what benefit, if any, would having low-light vision (normally in monochrome AFAIK, so you lose detail) in normal light levels have? This is all GM's disgression, but it does say on P22 of M&M that senses should be carefully weighed before applying them. Simply applying everything every time (except in exceptional circumstances) isn't really in the same spirit as that statement. |
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
The few times someone has become the teams SUT guy, it has been a relatively out-of-the-action person like a drone rigger or sniper. That's certainly the way to go. Tangent: Do you guys think that the TacComp "maxes out" at a 4-point bonus to Small Unit Tactics? The table seems to imply it, but the text only says that combat pool is capped at 4. I always played that it just keeps getting better and better, with no cap to the SUT bonus. |
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#49
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Hmm. I think it would keep giving SUT bonuses. You need to keep adding more ports ETC, and some rules against sensory duplication too many times (is having 20 sets of vision really going to help any more than 18?) would be good, but it dosen't max the cap for SUT like it does for combat pool and max pool on surprise tests.
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#50
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
the problem with the tactical computer is that they dont properly defin the barrier to when you can say that its a new sense. that sayd i hardly think you will ever get more then 2 senses into play unless you have a orientation system. HF and LF replace normal hearing when applyed, thermo replace normal vision and low light just enhance normal vision.
now if you have some remote audio or video pickups that you feed in by radio and know the location of then you can in theory get them into the mix as they give you a diffrent viewpoint on the action so that you more accuratly know where stuff is. (like say triangulating the sound of a gunshot by the time it takes to reach audio pickups and its direction pr pickup). |
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