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Xirces
post Jan 22 2004, 10:53 AM
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I can think of only one situation where a VI has any point whatsoever and that is when trying to learn a dangerous skill (demolitions, car etc) where trial and error is not an option. For that a minimum VI is required - Skill:3, Instruction:1.

Can anyone think of any other situation where these things are useful?

According to SRComp the VI does not get to make an instruction roll, which means that the training time is based entirely on the roll of the character - exactly the same as if he'd picked up his sword and just started swinging it until learning "Edged Weapons". The same applies to improving skills - the VI has no effect at all.

Which is a shame... especially since the book also mentions that one of the advantages of a VI is that you can buy a high skill level and continue to use to it assist training...

Have I missed a vital rule somewhere or are these things as cr@p as I think?
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