Sleep and you. Fatigue |
Sleep and you. Fatigue |
Jul 19 2009, 01:21 AM
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#26
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Personally I'd rule the second option.
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Jul 19 2009, 05:42 AM
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#27
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
OK, gotta ask: Is you have a sleep regulator AND have the adept power, does that leave you only at 48 hours (making it useless), 72 hours (each contributing an extra day), or 96 hours (doubled doubling)? My D&D upbringing is making me say that a doubling of a doubling is a tripling. |
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Jul 19 2009, 05:46 AM
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#28
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
My D&D upbringing is making me say that a doubling of a doubling is a tripling. D&D had a very good reason for it, other than game balance (as you could quickly exceed a x10 if x2x2 = x4). Here though, I only chose the x3 option due to the fact that the x2 option means that you get no benefit out of the second one, while the x4 option is a little crazy. |
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Jul 20 2009, 09:36 AM
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#29
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Yes, there are methods that let you replace a full night's sleep with a 2 hour night sleep and regular naps. The most extreme method involves six 20 minutes naps only.
The main drawback is that it's very easy to disrupt: you'll need several days to recover if you miss one nap. Also, even if you don't feel sleep deprivation, there's no telling if it's really good for your body. I had the idea of implementing them in game as positive qualities. |
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Jul 20 2009, 02:16 PM
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#30
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Is you have a sleep regulator AND have the adept power, does that leave you only at 48 hours (making it useless), 72 hours (each contributing an extra day), or 96 hours (doubled doubling)? I don't see the adept power in SR4, so I'm assuming it's something in street magic? From a D&D background I would say it's just a tripling, but without reading the descriptions I can't say. When I read the description of the Sleep Regulator it sounds as though that augment modifies your BASE sleep period since it is physically and "permanently" modifying your brain to behave in that manner. From a gut feeling, depending on how the adept power is worded, I would say it's either 48 or 96 hours. Of course with just long haul and the sleep regulator, this creates a very interesting issue. The sleep regulator has one of two effects. By the wording, the sleep regulator likely behaves in the following manner. Remember that the sleep regular also cuts the number of hours of sleep you need by 50% as well as increase the amount of wakefulness by 100%. Which is a net x4 effectiveness in sleep. The body requires 50% of the hormones to stay awake, thus leading to twice as long of wakefulness on the same amount of hormones. The hormones are 100% more effective, allowing for longer periods of wakefulness for the same amount of hormones. The behavior of the sleep regulator is going to be some variation of the above to achieve that 400% efficiency. Now I think it gets interesting when you toss in Long Haul, but only because I'm delving deeply into the sleep regulator. It doesn't matter the strength of the hormones in Long Haul, what matters is that the hormones are strong and potent enough that it will take 96 hours before they are fully consumed by the body. So here's the question. If the sleep regulator causes the body to utilize the hormones at a 50% rate, then how does this impact Long Haul? Unless Long Haul's hormones naturally decay, the body would be metabolizing them at a 50% rate. This means, in theory, that someone with a sleep regulator, taking Long Haul would be able to stay away for 192 hours before crashing. If you take a second dose that would nets you +8 days.... you'd be able to stay away for a grand total of 24 days before requiring sleep, 26 days if you take the Long Haul does at the end of those initial 48 hours provided by the sleep regulator. Granted you would crash for anywhere from 8 to 48 hours, but still...... |
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Jul 20 2009, 04:16 PM
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#31
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Sustenance, Street Magic, page 179.
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Jul 20 2009, 05:01 PM
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#32
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
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Jul 21 2009, 02:42 AM
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#33
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Yes, there are methods that let you replace a full night's sleep with a 2 hour night sleep and regular naps. The most extreme method involves six 20 minutes naps only. The main drawback is that it's very easy to disrupt: you'll need several days to recover if you miss one nap. Also, even if you don't feel sleep deprivation, there's no telling if it's really good for your body. I had the idea of implementing them in game as positive qualities. Can't it be done now? |
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Jul 21 2009, 05:49 AM
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#34
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Moving Target Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 |
As regards how much sleep is required, I would for the sake of argument go with the power given, which would mean a minimum of 6 hours. I was thinking, make the standard test (body + willpower) vs the Power of 3, and end up with 6 to 9 hours of sleep required (12 if you critical glitch, of course). (IMG:style_emoticons/default/smile.gif) For handling less than the minimum sleep, the rules say that you continue to suffer the stun damage and that Power continues to increase. The rules are pretty generous as is, imo, so I wouldn't have much of a problem sticking to RAW and not allowing people to heal the stun damage until they get a proper amount of rest. I'd agree with that. |
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