![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
so my friends are thinking about picking up d20 modern. anything i should expect, or get used to?
what are your thoughts on the system? anything i should know about it? what are its pros and cons? |
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 ![]() |
The basic mechanics, as you can probably guess, are more or less the same as those of fantasy d20. Tests are 1d20+modifier, you get XP and use it to advance through character/class levels, you have a list of attribute-linked skills, and it's very feat-intensive.
The Highlights:
It's an OK system for what it is (and it's difficult to argue with the set-up costs). And it can probably be directly adapted to other sci-fi/modern fantasy settings more easily than standard d20 translates to other high fantasy settings. Though some people might claim it throws needless complication over the basic d20 rules to achieve it's "modern-day" feel. |
|
|
![]()
Post
#3
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
Personally, I'd take Modern over 3.x for just about any setting, fantasy, modern, futuristic, whatever.
I'll expand on what TonkaTuff said about classes...
One thing to remember about Modern is that there are no XP penalties for multi-classing! If you want to focus on a single class progression, that's cool. If you want to spread yourself around, that's cool too. Oh, one other thing... while you can start characters off at level 1, I recommend level 4 or 5, so that players can pick up an advanced class, if they want. Talents, by the way, are feat-like abilities available through the Basic Classes. They're organized in a linear or tree fashion, depending on the Talent. In Modern, magic, psionics, cybernetics, and so on are considered FX abilities. Magic and psionics are not strictly integrated into the system - in fact, they're separate chapters, complete with advanced classes. Cybernetics appear in a couple places, D20 Future and... D20 Cyberscape (iirc). I haven't seen an alternate spell system that I really liked, but Ken Hood created a Skills-N-Feats Psionics System that's pretty good. He also did a Grim-N-Gritty damage system and a grittier Firearms system. And here's a free resource: Modern SRD. Down at the bottom of the page, there's Smack's Modern SRD (html formatted) and links to WotC's text Modern SRD. No favor text/descriptions, but the mechanical crunchy bits are there to take a look at. -paws EDIT: Its been a while since I looked at that website. There's a whole helluva lot more there than there used to be! Free RPGs and print-n-play boardgames. Wow. http://www.systemreferencedocuments.org/ |
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 ![]() |
My group has tried to play it. It as never ended well, and most of the bad guys seemed to spontaneously die of an overdose of light antitank weapons.
That and drop bears are a bitch. |
|
|
![]()
Post
#5
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
If I had the choice between SR and D20 Modern, I would choose SR every time. That being said D20 Modern isn't horrible, its just D&D in a modern era (you can play campaigns from Steampunk to SciFi). If you are going to play D20 Modern in the current era I would strongly recommend getting the Ultimate Weapons Guide from Green Ronin. It is by far one of the best collections of modern firearms I have ever seen in the D20 Modern system and a must have IMHO.
|
|
|
![]()
Post
#6
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 ![]() |
With apologies to the OP, I would recommend Spycraft 2.0 over d20 Modern. I find that it did what Modern tried to do but did it better. And you get a bonus if you like crunchy. (Really it's somewhat concrete-y, to be honest.)
|
|
|
![]()
Post
#7
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
personally im not looking forward to d20 modern. im not the one choosing the game. i run mst once a week. another gm is wanting to run d20 modern. ive been looking over the rules and it feels so limited. at least in comparison to what im used to.
|
|
|
![]()
Post
#8
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
personally im not looking forward to d20 modern. im not the one choosing the game. i run mst once a week. another gm is wanting to run d20 modern. ive been looking over the rules and it feels so limited. at least in comparison to what im used to. All the D20 games are like that when you dive into them. The idea is to pidgin hole everyone into a role and have them play out that role. This is a great idea for new players but creative people tend to find the walls very quickly and feel trapped. SR takes another approach, your given all the options you would ever want right up front and you can either pidgin hole yourself if that is what you want, or you can branch out and become the ultimate jack of all trades. |
|
|
![]()
Post
#9
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
While I agree with the basic assessment, I feel that Modern is more flexible in this regard than 3.x (and especially 4.0) could ever hope to be. If nothing else, Modern encourages you to multi-class, instead of penalizing it. I can't compare to SpyCraft, because I've never played it.
You point about SR being more open ended is a good one though. It really doesn't take much effort to retool the SR4 system into just about any setting. (Though the lack of rules dealing with space, space ships, etc. does somewhat limit the ability to run a good space opera or space western. *cough*) -paws |
|
|
![]()
Post
#10
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
I don't like hawk my own wares, but I am creating a game system that I hope has the flexibility of SR, the ability to pidgin hole like D20 Modern, and the scalability of a more generic system. So far the rules are coming along nicely but I'm only one man and it will take time before I'm done and have the system ready for game testing. That being said I have licenced the system already under the CC Attribution-Share Alike 3.0 Unported licence which will allow others to modify and re-distribute the game without paying royalties to me (their modification just needs to be licenced under the same licence though).
|
|
|
![]()
Post
#11
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
Big thumbs up to free RPGs systems. I'd love to take a look at it when its in a presentable form.
-paws |
|
|
![]()
Post
#12
|
|
MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 ![]() |
Bull loves this system... can't get him to stop talking about it. WHen he's back on teh intardwebz, you should all PM about how the wealth system saves your games...
|
|
|
![]()
Post
#13
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
i do like the wealth system. its in several d20 games. most of what im not liking about d20 modern is how restricted it feels. also the gm is making changes and houserules before we he has even played it. one of the other players said that he thinks the gm is on a power trip. i agree with him as he told me today that the gm was mad at him for letting me have a copy of the book. apparently the gm wants it to be where only he really knows the rules. the player thinks its so he can change them as he sees fit. every one of us has said that the only reason that we are playing is because its the old group back together. well wish me luck on this.
|
|
|
![]()
Post
#14
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
yep, i have read enough forum posts on enworld and wizards own forum about the d20 wealth system to be left with a impression that a lot of GM's have a knee-jerk reaction to it, mostly in ways of houseruling it back to using actual amounts.
ok, so i have seen first hand that a payment after a mission done have resulted in less of a increase with the wealthiest character. But when one think about it, anything below the wealth score and below DC15 can be had at any amount, any time, as long as the GM says its available in that area. Also, if one where to look at the percentage increase of total funds for the character, had one used actual amounts, the growth would not be that much bigger. I guess it may just be triggering that old fairness instinct that us herd mammals have built in... in the end, its mostly a issue of diminishing returns... as for it being restrictive? i would say the opposite. you can freely multiclass, and when adding books like d20 future, there are so many ways to go with that, one start to wonder what not to add, rather then what to add. But thats from a GM's perspective. From a players perspective, it may appear restrictive, after the GM have decided what he do not want in the game... |
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
its restrictive to me because he is telling us what we can and cant have. aswell as starting at level 2 and only playing 3 sessions. our last game of it we will be level 4. on another note. one of the players told me that the gm plans on killing one of us each game. there will be 4 players and 3 games. d20 has always been a game to play for a long time. not only a few days worth. we might actually play all the sessions in one day. im sure if i was under a different gm i would enjoy it more. all of the players agree that the gm has a player vs gm attitude.
|
|
|
![]()
Post
#16
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
Actually I do have one problem with my RPG system that you guys can help me with. I don't know how to set up a say that is fair yet customizable to give out starting equipment. I had a couple of ideas tell me which you think is best:
* If the GM chooses to use a Class system with the rules then each class starts with a starting equipment list including starting cash * Random amount of money used to get starting cash based on a dice roll * Roll on various tables based on your skills/class/archtype character to see what equipment you get * Selecting equipment based on your attributes/skills (ie if your social is over X then you can get _____ ) * Getting starting cash based on your attributes/skills Any other ideas would also help. |
|
|
![]()
Post
#17
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 ![]() |
its restrictive to me because he is telling us what we can and cant have. aswell as starting at level 2 and only playing 3 sessions. our last game of it we will be level 4. on another note. one of the players told me that the gm plans on killing one of us each game. there will be 4 players and 3 games. d20 has always been a game to play for a long time. not only a few days worth. we might actually play all the sessions in one day. im sure if i was under a different gm i would enjoy it more. all of the players agree that the gm has a player vs gm attitude. I would just walk away. This has the distinct making of a game that violates the zeroth law of role playing: all participants shall have fun. However, if this is the old group getting back together and you are convinced it is worth a try, then by all means, I wish you well. ========== @ TBRMInsanity Good luck with the decision making process. As you are no doubt aware, you will never make a decision that everyone likes. Send me a PM with some details on your system and I will share my thoughts but I don't wish to further contribute to thread-jacking. |
|
|
![]()
Post
#18
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
looks like the game wont happen. if it does its without me. ill be out of town until the 9th and the gm is staying until the tenth.
|
|
|
![]()
Post
#19
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 16-September 03 From: Massachusetts Member No.: 5,625 ![]() |
It's about what you'd expect it to be. The art was fun, and it had a great location supplement (Critical Locations) that's useful for Shadowrun.
Spycraft does some really neat things with the d20 engine (dramatic conflicts, the way it does NPCs, some of the feat trees, and so on), but it's a lot crunchier. The pocketbook edition is only $25, so it's not too expensive a buy-in if you just want to look at the system. |
|
|
![]()
Post
#20
|
|
Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
The 3.5 D&D game I play in is barely recognizable as such. Some of our houserules:
-Feat progression (1/lvl) -Gestalt characters allowed to gestalt 3 classes instead of 2 -Alignment restrictions almost nonexistent -Max HP per lvl -Almost all spell components removed -No need to prepare specific spells -If you run out of spells you can make Wis based Fortitude saves based on spell level to keep casting, if you fail the save you take nonlethal damage -Insta-kills, if you threaten, then roll a natural 20 to confirm, then succeed on a second confirm, the target is dead; only works if you can crit them -Rule of 1: a natural 1 always fails -Rule of 20: a natural 20 always succeeds |
|
|
![]()
Post
#21
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
|
|
|
![]()
Post
#22
|
|
Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 ![]() |
|
|
|
![]()
Post
#23
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
"Why is everyone chaotic neutral?" the description of said alignment in D&D2 can probably be summed is as "sanity optional" (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#24
|
|
Duplicate account of "Paul" ![]() Group: Members Posts: 31 Joined: 18-August 09 From: Grand Rapids, Michigan Member No.: 17,519 ![]() |
Minus the wealth system, which I'd like to wipe my ass with, D20 Modern is okay. What I like is that it has lot's of free online support out there. Character generators, the SRD, websites, fan made content, etc...We use it to run the Zombie Apocalypse. (Games based loosely off of the Walking Dead comics, Zombie movies, etc...)
|
|
|
![]()
Post
#25
|
|
Target ![]() Group: Members Posts: 60 Joined: 27-June 09 Member No.: 17,329 ![]() |
I guess I'll piggyback onto this post - Has anyone who has every tried Shadowrunning with D20 rules found iteasier or harder? In looking into this the two big obsticles Im finding are how to handle adepts and Cybernetics.
The adepts Im sorta thinking can be worked like monks only with some extra spells available In terms of the cybernetics I'm thinking feats and skill advancement might work best in this regard. Any thoughts? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 26th February 2025 - 02:43 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.