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> Running Wild, First Impressions
CodeBreaker
post Jul 19 2009, 05:52 AM
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First Impressions are: Good Book! Had a quick skim through, some really nice crunch (And some really nice stuff that you don't really need but is nice to know. For example how much a Dolphin costs (IMG:style_emoticons/default/grinbig.gif) ). Looks like a fair bit of Shadowtalk. Options for every character (Matrix animals look interesting, something I am going to have to look at, my Technomancer will be pleased.

The Dragons chapter is a tad brief, I would of liked a bit more expansion, but that's just because I like Dragons (IMG:style_emoticons/default/talker.gif) . It looks like it has some good stuff in there though, and I have Dragons of the Sixth Age for everything else.

As expected from what is essentially a Critters book there is an ass tonne of animal stats, enough too keep a GM happy for a long time (I always wondered what the stats for an elephant were. Strength 16 eh? *works out if he can make a Troll who can officially say he is as strong as an Elephant). Both mundane and paranormal critters seem well represented, the Paranormals all get a decent sized paragraph on a description and habits. And just a little thing I was happy to find: Stats for Megladons! Yay! I could never find them in the SR3 material even though there were tonnes of references of them.

The Spirits chapter looks quite interesting, going to have a deeper look at it later.

Technoanimals and Protosapients contains lots of nice critters to throw at your Matrix users, especially Protosapients.

All in all looks like its well written. Now, if you will excuse me I am going to go have a proper good read of it. And then I am going to start poking and prodding people for Seattle '72 and Vice (IMG:style_emoticons/default/grinbig.gif)
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Muspellsheimr
post Jul 19 2009, 06:46 AM
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Drop Bears?
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crizh
post Jul 19 2009, 07:18 AM
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QUOTE (Muspellsheimr @ Jul 19 2009, 07:46 AM) *
Drop Bears?


Dunno, haven't been able to get the final pdf yet, but they certainly ought to be....

edit

While I remember, Dumori, you might want to give the Spirits section a quick scan....
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CodeBreaker
post Jul 19 2009, 07:48 AM
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There are indeed Drop Bears (IMG:style_emoticons/default/biggrin.gif)
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crizh
post Jul 19 2009, 07:51 AM
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QUOTE (CodeBreaker @ Jul 19 2009, 08:48 AM) *
There are indeed Drop Bears (IMG:style_emoticons/default/biggrin.gif)


Do they have any sort of Infection power or is it still just fluff?
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BishopMcQ
post Jul 19 2009, 08:03 AM
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They are Carriers.
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The Jake
post Jul 19 2009, 09:14 AM
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Drop bears... ROFL... we only invent the stories about them to terrorise the Americans that visit our shores.

If you included drop bears PLEASE tell me someone put in bunyips??

- J.
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knasser
post Jul 19 2009, 10:38 AM
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QUOTE (The Jake @ Jul 19 2009, 10:14 AM) *
Drop bears... ROFL... we only invent the stories about them to terrorise the Americans that visit our shores.

If you included drop bears PLEASE tell me someone put in bunyips??

- J.


Nope - no bunyips that I could see. Sorry. But you've got awakened dingo, wombricks and, I kid you not, "metaroos".

Also, karma to the artist who did the Each Uisguie illustration and others. Anyone who can take something as silly as a "water horse" and make it look like something from a very bad dream, has talent.


EDIT: I have just reached the section on "protosapients". Fnord? Cryppies? Kitteh????
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AngelisStorm
post Jul 19 2009, 10:52 AM
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QUOTE (CodeBreaker @ Jul 19 2009, 03:48 AM) *
There are indeed Drop Bears (IMG:style_emoticons/default/biggrin.gif)


Wait, really!? (YEAH!)

QUOTE (CodeBreaker @ Jul 19 2009, 01:52 AM) *
As expected from what is essentially a Critters book there is an ass tonne of animal stats, enough too keep a GM happy for a long time (I always wondered what the stats for an elephant were. Strength 16 eh? *works out if he can make a Troll who can officially say he is as strong as an Elephant).


Of course. Just do all the normal Troll stuff, and add a bit of surge. If needed, add in some military armor with the strength upgrade, and then: ELEPHANTS, BEWARE! (And Woozels, too!)
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Cardul
post Jul 19 2009, 11:36 AM
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I skimmed it, myself...
But, I like that it has the rules for something that was never really covered before: Training animals. I like the idea of being a Shadowrunner with Hellhounds....Especially a magician with alot of fire-based spells...
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Fuchs
post Jul 19 2009, 12:33 PM
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No Talis Cat (IMG:style_emoticons/default/frown.gif)
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Heath Robinson
post Jul 19 2009, 01:15 PM
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I just got to the Drop Bear entry. Page 65, guys.

Also hit the Celaphopod entries of the Mundane Animals. Time for augmented squid.


Edit: Hellcows are mutants?

Edit II: KA-PA-PPA! KA-PA-PPA!

Edit III: It is dark, a grue may eat you.
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cerbero
post Jul 19 2009, 01:30 PM
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I was trying to get my copy via Battlecorps. No chance, Paypal didn't make the transaction. What is going wrong ?
(And no, I don't think its my computer or my account, others had the same problem) (IMG:style_emoticons/default/frown.gif)
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jklst14
post Jul 19 2009, 01:44 PM
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I had the same problem. Paypal didn't work last night and again this AM at Battleshop. I know my Paypal account is working (I made other purchases yesterday) so it's something at Battleshop's end.
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Rotbart van Dain...
post Jul 19 2009, 01:46 PM
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PayPal decided not to be my buddy, too.

Right now im seriously thinking about trying the credit card...
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Fuchs
post Jul 19 2009, 01:48 PM
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I did use the credit card.
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Zen Shooter01
post Jul 19 2009, 02:02 PM
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I've been waiting for this book for a long time. There is a basic human aversion to being eaten that makes animals very frightening. Wait, oh wait, until my players run into warform alligator biodrones. Or Great Whites. (IMG:style_emoticons/default/cyber.gif)

I like the rules on animal husbandry skills. Very smoothly integrated, and easy to use.
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Rotbart van Dain...
post Jul 19 2009, 02:17 PM
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Hm. Let's just say that the Tunnel Power is utterly broken.
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CodeBreaker
post Jul 19 2009, 02:21 PM
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I was having trouble with the Battleshop Paypal account as well, so I just decided to use the other one (DriveThroughRPG?) and it went through fine.

Having read more of the book now I can say that my first impression seemed correct. All the rules/stat tables in the book seem good, Technocritters are something I intend to have hours of fun with (Can you say packs of Trained Techno-Dogs as a Hacker concept?) and everything else is really nice. I found the HMHVV section particularly enlightening, I had never found any really good material on it.
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Ancient History
post Jul 19 2009, 02:44 PM
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QUOTE (CodeBreaker @ Jul 19 2009, 05:52 AM) *
The Dragons chapter is a tad brief, I would of liked a bit more expansion, but that's just because I like Dragons (IMG:style_emoticons/default/talker.gif) . It looks like it has some good stuff in there though, and I have Dragons of the Sixth Age for everything else.

Yeah, but we get all the dracoforms you know and love in there, plus a few more.
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CodeBreaker
post Jul 19 2009, 02:49 PM
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QUOTE (Ancient History @ Jul 19 2009, 03:44 PM) *
Yeah, but we get all the dracoforms you know and love in there, plus a few more.


That is true, plus it seems the new Dracoforms are more of the kind that a GM can use against Runners without having to worry about the stupefying intellect of some of the “higher� forms. Plus it was nice to read that Loch Ness now has its very own pod of Sea Serpents, the conspiracy theorists must of gone nuts! (IMG:style_emoticons/default/biggrin.gif)
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crizh
post Jul 19 2009, 02:52 PM
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Mmmmm, Biodrones [drools].....

I particularly liked the Seagulls....

(and the Stalker Chimera, bwahahahahaha!)
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Rotbart van Dain...
post Jul 19 2009, 02:52 PM
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It's fun to see the third edition leftovers, like cultured bioware references to essence cost reduction, though. (IMG:style_emoticons/default/nyahnyah.gif)
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crizh
post Jul 19 2009, 03:03 PM
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This would be as good a place to ask as any.

Dual-natured and sub-orbitals.

How high does a sub-orbital go and where does the Gaia-sphere stop?

Previously the Gaia-sphere started to tail off at 71 km and the background count went up 1 for each km past 70 until you hit the full Mana Void.

If this is still the case, and sub-orbitals are capable of reaching stations in LEO, like the failed Aztechnology one, how high do they regularly fly and what is their operational ceiling.

Dual-natured PC's need to know this stuff. Anything above 76km is fatal.
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Tiger Eyes
post Jul 19 2009, 03:13 PM
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Crizh-- Suborbitals go outside the manasphere. Dual natured sapients should not travel via that method (if they are even allowed on the flight for other reasons).
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