Running Wild, First Impressions |
Running Wild, First Impressions |
Jul 19 2009, 05:52 AM
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#1
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Moving Target Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
First Impressions are: Good Book! Had a quick skim through, some really nice crunch (And some really nice stuff that you don't really need but is nice to know. For example how much a Dolphin costs (IMG:style_emoticons/default/grinbig.gif) ). Looks like a fair bit of Shadowtalk. Options for every character (Matrix animals look interesting, something I am going to have to look at, my Technomancer will be pleased.
The Dragons chapter is a tad brief, I would of liked a bit more expansion, but that's just because I like Dragons (IMG:style_emoticons/default/talker.gif) . It looks like it has some good stuff in there though, and I have Dragons of the Sixth Age for everything else. As expected from what is essentially a Critters book there is an ass tonne of animal stats, enough too keep a GM happy for a long time (I always wondered what the stats for an elephant were. Strength 16 eh? *works out if he can make a Troll who can officially say he is as strong as an Elephant). Both mundane and paranormal critters seem well represented, the Paranormals all get a decent sized paragraph on a description and habits. And just a little thing I was happy to find: Stats for Megladons! Yay! I could never find them in the SR3 material even though there were tonnes of references of them. The Spirits chapter looks quite interesting, going to have a deeper look at it later. Technoanimals and Protosapients contains lots of nice critters to throw at your Matrix users, especially Protosapients. All in all looks like its well written. Now, if you will excuse me I am going to go have a proper good read of it. And then I am going to start poking and prodding people for Seattle '72 and Vice (IMG:style_emoticons/default/grinbig.gif) |
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Jul 19 2009, 06:46 AM
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#2
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Drop Bears?
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Jul 19 2009, 07:18 AM
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#3
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
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Jul 19 2009, 07:48 AM
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#4
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Moving Target Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
There are indeed Drop Bears (IMG:style_emoticons/default/biggrin.gif)
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Jul 19 2009, 07:51 AM
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#5
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
There are indeed Drop Bears (IMG:style_emoticons/default/biggrin.gif) Do they have any sort of Infection power or is it still just fluff? |
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Jul 19 2009, 08:03 AM
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#6
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
They are Carriers.
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Jul 19 2009, 09:14 AM
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#7
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Shooting Target Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Drop bears... ROFL... we only invent the stories about them to terrorise the Americans that visit our shores.
If you included drop bears PLEASE tell me someone put in bunyips?? - J. |
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Jul 19 2009, 10:38 AM
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#8
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Drop bears... ROFL... we only invent the stories about them to terrorise the Americans that visit our shores. If you included drop bears PLEASE tell me someone put in bunyips?? - J. Nope - no bunyips that I could see. Sorry. But you've got awakened dingo, wombricks and, I kid you not, "metaroos". Also, karma to the artist who did the Each Uisguie illustration and others. Anyone who can take something as silly as a "water horse" and make it look like something from a very bad dream, has talent. EDIT: I have just reached the section on "protosapients". Fnord? Cryppies? Kitteh???? |
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Jul 19 2009, 10:52 AM
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#9
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Moving Target Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 |
There are indeed Drop Bears (IMG:style_emoticons/default/biggrin.gif) Wait, really!? (YEAH!) As expected from what is essentially a Critters book there is an ass tonne of animal stats, enough too keep a GM happy for a long time (I always wondered what the stats for an elephant were. Strength 16 eh? *works out if he can make a Troll who can officially say he is as strong as an Elephant). Of course. Just do all the normal Troll stuff, and add a bit of surge. If needed, add in some military armor with the strength upgrade, and then: ELEPHANTS, BEWARE! (And Woozels, too!) |
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Jul 19 2009, 11:36 AM
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#10
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
I skimmed it, myself...
But, I like that it has the rules for something that was never really covered before: Training animals. I like the idea of being a Shadowrunner with Hellhounds....Especially a magician with alot of fire-based spells... |
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Jul 19 2009, 12:33 PM
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#11
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Dragon Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
No Talis Cat (IMG:style_emoticons/default/frown.gif)
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Jul 19 2009, 01:15 PM
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#12
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Running Target Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
I just got to the Drop Bear entry. Page 65, guys.
Also hit the Celaphopod entries of the Mundane Animals. Time for augmented squid. Edit: Hellcows are mutants? Edit II: KA-PA-PPA! KA-PA-PPA! Edit III: It is dark, a grue may eat you. |
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Jul 19 2009, 01:30 PM
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#13
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Target Group: Members Posts: 11 Joined: 15-May 03 Member No.: 4,590 |
I was trying to get my copy via Battlecorps. No chance, Paypal didn't make the transaction. What is going wrong ?
(And no, I don't think its my computer or my account, others had the same problem) (IMG:style_emoticons/default/frown.gif) |
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Jul 19 2009, 01:44 PM
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#14
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CosaNostra Deliverator Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
I had the same problem. Paypal didn't work last night and again this AM at Battleshop. I know my Paypal account is working (I made other purchases yesterday) so it's something at Battleshop's end.
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Jul 19 2009, 01:46 PM
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#15
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
PayPal decided not to be my buddy, too.
Right now im seriously thinking about trying the credit card... |
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Jul 19 2009, 01:48 PM
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#16
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Dragon Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
I did use the credit card.
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Jul 19 2009, 02:02 PM
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#17
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Moving Target Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
I've been waiting for this book for a long time. There is a basic human aversion to being eaten that makes animals very frightening. Wait, oh wait, until my players run into warform alligator biodrones. Or Great Whites. (IMG:style_emoticons/default/cyber.gif)
I like the rules on animal husbandry skills. Very smoothly integrated, and easy to use. |
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Jul 19 2009, 02:17 PM
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#18
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Hm. Let's just say that the Tunnel Power is utterly broken.
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Jul 19 2009, 02:21 PM
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#19
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Moving Target Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
I was having trouble with the Battleshop Paypal account as well, so I just decided to use the other one (DriveThroughRPG?) and it went through fine.
Having read more of the book now I can say that my first impression seemed correct. All the rules/stat tables in the book seem good, Technocritters are something I intend to have hours of fun with (Can you say packs of Trained Techno-Dogs as a Hacker concept?) and everything else is really nice. I found the HMHVV section particularly enlightening, I had never found any really good material on it. |
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Jul 19 2009, 02:44 PM
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#20
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
The Dragons chapter is a tad brief, I would of liked a bit more expansion, but that's just because I like Dragons (IMG:style_emoticons/default/talker.gif) . It looks like it has some good stuff in there though, and I have Dragons of the Sixth Age for everything else. Yeah, but we get all the dracoforms you know and love in there, plus a few more. |
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Jul 19 2009, 02:49 PM
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#21
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Moving Target Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
Yeah, but we get all the dracoforms you know and love in there, plus a few more. That is true, plus it seems the new Dracoforms are more of the kind that a GM can use against Runners without having to worry about the stupefying intellect of some of the “higher� forms. Plus it was nice to read that Loch Ness now has its very own pod of Sea Serpents, the conspiracy theorists must of gone nuts! (IMG:style_emoticons/default/biggrin.gif) |
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Jul 19 2009, 02:52 PM
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#22
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Mmmmm, Biodrones [drools].....
I particularly liked the Seagulls.... (and the Stalker Chimera, bwahahahahaha!) |
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Jul 19 2009, 02:52 PM
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#23
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
It's fun to see the third edition leftovers, like cultured bioware references to essence cost reduction, though. (IMG:style_emoticons/default/nyahnyah.gif)
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Jul 19 2009, 03:03 PM
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#24
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
This would be as good a place to ask as any.
Dual-natured and sub-orbitals. How high does a sub-orbital go and where does the Gaia-sphere stop? Previously the Gaia-sphere started to tail off at 71 km and the background count went up 1 for each km past 70 until you hit the full Mana Void. If this is still the case, and sub-orbitals are capable of reaching stations in LEO, like the failed Aztechnology one, how high do they regularly fly and what is their operational ceiling. Dual-natured PC's need to know this stuff. Anything above 76km is fatal. |
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Jul 19 2009, 03:13 PM
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#25
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Moving Target Group: Members Posts: 732 Joined: 21-July 05 From: Seattle Member No.: 7,508 |
Crizh-- Suborbitals go outside the manasphere. Dual natured sapients should not travel via that method (if they are even allowed on the flight for other reasons).
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