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#26
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Okay. I've just read some of the paracritter entries like the Greater Roc.
I knew the world was Awakened. I just didn't realise it was still in bed. It's up, now. And it's had its coffee. Khadim. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 ![]() |
This might not be correct anymore, but The Neo-Anarchists Guide to Real Life puts SOs at about 75000 Feet, or 23km. So they should be fine. There is in fact a bit of Shadowtalk in that section that says the Magicians (And I imagine Dual Natures) face no risk on SOs. Now a Semi-Balistic is an entire different can of worms. I would not say any Awakened beastie should even go near one of those things (But then I am of the mind that noone should. Its basically a guided missle that can land for gods sake!)
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 21-July 05 From: Seattle Member No.: 7,508 ![]() |
Yeah, that was a fun one. Wait til it gets its bunny slippers on. There, fixed that for you, AH. (IMG:style_emoticons/default/nyahnyah.gif) |
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#30
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Sub-orbitals hit the Mana Void by my understanding.
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#31
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Moving Target ![]() ![]() Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 ![]() |
Recent searches suggest you might be interested in:
The Dissection of Dzitbalchén Carried out by a joint University of Azatlán- Quetzacóatl Institute surgical team, this trideo documentary contains answers to many questions puzzling the scientific community about draconic biology, such as the mystery of why western dragons have six limbs and feathered serpents have four. This trideo feed is packed with extras, including a commentary track by the lead surgeons and the director. Download Now! When I first read that I had to take a double take at Western Dragons having 6 Limbs. Took a moment their wings to count as limbs to sink in (IMG:style_emoticons/default/wobble.gif) |
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#32
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
So the Krieger Strain retcon is now official: Three months became two weeks, curable in the first month became uncurable...
So why exactly isn't the world populated by ghouls? Since neither chemsuits nor pharmaceuticals help and it can be spread by touch... all it takes is a single carrier in a mall. |
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
So the Krieger Strain retcon is now official: Three months became two weeks, curable in the first month became uncurable... So why exactly isn't the world populated by ghouls? Since neither chemsuits nor pharmaceuticals help and it can be spread by touch... all it takes is a single carrier in a mall. Or a contaminated Slab splash grenade. My Nosferatu with Carrier (Banshee, Dzoo-noo-qua, Ghoul) is working on this. |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 ![]() |
Oh, how I do welcome back the Juggernaut. It rolls 47 dice for running tests!
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#35
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
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#36
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Good thing I retconned the whole ghouls stuff long ago. The infection can be cured before the transformation occurs, and ghouls are monsters, KOS in most civilized countries. No one argues for granting them any rights.
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#37
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Fuchs--There is a Bounty Listing for the CAS and UCAS for all types of Infected in Running Wild, so you can KoS and get paid. Just avoid doing that in say...Asamando.
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#38
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Basically it was to close the old "inoculation" loophole. If by loophole you mean former kanon... then yes. There is a new loophole, though. Not that it harmonizes with ghouls being partially recognized as a a sapient species with metahuman rights. Rather, if HMHVV III is untreatable, ghouls will be subject to witchhunts all over the globe that make the techomancer panic from Emergence look like childs play - and Asamando will be internationally isolated, then nuked from orbit. |
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#39
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Fuchs--There is a Bounty Listing for the CAS and UCAS for all types of Infected in Running Wild, so you can KoS and get paid. Just avoid doing that in say...Asamando. I know about the bounty, but the book also states that law hasn't been enforced in some time. And why not doing that in Asamando? In my game, that's a hellhole filled with monsters, nothing like the utopia depicted in Feral Cities. Matter of fact, given the infection retconning, I can't understand why people would leave ghouls alive, KOS seems the safest startegy to handle the disease. |
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#40
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
If by loophole you mean former kanon... then yes. There is a new loophole, though. Not that it harmonizes with ghouls being partially recognized as a a sapient species with metahuman rights. Rather, if HMHVV III is untreatable, ghouls will be subject to witchhunts all over the globe that make the techomancer panic from Emergence look like childs play - and Asamando will be internationally isolated, then nuked from orbit. Yeah, I agree. (I never got the emergence panic myself - not with cranial commlinks being around for a decade already...) |
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#41
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Matter of fact, given the infection retconning, I can't understand why people would leave ghouls alive, KOS seems the safest startegy to handle the disease. Like the VITAS picture in SR3 - military in hazmat gear using flamethrowers to eradicate the disease.# Honestly, given the low acceptance of ghoul characters in SR3 with low infection risk and a treatment during incubation, with the changes of SR4, it's out of the window now. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 204 Joined: 16-June 07 From: Finland Member No.: 11,928 ![]() |
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#43
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
I don't understand it at all. Someone must be a ghoul fanboy to write that stuff.
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#44
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
hey,dont derail the thread about ghoul banter...
btw, seems i need to go on vacations more often, so that interesting books gets released while i'm on the road... anyways, dracoforms? as i see no comments about it, i guess the dragons as PC's did not go into the book (would love to see it in official print at some point, for shits and giggles) (IMG:style_emoticons/default/silly.gif) |
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Seeing as ghouls have been presented as actual people rather than just Karma-on-the-hoof since second edition, Fuchs, I'm glad you're happy playing in your own little world.
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#46
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
And I literally don't understand it. I've just read the rules on the Ghoul "toxin".
If I'm reading this correctly, a character contracts it from contact with infected material (e.g. a Ghoul bite, a waterpistol filled with it in solution or whatever), and immediately rolls a Body((IMG:style_emoticons/default/cool.gif) test. And if they fail, they lose 0.1 points of Essence. If the character is exposed ten times and fails ten times, then they have lost 1.0 points of Essence in total (it is cumulative) and they then transform into a ghoul. Or is it an extended test and you keep rolling until you've got 8 successes? In which case it is possible to catch it. I guess around a 50:50 chance for the average human. But even if not catching it, you are likely to end up losing some Essence? Or only if you fail a roll entirely. Can someone explain this to me? My SR4 knowledge seems to have Critically Glitched. K. |
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#47
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
It's a disease, similar to the toxin rules but not quite. Basically 1 day (10) means you make one test ever 24 hours, ten tests in total (originally was gonna be 1 week (12) to correspond with the original 90 days thing, but that was vetoed as too long; chalk it up to a sudden increase in virulence). If they fail a test, they lose 0.1 Essence. They lose 1.0 Essence that way, they become a ghoul.
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#48
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
So, a question. How does one go about purchasing a Bastet at Character Generation?
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#50
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
It's a disease, similar to the toxin rules but not quite. Basically 1 day (10) means you make one test ever 24 hours, ten tests in total (originally was gonna be 1 week (12) to correspond with the original 90 days thing, but that was vetoed as too long; chalk it up to a sudden increase in virulence). If they fail a test, they lose 0.1 Essence. They lose 1.0 Essence that way, they become a ghoul. And they have to resist 8DV with just Body dice for each test? The -6 means that no medkit with anti-viral drugs, etc. is going to make much / any difference, correct? Bar the burning of Edge or one super-lucky troll, that means you become a ghoul. Am I missing anything? If you're a low Essence Samurai you'll escape Ghoul-dom through death, however. Wow - I hope GM's understand this before they pit the characters against some ghouls. One bite or claw cut and that character is over, unless I'm still misunderstanding. On a separate issue, I would have preferred to see it take a few months rather than 10 days. The latter is a bit too Dr. Who. And if you're going for the horror angle, you can do a lot more with a slow, doomed transformation than you can with next week you die. It gives you time to hunt down that last enemy or pull off a final big run to make sure your daughter is set up, before you blow your brains out. |
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