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> Running Wild, First Impressions
knasser
post Jul 19 2009, 03:14 PM
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Okay. I've just read some of the paracritter entries like the Greater Roc.

I knew the world was Awakened. I just didn't realise it was still in bed. It's up, now. And it's had its coffee.

Khadim.
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CodeBreaker
post Jul 19 2009, 03:16 PM
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This might not be correct anymore, but The Neo-Anarchists Guide to Real Life puts SOs at about 75000 Feet, or 23km. So they should be fine. There is in fact a bit of Shadowtalk in that section that says the Magicians (And I imagine Dual Natures) face no risk on SOs. Now a Semi-Balistic is an entire different can of worms. I would not say any Awakened beastie should even go near one of those things (But then I am of the mind that noone should. Its basically a guided missle that can land for gods sake!)
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Ancient History
post Jul 19 2009, 03:19 PM
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QUOTE (knasser @ Jul 19 2009, 03:14 PM) *
Okay. I've just read some of the paracritter entries like the Greater Roc.

I knew the world was Awakened. I just didn't realise it was still in bed. It's up, now. And it's had its coffee.

Yeah, that was a fun one. Wait til it gets its slippers on.
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Tiger Eyes
post Jul 19 2009, 03:21 PM
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QUOTE (Ancient History @ Jul 19 2009, 10:19 AM) *
Yeah, that was a fun one. Wait til it gets its bunny slippers on.


There, fixed that for you, AH. (IMG:style_emoticons/default/nyahnyah.gif)
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BishopMcQ
post Jul 19 2009, 03:24 PM
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Sub-orbitals hit the Mana Void by my understanding.
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CodeBreaker
post Jul 19 2009, 03:45 PM
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When I first read that I had to take a double take at Western Dragons having 6 Limbs. Took a moment their wings to count as limbs to sink in (IMG:style_emoticons/default/wobble.gif)
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Rotbart van Dain...
post Jul 19 2009, 04:21 PM
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So the Krieger Strain retcon is now official: Three months became two weeks, curable in the first month became uncurable...

So why exactly isn't the world populated by ghouls? Since neither chemsuits nor pharmaceuticals help and it can be spread by touch... all it takes is a single carrier in a mall.
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Neraph
post Jul 19 2009, 04:34 PM
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QUOTE (Rotbart van Dainig @ Jul 19 2009, 10:21 AM) *
So the Krieger Strain retcon is now official: Three months became two weeks, curable in the first month became uncurable...

So why exactly isn't the world populated by ghouls? Since neither chemsuits nor pharmaceuticals help and it can be spread by touch... all it takes is a single carrier in a mall.

Or a contaminated Slab splash grenade. My Nosferatu with Carrier (Banshee, Dzoo-noo-qua, Ghoul) is working on this.
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Zen Shooter01
post Jul 19 2009, 04:46 PM
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Oh, how I do welcome back the Juggernaut. It rolls 47 dice for running tests!
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Ancient History
post Jul 19 2009, 05:08 PM
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QUOTE (Rotbart van Dainig @ Jul 19 2009, 04:21 PM) *
So the Krieger Strain retcon is now official: Three months became two weeks, curable in the first month became uncurable...

Honestly, it's been official since Runner's Companion. Basically it was to close the old "inoculation" loophole.
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Fuchs
post Jul 19 2009, 05:15 PM
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Good thing I retconned the whole ghouls stuff long ago. The infection can be cured before the transformation occurs, and ghouls are monsters, KOS in most civilized countries. No one argues for granting them any rights.
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BishopMcQ
post Jul 19 2009, 05:19 PM
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Fuchs--There is a Bounty Listing for the CAS and UCAS for all types of Infected in Running Wild, so you can KoS and get paid. Just avoid doing that in say...Asamando.
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Rotbart van Dain...
post Jul 19 2009, 05:52 PM
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QUOTE (Ancient History @ Jul 19 2009, 07:08 PM) *
Basically it was to close the old "inoculation" loophole.

If by loophole you mean former kanon... then yes. There is a new loophole, though.

Not that it harmonizes with ghouls being partially recognized as a a sapient species with metahuman rights.
Rather, if HMHVV III is untreatable, ghouls will be subject to witchhunts all over the globe that make the techomancer panic from Emergence look like childs play - and Asamando will be internationally isolated, then nuked from orbit.
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Fuchs
post Jul 19 2009, 06:16 PM
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QUOTE (BishopMcQ @ Jul 19 2009, 07:19 PM) *
Fuchs--There is a Bounty Listing for the CAS and UCAS for all types of Infected in Running Wild, so you can KoS and get paid. Just avoid doing that in say...Asamando.


I know about the bounty, but the book also states that law hasn't been enforced in some time. And why not doing that in Asamando? In my game, that's a hellhole filled with monsters, nothing like the utopia depicted in Feral Cities.

Matter of fact, given the infection retconning, I can't understand why people would leave ghouls alive, KOS seems the safest startegy to handle the disease.
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Fuchs
post Jul 19 2009, 06:17 PM
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QUOTE (Rotbart van Dainig @ Jul 19 2009, 07:52 PM) *
If by loophole you mean former kanon... then yes. There is a new loophole, though.

Not that it harmonizes with ghouls being partially recognized as a a sapient species with metahuman rights.
Rather, if HMHVV III is untreatable, ghouls will be subject to witchhunts all over the globe that make the techomancer panic from Emergence look like childs play - and Asamando will be internationally isolated, then nuked from orbit.


Yeah, I agree. (I never got the emergence panic myself - not with cranial commlinks being around for a decade already...)
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Rotbart van Dain...
post Jul 19 2009, 06:23 PM
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QUOTE (Fuchs @ Jul 19 2009, 08:16 PM) *
Matter of fact, given the infection retconning, I can't understand why people would leave ghouls alive, KOS seems the safest startegy to handle the disease.

Like the VITAS picture in SR3 - military in hazmat gear using flamethrowers to eradicate the disease.#

Honestly, given the low acceptance of ghoul characters in SR3 with low infection risk and a treatment during incubation, with the changes of SR4, it's out of the window now.
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Zormal
post Jul 19 2009, 06:29 PM
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QUOTE (Ancient History @ Jul 19 2009, 08:08 PM) *
Honestly, it's been official since Runner's Companion. Basically it was to close the old "inoculation" loophole.

Uhmm... might I ask why this is considered a loophole? I don't have enough experience with the rules to see which parts don't fit together.
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Fuchs
post Jul 19 2009, 06:30 PM
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I don't understand it at all. Someone must be a ghoul fanboy to write that stuff.
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hobgoblin
post Jul 19 2009, 06:54 PM
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hey,dont derail the thread about ghoul banter...

btw, seems i need to go on vacations more often, so that interesting books gets released while i'm on the road...

anyways, dracoforms? as i see no comments about it, i guess the dragons as PC's did not go into the book (would love to see it in official print at some point, for shits and giggles) (IMG:style_emoticons/default/silly.gif)
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Ancient History
post Jul 19 2009, 06:58 PM
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Seeing as ghouls have been presented as actual people rather than just Karma-on-the-hoof since second edition, Fuchs, I'm glad you're happy playing in your own little world.
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knasser
post Jul 19 2009, 06:58 PM
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And I literally don't understand it. I've just read the rules on the Ghoul "toxin".

If I'm reading this correctly, a character contracts it from contact with infected material (e.g. a Ghoul bite, a waterpistol filled with it in solution or whatever), and immediately rolls a Body((IMG:style_emoticons/default/cool.gif) test. And if they fail, they lose 0.1 points of Essence. If the character is exposed ten times and fails ten times, then they have lost 1.0 points of Essence in total (it is cumulative) and they then transform into a ghoul. Or is it an extended test and you keep rolling until you've got 8 successes? In which case it is possible to catch it. I guess around a 50:50 chance for the average human. But even if not catching it, you are likely to end up losing some Essence? Or only if you fail a roll entirely.

Can someone explain this to me? My SR4 knowledge seems to have Critically Glitched.

K.
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Ancient History
post Jul 19 2009, 07:06 PM
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It's a disease, similar to the toxin rules but not quite. Basically 1 day (10) means you make one test ever 24 hours, ten tests in total (originally was gonna be 1 week (12) to correspond with the original 90 days thing, but that was vetoed as too long; chalk it up to a sudden increase in virulence). If they fail a test, they lose 0.1 Essence. They lose 1.0 Essence that way, they become a ghoul.
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Dumori
post Jul 19 2009, 07:13 PM
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QUOTE (crizh @ Jul 19 2009, 08:18 AM) *
Dunno, haven't been able to get the final pdf yet, but they certainly ought to be....

edit

While I remember, Dumori, you might want to give the Spirits section a quick scan....

Just got my copy thank god I put some money in the bank on friday.
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Heath Robinson
post Jul 19 2009, 07:29 PM
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So, a question. How does one go about purchasing a Bastet at Character Generation?
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knasser
post Jul 19 2009, 07:35 PM
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QUOTE (Ancient History @ Jul 19 2009, 08:06 PM) *
It's a disease, similar to the toxin rules but not quite. Basically 1 day (10) means you make one test ever 24 hours, ten tests in total (originally was gonna be 1 week (12) to correspond with the original 90 days thing, but that was vetoed as too long; chalk it up to a sudden increase in virulence). If they fail a test, they lose 0.1 Essence. They lose 1.0 Essence that way, they become a ghoul.


And they have to resist 8DV with just Body dice for each test? The -6 means that no medkit with anti-viral drugs, etc. is going to make much / any difference, correct?

Bar the burning of Edge or one super-lucky troll, that means you become a ghoul. Am I missing anything? If you're a low Essence Samurai you'll escape Ghoul-dom through death, however. Wow - I hope GM's understand this before they pit the characters against some ghouls. One bite or claw cut and that character is over, unless I'm still misunderstanding.

On a separate issue, I would have preferred to see it take a few months rather than 10 days. The latter is a bit too Dr. Who. And if you're going for the horror angle, you can do a lot more with a slow, doomed transformation than you can with next week you die. It gives you time to hunt down that last enemy or pull off a final big run to make sure your daughter is set up, before you blow your brains out.
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