![]() ![]() |
Jul 23 2009, 12:32 AM
Post
#226
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
|
|
|
|
Jul 23 2009, 12:34 AM
Post
#227
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Back on the subject at hand--Besides changing the numbers of the disease (I've seen a few options bantered around) would people agree that clarification on the Contact Vector could also be useful? I know that "Common Sense" is a touchy subject at the moment, but where do you think we can draw the line for a safe contact and a possibly contagious one? Make "Contact" the same as a venereal disease (blood, sexual fluids, etc), just shaking hands with a Ghoul* should not be enough to get the disease. * == who would want to shake the hand of something that is looking at you like you're a big mac? (IMG:style_emoticons/default/silly.gif) |
|
|
|
Jul 23 2009, 12:34 AM
Post
#228
|
|
|
The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Hobgoblin--Most gas based weapons are inhalation by my recollection, and I would presume that Contact vector gases generally target mucus membranes. (Tear Gas for example)
Any thoughts on how to make it work for both? |
|
|
|
Jul 23 2009, 12:36 AM
Post
#229
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
Hobgoblin--Most gas based weapons are inhalation by my recollection, and I would presume that Contact vector gases generally target mucus membranes. (Tear Gas for example) Any thoughts on how to make it work for both? How about have Strain 3's contact vector be "Other" and have a more specific bit on it? |
|
|
|
Jul 23 2009, 12:42 AM
Post
#230
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
I might as well ask here, to save a new thread (in this economic crisis we have to budget our thread consumption, after all). Is there any point in HMHVV II having more than one test except to deliberately catch anyone who had enough dice or protective systems to get 13 hits on the first test?
|
|
|
|
Jul 23 2009, 12:46 AM
Post
#231
|
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Too often, I think, people forget that the authors are here and we say things on forums that we would never say face to face. I know what it's like to put your work out there for public consumption. While not Shadowrun (for whatever reason) yet, I've written for about a half dozen other games, myself, as a freelancer. I know mistakes happen. I know how compartmentalized the freelance structure can be (almost like terrorist cells, I swear, the way one small group has no idea who is in another small group, and no one knows what anyone else is working on)...that's not my issue. My issue isn't even with someone who works on a game suggesting folks house rule it if there's something they don't like. My issue is -- and yeah, screw it, I'll be point blank -- how Mr. Goodman was suggesting it. You talk about the rest of Dumpshock talking like we wouldn't face to face? Go re-read Patrick's posts. As someone who puts himself out there as a freelancer, and as such (even in a limited capacity) a "public face" of this game, it seems to me like he'd be better served toning it down about eight notches. It's bad enough when anyone hops into a thread and insists everyone else isn't using common sense, tells them to use the brains God gave a bowling ball, calls them a bunch of bitchers and moaners, stating that we've in theory got brains, and pointing out that it's not the job of the devs to "hold our hands" (by making a product that's of high enough quality we wouldn't need house rules). But when it's someone partially responsible for the screw-up we're all talking about, it's just a slap in the fucking face. It comes off as "Yeah, we screwed up. But so what? Fix it yourself, stupid!" |
|
|
|
Jul 23 2009, 12:49 AM
Post
#232
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Make "Contact" the same as a venereal disease (blood, sexual fluids, etc), just shaking hands with a Ghoul* should not be enough to get the disease. * == who would want to shake the hand of something that is looking at you like you're a big mac? (IMG:style_emoticons/default/silly.gif) That would be the way I house rule it. Still technically contact based but with some sanity around it. - J. |
|
|
|
Jul 23 2009, 12:52 AM
Post
#233
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 18-January 09 From: Middle of Nowhere Member No.: 16,788 |
hi hi
I'm cool with Ghouls being treated as normal people in society, I'm cool with them being ultra-contagious horrors, but not at the same time. The moment my GM says the word "Ghoul" my response will be: "have you read the rules for infection and what is your take on it?" Depending on what the GM says, I'll either pull out my assault rifle and spend edge on a narrow full burst, or engage in conversation. Even if you restrict contact to mean contact with fluids, how long do those fluids remain infectious after leaving the body? Seconds, minutes, days? |
|
|
|
Jul 23 2009, 12:57 AM
Post
#234
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Hobgoblin--Most gas based weapons are inhalation by my recollection, and I would presume that Contact vector gases generally target mucus membranes. (Tear Gas for example) Any thoughts on how to make it work for both? SR4: CS/tear gas neuro-stun pepper punch seven-7 arsenal: ekyelebenle venom ke vi ringu warp white star ymir augmentation: hsv-5 aura deficiency syndrome mana-active aura deficiency syndrome i suspect the real problem is that contact is specified in SR4 as short skin contact, rather then something like "see specific toxin for minimum conditions for infection". |
|
|
|
Jul 23 2009, 01:16 AM
Post
#235
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
The sort of 'contact' vector you are talking about here is commonly known as the 'injection' vector.
You can contract HIV from contact but only if you have unrelated 'injuries' that permit the virus to enter your bloodstream. Which is effectively the same as injection. I definitely think that injection would be the vector to change HMHVV-III to rather than watering down contact. The real problem other than the ease of infection is it's virulence. The mechanics are poorly understood. Anything with a power over 4 is massively deadly, the average human without access to medicine can't survive a disease with a power of 2! Penetration should be all you need to deal with pharmaceutical resistance. MRSA might have a power of 2 and a penetration of -4. Something with a penetration of -6 is already effectively immune to medical intervention. Fluff indicates that it is possible for a human to fight off HMHVV-III which means it cannot have a power greater than 6. I would suggest changing it to injection, reducing the power to 6 and the penetration to -4 and removing the text that disallows anti-virals. The best your average human could hope to achieve is about 10 dice to resist which makes the chances of survival vanishingly small. Even with Cure Disease and medical attention you might as well just flip a coin and you can probably kiss 0.3 Essence goodbye. |
|
|
|
Jul 23 2009, 01:43 AM
Post
#236
|
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Back on the subject at hand--Besides changing the numbers of the disease (I've seen a few options bantered around) would people agree that clarification on the Contact Vector could also be useful? I know that "Common Sense" is a touchy subject at the moment, but where do you think we can draw the line for a safe contact and a possibly contagious one? My answer is that any line that is drawn for the Contact vector would and should apply equally to all toxins/diseases/nano-weapons, unless specific and explicit exclusions are written in. |
|
|
|
Jul 23 2009, 02:09 AM
Post
#237
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
I know what it's like to put your work out there for public consumption. While not Shadowrun (for whatever reason) yet, I've written for about a half dozen other games, myself, as a freelancer. I know mistakes happen. I know how compartmentalized the freelance structure can be (almost like terrorist cells, I swear, the way one small group has no idea who is in another small group, and no one knows what anyone else is working on)...that's not my issue. My issue isn't even with someone who works on a game suggesting folks house rule it if there's something they don't like. My issue is -- and yeah, screw it, I'll be point blank -- how Mr. Goodman was suggesting it. You talk about the rest of Dumpshock talking like we wouldn't face to face? Go re-read Patrick's posts. As someone who puts himself out there as a freelancer, and as such (even in a limited capacity) a "public face" of this game, it seems to me like he'd be better served toning it down about eight notches. It's bad enough when anyone hops into a thread and insists everyone else isn't using common sense, tells them to use the brains God gave a bowling ball, calls them a bunch of bitchers and moaners, stating that we've in theory got brains, and pointing out that it's not the job of the devs to "hold our hands" (by making a product that's of high enough quality we wouldn't need house rules). But when it's someone partially responsible for the screw-up we're all talking about, it's just a slap in the fucking face. It comes off as "Yeah, we screwed up. But so what? Fix it yourself, stupid!" I think this is why Shadowrun does not have a true, official Forum. You will also note that Dumpshock is no-longer listed in the SR4A book. If Shadowrun had an official forum, like BAttletech does, there would be something distinguishing Writers from regular joes, and, well Battletech supposedly HAS fired a Free-lancer due to his/her posts on the boards. So, the Shdowrun team protects their Freelancers by not having an Official Forum. In fact, we only have Mr. Goodmans word that he wrote anything, and that he is indeed who he claims to be. On one hand, I do partially agree that "Common Sense" is not being used..I mean, "contact" vector is contact with the disease, not contact with the infected, and it is the GM's discretion what counts as Contact with the Disease. Personally, I, as a GM, would say that you are not coming in contact with the disease without injury. Do Ghouls ahve the Infection Power? No..so they are not going to infect people just by touching them. There has to be something MORE to it. From this application of "Common Sense", one can conclude that we turn to the fluff for when contact occurs..which is when you are bit or scratched by a ghoul, or touched IF YOU HAVE OPEN WOUNDS. However, what is "Common Sense" for me, might not be for you. I mean, for me, "Common Sense" is that when a door says "automatic door," you wait for it to open before going through it, or if it does not, you read the sign on it, and follow the instructions there. That, unfortunately, is not Common Sense for 90% of Americans(conclusion based on observation working at a hotel at night). So, Common Sense is a subjective term, and not an absolute. I am quite sure that Mr. Goodman has broken his nose running into the locked for security automatic hotel doors, because his attack on the Dumpshockers certainly does NOT show common sense to me. |
|
|
|
Jul 23 2009, 03:23 AM
Post
#238
|
|
|
Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
My issue is -- and yeah, screw it, I'll be point blank -- how Mr. Goodman was suggesting it. You talk about the rest of Dumpshock talking like we wouldn't face to face? Go re-read Patrick's posts. As someone who puts himself out there as a freelancer, and as such (even in a limited capacity) a "public face" of this game, it seems to me like he'd be better served toning it down about eight notches. And you're absolutely correct. I was way the hell out of line, and I apologize to all involved. The life outside of this shiny little box left me a little more raw (no pun intended) than I at first realized. I let things get to me that I shouldn't have. So to all I've offended: I'm sorry. Won't happen again. |
|
|
|
Jul 23 2009, 03:26 AM
Post
#239
|
|
|
Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
|
|
|
|
Jul 23 2009, 03:40 AM
Post
#240
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
For all we know Tiger Eyes is actually a very sneaky hacker with access to some real devs timetables and such. Conspirasah Theory Tiem!
|
|
|
|
Jul 23 2009, 03:43 AM
Post
#241
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
We are ten thousand monkeys.
|
|
|
|
Jul 23 2009, 03:46 AM
Post
#242
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
IIRC, Drakes are immune to HMHVV, right? Would Latent Dracomorphosis (a mere 5 BP Quality) also proide this protection?
|
|
|
|
Jul 23 2009, 03:56 AM
Post
#243
|
|
|
Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
IIRC, Drakes are immune to HMHVV, right? Would Latent Dracomorphosis (a mere 5 BP Quality) also proide this protection? Again, I didn't write the rules, but from where I'm sitting: Yeah. It provides a whole other source of major problems all its own, but you won't be turning into a vampire, so exactly that much is right with the world. |
|
|
|
Jul 23 2009, 03:59 AM
Post
#244
|
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
|
|
|
|
Jul 23 2009, 04:12 AM
Post
#245
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
No one forces you to read anything, AH and Patrick. But if you post, please don't stoop to insults. We're discussing a rules/fluff issue here. Simply saying "hey, house rule it, but shut up" is pretty short-sighted - you get feedback here, often very well founded, and mathematically sound. Blowing it off doesn't really look professional. It's also worth to consider that acknowledging errors without getting all up in arms about it does a lot to keep discussions civil. The hilarious thing is that I got slammed in the Adventure review thread for suggesting that the deiease was much more lethal than thought, and thus no-one dying seemed unlikely. haha. |
|
|
|
Jul 23 2009, 06:57 AM
Post
#246
|
|
|
The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
My issue is -- and yeah, screw it, I'll be point blank -- how Mr. Goodman was suggesting it. You talk about the rest of Dumpshock talking like we wouldn't face to face? Go re-read Patrick's posts. As someone who puts himself out there as a freelancer, and as such (even in a limited capacity) a "public face" of this game, it seems to me like he'd be better served toning it down about eight notches. The comments I made about posting on the forums are for all parties involved. (I know I've done it myself a few times.) They weren't meant to excuse any one party's actions. The entire argument was a mess. For my part, I'm trying to get us back on track and found an answer. I saw that Patrick came back in, and I think the last few days have just been a little rough on the nerves. QUOTE (Toturi) My answer is that any line that is drawn for the Contact vector would and should apply equally to all toxins/diseases/nano-weapons, unless specific and explicit exclusions are written in. I would agree. Personally, I hate making Ruling X with Exceptions 1,2,3,4,etc..., so I would want the Contact Vector application to work for everything. I'm not a Dev, but I am interested in finding a solution.Cthulhu--Yes, it is deadly. I will admit that I didn't put the fight in my playtest notes regarding the survival chances of HMHVV--maybe if I had, things would have been different. CODE Contact Vector--Contact is determined by a fluid transfer (Blood, sweat, etc.) mostly commonly from prolonged physical contact or proximity with an individual. Contact can also happen in cases where fluid meets an open wound or mucus membrane, such as in melee combat. Starting from here, how would people like this changed, or corrected?
|
|
|
|
Jul 23 2009, 07:06 AM
Post
#247
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
I once again point out that there is more than the vector. Please check the disease rules in augmentation, and see how long ghoul victims would be left unable to move or act from agony and nausea - about 70 days on average.
|
|
|
|
Jul 23 2009, 07:26 AM
Post
#248
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 169 Joined: 10-May 09 Member No.: 17,158 |
Reading through the rules for the infected, I realized that, technically, essence loss from HMHVV III (or any other strain) does not cause magic loss, unless it lowers your maximum magic below your current magic. After all, if you've caught the disease then you are Infected even if you aren't transformed yet.
Of course, any spellcaster I make is still going to have the flamethrower spell for a good reason. |
|
|
|
Jul 23 2009, 07:32 AM
Post
#249
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Reading through the rules for the infected, I realized that, technically, essence loss from HMHVV III (or any other strain) does not cause magic loss, unless it lowers your maximum magic below your current magic. After all, if you've caught the disease then you are Infected even if you aren't transformed yet. Of course, any spellcaster I make is still going to have the flamethrower spell for a good reason. Stunbolt and/or stunball. If the corpse eating freaks just fall down then the chance of them bleeding or biting you are very much reduced. After you knock them out, just bolt/ball them again and go into physical overflow and kill them. Less drain than a physical spell. |
|
|
|
Jul 23 2009, 07:36 AM
Post
#250
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 169 Joined: 10-May 09 Member No.: 17,158 |
Stunbolt and/or stunball. If the corpse eating freaks just fall down then the chance of them bleeding or biting you are very much reduced. After you knock them out, just bolt/ball them again and go into physical overflow and kill them. Less drain than a physical spell. Of course I'll use stunbolt to knock them out. Flamethrower is for incineration of biological contaminants. Just because I know better than to touch the corpse doesn't mean anyone else does, and I'd rather not have anyone else exposed either. It's not that I'm humanitarian or anything, but every new ghoul is another ghoul that might infect me. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 26th November 2025 - 03:01 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.