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> Street Magic errata, Errata for the PDF version of the CGL printing
Larsine
post Jul 21 2009, 09:54 PM
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Missing bookmarks.

Wrong pagenumbers, Frontpage starts at A, backpage then starts a 1 (instead of B) and it continues from there. So when you jump to page 140, you actually end up on page 139.

Page 27, Geas, paragraph 4, sentence 2:

Replace:

see Acquiring Geasa in Play, p. 30

with:

see Acquiring Geasa During Play, p. 30

Page 51, Geas, paragrpah 1, sentence 2:

Replace:

available on p. 26

with:

available on p. 27

Page 55, Basic Metamagic Techniques sidebar:

57 needs to be bold in "Invoking p. 57"

Page 57, Invoking:

Add the following at the end of the text:

All results on the Invoking Test table (except 0-1 hits) are cumulative.

Page 57, Great Form sidebar, three places:

Replace:

Storm (see p. 103)

with:

Storm (see p. 102)

Page 58, Sympathetic Linking, paragraph 1, sentence 1:

Replace:

see Sympathetic Links, p. 28

with:

see Sympathetic Links, p. 29

Page 58, Sympathetic Linking, paragraph 1, sentence 2:

Replace:

see Symbolic Links, p. 28

with:

see Symbolic Links, p. 29

Page 60, Anchoring (cont'd), paragraph 3, sentence 3:

Replace:

sympathetic link (p. 28).

with:

sympathetic link (p. 29).

Page 65, The Group Bond, paragraph 3, sentence 1:

Replace:

sympathetic links (p. 28)

with:

sympathetic links (p. 29)

Page 85, Metamagic Enchantments (cont'd), paragraph 10, sentence 1:

Replace:

Symbolic Linking (p. 28)

with:

Symbolic Links (p. 29)

Page 87, Unique Enchantments, paragraph 3, sentence 1:

It starts:

"Described below is a small sample of possible unique enchantments"

But I can't find any samples below. Either you have missed the sample of possible unique enchantments, or you are refering to the magical compounds on the next page, in which case you should change the line to:

"Described on the next page is a small sample of possible unique enchantments"

Page 96, Guardian Spirits, Stats:

Replace:

Init (Fx2)+1

With:

Init (Fx2)+3

Page 97, Guidance Spirits, Stats:

Replace:

Init Fx2

With:

init (Fx2)+2

Page 98, Plant Spirits, Stats:

Replace:

Init Fx2

With:

Init (Fx2)+2

Page 98, Task Spirits, Stats:

Replace:

Init Fx2

With:

Init (Fx2)+2

Page 102, Possession and vesels sidebar, paragraph 1, sentence 1:

Replace:

results is dual-natured

With:

results is dual natured

Page 103, Ally Spirit Formula, paragraph 4, sentence 2:

Replace:

sympathetic link (p. 28)

with:

sympathetic link (p. 29)

Page 104, Creating an Ally Spirit (cont'd), paragraph 4, sentence 1:

Replace:

and Sense Link (p. 55) for free

with:

and Sense Link (p. 54) for free

Page 105, Sense Link, paragraph 1, sentence 1:

Replace:

Sense Link (see p. 55)

With:

Sense Link (see p. 54)

Page 108, Spirit Pacts, paragraph 1, sentence 4:

Replace:

sympathetic link (see p. 28)

With:

sympathetic link (see p. 29)

Page 114, Astral Visibility table:

Replace:

Background Count Inverse of Rating*

With:

Background Count Opposite of Rating*

[Inverse is the wrong term, the correct term should be opposite. The inverse of 7 is 1/7, the opposite of 7 is -7.]

Page 125, Alarm Ward, paragraph 3, sentence 1:

Replace:

(see Fooling Wards, p. 123).

With:

(see Fooling Wards, p. 124).

Page 125, Charged Ward, paragraph 1, sentence 2:

Replace:

must possess the Reflecting metamagic technique.

With:

must possess the Reflecting metamagic technique (p. 61).

Page 125, Charged Wards, paragraph 3, sentence 1:

Replace:

standard ward (see p. 186, SR4)

with:

standard ward (see p. 185, SR4)

Page 125, Charged Wards, paragraph 3, sentence 2:

Replace:

(see Fooling Wards, p. 123)

With:

(see Fooling Wards, p. 124)

Page 131, The Trials, paragraph 3, sentence 2:

Replace:

see Friends in High Places.

With:

see Friends in High Places (p. 132).

Page 136, Using Threats, paragraph 2, sentence 1:

Replace:

such as shedim (p. 155)

with:

such as shedim (p. 154)

Page 139, Path of the Dead, paragraph 1, sentence 4:

Replace:

with shedim (see p. 155).

with:

with shedim (see p. 154).

Page 147, Smog (Toxic Air Spirit) sidebar, paragraph 2, sentence 1:

Replace:

spirit of air as a template

With:

spirit of air as a template (p. 294, SR4)

Page 149, Evanescence (Weakness) (cont'd), paragraph 3, sentence 3:

Replace:

(see Passing Through Barriers, p. 185–186, SR4).

with:

(see Passing Through Barriers, p. 185, SR4).

[everywhere else you just refer to the startpage of a section]

Page 151, Cicada, paragraph 2 (special abilities), sentence 1:

Replace:

Special Abilities: All cicada spirits possess the skill of Flight and the power of Sonic Projection (p. 154), and the power of Sonic Projection (p. 154)

with:

Special Abilities: All cicada spirits possess the skill of Flight (p. 286, SR4) and the power of Sonic Projection (p. 154).

Page 154, Hive Mind, paragraph 1, sentence 3:

Replace:

the Sense Link power (p. 55)

with:

the Sense Link power (p. 54)

Page 164, Elemental Effects sidebar, paragraph 4 (Metal), sentence 2:

Replace:

suffers a +2 AP penalty

with:

suffers a +5 AP penalty

Page 168, [Sense] Cryptesthesia (Passive/Directional), headline:

Replace:

[Sense] Cryptesthesia (Passive/Directional)

with:

[Sense] Cryptesthesia (Passive, Directional)

Page 168, Thermographic Vision (Passive, Directional), paragraph 1, sentence 1:

Replace:

cybernetic enhancement (p. 324, SR4).

with:

vision enhancement (p. 324, SR4).

or:

cybernetic enhancement (p. 332, SR4).

Page 169, Fast, paragraph 1, sentence 5:

Replace:

Disorientation effect, p. 275, SR4

with:

Disorientation effect, p. 245, SR4

Page 171, [Sense] Removal (Realistic, Single-Sense), paragraph 1, sentence 2:

Replace:

Perception Tests involving hat sense

with:

Perception Tests involving that sense

Page 177, Gliding, headline:

Replace:

Gliding:

with:

Gliding

Page 177, Gliding, paragraph 1, sentence 4:

Replace:

uses the Traceless Walk power.

with:

uses the Traceless Walk power (p. 180).

Page 177, Linguistics, paragraph 1, sentence 2:

Replace:

noted on the Linguistics Table (p. 177).

with:
noted on the Linguistics Table.

[When the table is on the same page you don't have a page reference.]

Page 186, Adept Powers Table:

Replace:

Counterstrike .5 p. 176

with:

Counterstrike .5 per level p. 176

Page 187, Spell Table:

Replace:

Test is either O (Opposed Test, resisted with the noted attribute + Counterspelling), (Success Test).

with:

Test is either O (Opposed Test, resisted with the noted attribute + Counterspelling), or S (Success Test).

Page 188, Spell Table (Cont.):

Replace:

Physical Camouflage (Realistic, Single-Sense) M O (WIL) LOS S (F ÷ 2) – 1

with:

Physical Camouflage (Realistic, Single-Sense) P O (WIL) LOS S (F ÷ 2) – 1

Page 189, Spell Table (Cont.):

Replace:

Stench (Realistic, Single-Sense) M O (WIL) LOS S (F ÷ 2)

with:

Stench (Realistic, Single-Sense) M O (WIL) LOS (A) S (F ÷ 2)

Thats it for now...

Lars
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knasser
post Jul 21 2009, 10:01 PM
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I'm not one of the devs, but as a customer, I have to say I really appreciate people like you who bring things like this to their attention.

I say "like you", but to be accurate, I've never seen anyone with such a quick and thorough eye for detail before. If you're not a forger of Renaissance paintings or similar, I think you're probably wasting yourself. (IMG:style_emoticons/default/wink.gif)

K.
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Jhaiisiin
post Jul 21 2009, 10:12 PM
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What he is is a Technomancer with a set of high base analyze, browse and data search complex forms with serious threading on each that he can quickly match and analyze every single word and reference within the book.

Or he's just that good.
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Malachi
post Jul 21 2009, 10:45 PM
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He's also on the proofing team now. So errors in future products should decrease dramatically.
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BlueMax
post Jul 21 2009, 10:48 PM
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QUOTE (Malachi @ Jul 21 2009, 02:45 PM) *
He's also on the proofing team now. So errors in future products should decrease dramatically.

Miracle Max replies, "You are the Brute Squad!"

Make that BlueMax replies "He is the Proof Team!":P


BlueMax
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Malachi
post Jul 21 2009, 11:05 PM
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QUOTE (BlueMax @ Jul 21 2009, 04:48 PM) *
Make that BlueMax replies "He is the Proof Team!":P

Larsine does a good job. There are a bunch of other people doing good jobs too, you just don't see their giant list of corrections on the forum.
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BlueMax
post Jul 21 2009, 11:34 PM
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QUOTE (Malachi @ Jul 21 2009, 04:05 PM) *
Larsine does a good job. There are a bunch of other people doing good jobs too, you just don't see their giant list of corrections on the forum.

True. And the real problem there is that they don't allow me to make Princess Bride quotes.

BlueMax
/priorities.
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DuctShuiTengu
post Jul 22 2009, 06:46 AM
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"Proofing Team? I don't think they exist."
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Larsine
post Jul 22 2009, 07:07 AM
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The only reason I'm so quick, is that I already had all the errors marked in my old version of the PDF, so when I got the new version, it was simpley a matter of comparing the two. A lot of the errors was already reported in the old SM Errata threat, and many of them have been corrected.

While I am on the proofingteam now, I can confirm that many of the errors I find, have already been found by other proofers when I get to report them. As English is not my first language I tend to be slower at reading than most of the other proofers, and I seldom find the gramathical errors. In addition my English is British English, where as the books are all in American English (colour/color, travelling/traveling and many others), so I have basically given up on finding gramatical and language errors.

Unfortunately I had most of my vacation while Running Wild was beeing proofed, so I know that I have found errors that are still in the book, but I won't report these until I have the final book in my hands, which could take a few days.

Lars
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knasser
post Jul 22 2009, 07:07 AM
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QUOTE (DuctShuiTengu @ Jul 22 2009, 07:46 AM) *
"Proofing Team? I don't think they exist."


Now that's not fair. Yes - Dumpshock gets into a big tizzy over any unclear rules that exist, but the unclear parts are actually few and far between. SR4 has been good in this area so far.
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DuctShuiTengu
post Jul 22 2009, 07:36 AM
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QUOTE (knasser @ Jul 22 2009, 09:07 AM) *
Now that's not fair. Yes - Dumpshock gets into a big tizzy over any unclear rules that exist, but the unclear parts are actually few and far between. SR4 has been good in this area so far.


I knew I should have found an appropriate smiley to attach to that quote (sadly, I couldn't track down one with the DPR mask). And yes, aside from a few issues, I've been impressed with the over-all clarity of the rules for Shadowrun.
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Alexand
post Jul 22 2009, 12:38 PM
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Oh god yes. This to x1000 magnitude.

Anyone who thinks SR4 has unclear rules, or bad proof reading should go try playing one of White Wolf's games. Like ... ANY of them. Or worse, try Exalted and actually look at the rules. An Elder PC in that game can litterally crack the world in half and kill everyone in existence including him/herself with a single action, by RAW.

Also you can have 2 Elder PCs parry each other and cause reality to CEASE to EXIST, also entirely by RAW.

There is a reason I'm retiring my Exalted campaign. (IMG:style_emoticons/default/cyber.gif)

Frankly I think everyone on the Catalyst team is to commended. Compared to the rest of your industry, their products are both still cool AND the rules make sense more than 90% of the time.

If that sounds like a backhanded compliment to anyone, you need to play more game systems. I'm completly serious!
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Malachi
post Jul 22 2009, 02:59 PM
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Just to give you a hint of what happens behind the scenes:

The proofing notes for the next (forthcoming) Dawn of the Artifacts adventure exceeded the maximum size of a Google Doc. We needed to start a second one.
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Larsine
post Jul 22 2009, 03:03 PM
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QUOTE (Malachi @ Jul 22 2009, 04:59 PM) *
Just to give you a hint of what happens behind the scenes:

The proofing notes for the next (forthcoming) Dawn of the Artifacts adventure exceeded the maximum size of a Google Doc. We needed to start a second one.


And I did not do any proofing on that one, as it was done during my vacation.

Lars
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RedeemerofOgar
post Jul 22 2009, 05:24 PM
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QUOTE (Alexand @ Jul 22 2009, 07:38 AM) *
Oh god yes. This to x1000 magnitude.

Anyone who thinks SR4 has unclear rules, or bad proof reading should go try playing one of White Wolf's games. Like ... ANY of them.


While I fully agree on your WW assessment, I still get annoyed at the vast quantity of times SR has chosen to drop the phrase "The GM decides" into the book instead of 1) giving an actual rule or table, or 2) giving a new GM any hint of a clue as to what to base the decision on. I'm all for empowering effective GMs, but cut the new guys some slack and provide a fallback baseline.
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