time limited runs |
time limited runs |
Jul 25 2009, 11:47 PM
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#1
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Moving Target Group: Members Posts: 150 Joined: 4-November 08 Member No.: 16,567 |
planning on running a run tomorrow that has a time limit
the runners must access a computer at a certain time to activate a certain program, ala matrix 2 looking for any problems, suggestions, or advice that the experts of dumpshock may know thank you PS: if wondering, some of my players lurk around dumpshock like giant cybersharks, so I am being careful on what I post about the run |
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Jul 25 2009, 11:52 PM
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#2
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Shooting Target Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 |
planning on running a run tomorrow that has a time limit the runners must access a computer at a certain time to activate a certain program, ala matrix 2 looking for any problems, suggestions, or advice that the experts of dumpshock may know That's a pretty classic scenario in my experience, generally speaking. Exactly what sort of advice or suggestions were you looking for? |
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Jul 26 2009, 12:06 AM
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#3
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Moving Target Group: Members Posts: 150 Joined: 4-November 08 Member No.: 16,567 |
things to watch for:
railroading, player chaffing under the limit, party must be split into 2 or more groups, wrong PC going with the wrong group time limit too limiting? between 6 to 12 hours, game time maybe what i am looking for are examples of such type runs, whether they went good or bad & why they did got the items in question sorted foes stated out locations johnson's background did i miss anything? |
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Jul 26 2009, 01:31 AM
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#4
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
In a time limited run that the Johnson was aware of the circumstances if they know that data they should have a pretty good knowledge of the interworkings of the taget and the team should just get a data deluge from their J. Floor plans and that sort of thing if possible. Let the team be concerned with the actual insertion planing. Then if you want to really amp up the pressure at some point start a timer and use some kind of real time to game time correlation.
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