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> The Jenner Strain, An excellent run Idea
toturi
post Jan 24 2004, 05:51 AM
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QUOTE (Austere Emancipator)
QUOTE (toturi)
Well, according to the SRComp, wetwork is 5000 :nuyen: so... 20*5000 = 100000 :nuyen: .

I think using common sense is allowed. Unless there was an "invisible smiley" there... Killing some people is easier than killing others, and people are willing to pay more for killing some people than they are for killing others.

DK: That looks really good. I'm so tired I can't even think of anything to give feedback on.

Oh you mean the Josef Stalin brand of common sense? The one that says one death is a tragedy, one million a statistic?
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Crusher Bob
post Jan 24 2004, 05:57 AM
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Now we're cooking with gas or at least what could have been our paychecks :(

If the PCs come into town in a car, you may want to have the 'only road into town' be blocked by a landslide (with maybe a the bodies of a chewed up utility crew). This means that the PCs will have to hoof it into town (it also prevents them froms taking one look at the place and then driving away. Make the town around 30min to 1 hour walk past the land slide, so any running back to the car can be an extended chase scene.
If they are comming in in some else's chopper or LAV have then agree on the time that the chopper will come back (so they'll need to survive until then).

If the PCs have a drone rigger, they may try for a high recon or similar of the town (or an astral one). Be sure to think up what they will see.

Maybe make them deal with one or two crazies first (and see if you can get them to shoot at anything that moves, even if they had earlier made the 'moral' choice) :vegm: This way, when they meet the people who are still in control of themselves, the meeting will be that much more tense. Notice that any surviors might be pretty close to shooting anything that moves too.

Don't forget to add a level of background count or 2 (recent mass murder).

If you feel the characters are having too easy a time (or you are saving the people and the gun bunnies are unhappy), you can throw in some infected animal life (dogs, cats, mountain lions, bears).

If you PCs fly (via levitate, or drones) make sure you have some ideas to threaten them (otherwise, it will just be: hover over town, cut yourself a bit to draw out the crazies, then gun them down. All from safely 100 feet up). Maybe they get super-leaping too?

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Jason Farlander
post Jan 24 2004, 05:59 AM
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I... actually quite like this run idea. I think I will steal it in large part as well... with a few minor modifications. Good job. Give yourself a star.

As for getting the PC's to accept the run if they are in any way moralistic, you could simply have the person hiring them say that the village is the source of a new dangerous viral outbreak, and that they would like it quietly contained for X :nuyen: . That way even morally-minded characters might think theyre doing more or less the right thing by protecting others from infection.... and those morally minded characters would then be more inclined to listen to the owl spirit.

You could even have the scientists offer the runners a *vaccine* that *only works if administered 3 days before infection* This "vaccine" could be whatever they want, be it nothing at all (if youre a nice GM) to a dose of carcerands/Ebola Plus (if youre a particularly mean, evil GM).
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Austere Emancipa...
post Jan 24 2004, 06:11 AM
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With Bob's and Jason's addition, this run just seems to perfect to be true! (Or maybe I'm getting too damn tired to think...)

QUOTE (toturi)
Oh you mean the Josef Stalin brand of common sense? The one that says one death is a tragedy, one million a statistic?

I mean the kind of common sense where getting a bunch of gangers to off 2 dozen street-kids in modern Brazil wouldn't be worth $100,000. Killing 20-30 civvies is really fucking easy (the HMHVV makes it harder, but it's still a lot easier than beating 20-30 secguards), and the world is chock full of sociopaths who will gladly do it for less than 100,000. Still, 100,000 (or even quite a lot more, depending on how hard you make the village "encounter" for the team) for this particular run is certainly justified.
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DamienKnight
post Jan 24 2004, 06:13 AM
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QUOTE (Crusher Bob)
Don't forget to sell the bodies to a dog food company as 'raw materials'.

QUOTE (Crusher Bob)
you feel the characters are having too easy a time (or you are saving the people and the gun bunnies are unhappy), you can throw in some infected animal life (dogs, cats, mountain lions, bears).


I think Bob has an animal fetish ;)

Hmm...selling the chunks for dog food...I smell a Vampire Dog epidemic coming!

Enchanted wildlife is a neat Idea, a few points

As with vampirsm, they are attracted naturally to Metahumans, so they probably wont hunt down animals, but maybe a dead infected person could be fed on.

Infected animals raises a containment issue....how do you kill all the wildlife, short of Napalm?

On the other hand, most animals kill their prey, so they wont spread it too much.

As for How runners get to the town, I was thinking they would be dropped off by copter (although if they choose the moral option, the chopper may not want to pickup infected and bring them back for freezing. Runners may have to take the chopper hostage on the return trip...fun fun fun!)

Great feedback, keep dishin it you Shadow-dwelling action junkies!
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DamienKnight
post Jan 24 2004, 06:16 AM
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QUOTE (Austere Emancipator)
With Bob's and Jason's addition, this run just seems to perfect to be true! (Or maybe I'm getting too damn tired to think...)

QUOTE (toturi)
Oh you mean the Josef Stalin brand of common sense? The one that says one death is a tragedy, one million a statistic?

I mean the kind of common sense where getting a bunch of gangers to off 2 dozen street-kids in modern Brazil wouldn't be worth $100,000. Killing 20-30 civvies is really fucking easy (the HMHVV makes it harder, but it's still a lot easier than beating 20-30 secguards), and the world is chock full of sociopaths who will gladly do it for less than 100,000. Still, 100,000 (or even quite a lot more, depending on how hard you make the village "encounter" for the team) for this particular run is certainly justified.

100,000 AND access to Delta clinic...i dont think so. And the scientists arent going to trust their careers (maybe their lives) to a group of gangers. They want professionals who arent going to fail, or succeed but start rumors that could get Shiawase to start an internal investigation.

My thoughts on pay remain:

--For my group, the scientists will probably just offer like 25 thou total for the whole group (maybe 50 if they are l337 runners) and access to the delta grade clinic (which is worth a drekload more than 100k). Remember, the scientists are trying to cover up this incedent, not only so the media doesnt find out, but so that Shiawase doesnt find out, so they dont have financial backing from Shiawase. They also already had to pay for a detective, so the vacation and christmas money they scrapped together is probably not abundant.--
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Austere Emancipa...
post Jan 24 2004, 06:18 AM
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QUOTE (DamienKnight)
Infected animals raises a containment issue....how do you kill all the wildlife, short of Napalm?

Napalm sucks. I'd put my money on nerve gases (assuming those are effective against HMHVV infected life forms). The name HMHVV does imply that it's (meta)human specific, however, so I'm guessing that idea won't work too well. I'm not very knowledgeable about the virus though.

[Edit]Okay, perhaps I should have used a term like "arguable" instead of "justified"... I'll handle the pay differently in my game anyway, so I'll refrain from commenting on that further.[/Edit]

This post has been edited by Austere Emancipator: Jan 24 2004, 06:20 AM
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Crusher Bob
post Jan 24 2004, 06:25 AM
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Oops, what if our enterprising teams wants to 'roll in a couple canisters on CN-20 and nerve gas the whole nest?'. Thay wouldn't be too much of a run. Hmm.
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Austere Emancipa...
post Jan 24 2004, 06:30 AM
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If they managed to get their hands on enough of the stuff and a way to use it effectively, I wouldn't mind. Perhaps not a whole lot of karma though...
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Crusher Bob
post Jan 24 2004, 06:51 AM
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I'd imagine it would be:

summon great form sky spirit to control wind.

Deploy gas via smokescreen generating drone upwind of town.

Wait...

Roll in and clean up.
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Austere Emancipa...
post Jan 24 2004, 06:54 AM
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The government of whatever country this is done in would suddenly generate a lot of interest in the particular spot of real-estate... I can't think of any good reasons why that wouldn't work though. If the runner team really doesn't care about destroying just about all forms of life withing a few (dozen?) square miles, and the fact that it'll be really high profile. Even more high than just going in with guns blazing would've been.
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Crusher Bob
post Jan 24 2004, 06:56 AM
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Yep, I just seem to be bloody minded today and am itching to kill 20 or 30 people. :oops:
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DamienKnight
post Jan 24 2004, 08:13 AM
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QUOTE (Austere Emancipator)

Napalm sucks. I'd put my money on nerve gases (assuming those are effective against HMHVV infected life forms). The name HMHVV does imply that it's (meta)human specific, however, so I'm guessing that idea won't work too well.

Damn good point. Human-MetaHuman Vampiric Virus...probably wouldnt work on animals...but maybe have an effect on awakened creatures.

QUOTE (Austere Emancipator)
The government of whatever country this is done in would suddenly generate a lot of interest in the particular spot of real-estate


I think this rules out mass destruction. The scientists would probably restrict the runners to forms of death that wont attract much attention.
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Austere Emancipa...
post Jan 24 2004, 09:35 AM
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There aren't that many ways you can kill 20-30 people without attracting much attention. But that's OK, makes the team think more.

To attract minimum attention, would the best approach be to leave no clear evidence of the runner team having been there (which makes killing them pretty darn tricky), and then making the corpses disappear completely? A few barrels of some good corrosive substance and then dump the chemical/human mixture into a nearby lake or something. Make sure to clean up any clues that might lead people to suspect something HMHVV-related.

It'll still attract attention once everyone figures out that a small village has suddenly gone missing, but this might take a while, and they should optimally not have any clues about the involvement of the runner team or the lab/firm in question.

This post has been edited by Austere Emancipator: Jan 24 2004, 09:44 AM
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DamienKnight
post Jan 24 2004, 06:54 PM
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Making the slaughter not attract much attention should be a good challenge for the team. There are several ways they might want to play it, and giving them hints may be in order.

They are dealing with primitive native americans, maybe a good ghost story would serve them well. They could ditch the bodies and maybe carve in some Sioux symbols of some totem, and make people think that a spirit got angry at them.

Maybe they could just leave a few mauled bodies behind and let everyone assume it was awakened creatures that did it.

I think burning the whole place down or blowing it up would attract too much immediate attention from NAN forces, so have the scientists discourage this.

It shouldnt be too hard though, seeing as this is a remote location without any easy access except for choppers (which arent cheap to fly into the mountains, we arent talking taxi fare prices).

Maybe the need to dispose of bodies could be the trick a group that chooses the moral option needs. They tell the scientists they will need two choppers to pick them up when they are done so they can remove the bodies from the site, and when the choppers come, they could have the uninfected hide, and have the infected pretend to be dead so they can be transported back for cryogenic stasis.
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Velocity
post Jan 25 2004, 01:45 AM
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What's stopping the team's resident Awakened PC from assensing a few villagers and figuring everything out real quick? I mean, if there aren't any Awakened PCs, then you've got a nifty little pressure cooker of paranoia, mayhem and desperation cooked up, à la Resident Evil or The Thing. If there is someone with the team who's capable of scanning auras (and lets's face it, every good shadowrunning team has one), wouldn't that take away much of the mystery and terror?

QUOTE
DamienKnight wrote:
They are dealing with primitive native americans, maybe a good ghost story would serve them well.

Woah there, white boy. While I'm sure you didn't mean to imply or suggest any neo-colonial condescension there, your words sound awfully patronizing. Ignoring the vast problems with using a word like "primitive" to refer to a culture significantly older than your own, these are 21st-century Native Americans we're talking about. Even with the post-Great Ghost Dance "back to Gaia" movement, these are technologically savvy, intelligent people. Hell, the Amish have their own websites in the here and now--so check your assumptions, please. :)
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DamienKnight
post Jan 25 2004, 07:13 AM
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QUOTE (Velocity @ Jan 24 2004, 08:45 PM)
What's stopping the team's resident Awakened PC from assensing a few villagers and figuring everything out real quick?  I mean, if there aren't any Awakened PCs, then you've got a nifty little pressure cooker of paranoia, mayhem and desperation cooked up, à la Resident Evil or The Thing.  If there is someone with the team who's capable of scanning auras (and lets's face it, every good shadowrunning team has one), wouldn't that take away much of the mystery and terror?

QUOTE
DamienKnight wrote:
They are dealing with primitive native americans, maybe a good ghost story would serve them well.

Woah there, white boy. While I'm sure you didn't mean to imply or suggest any neo-colonial condescension there, your words sound awfully patronizing. Ignoring the vast problems with using a word like "primitive" to refer to a culture significantly older than your own, these are 21st-century Native Americans we're talking about. Even with the post-Great Ghost Dance "back to Gaia" movement, these are technologically savvy, intelligent people. Hell, the Amish have their own websites in the here and now--so check your assumptions, please. :)

Hey Velocity, I think you need to SLOW down buddy.

The main focus of this run is not mystery. If all goes well with the astral quest, they are going to know everything before they ever see a Jenner -strained Vampire.

Before saying anything else, I would like to say that Joker has visible Cherokee heritage, and my Grandfather was married to a full blooded Sioux.

Now, you paranoid RUDE unobservant self-righteous mother-fragger. Calling me a white boy (when you dont know drek about me) and taking my words out of context is very lame, and quite offensive.

To one of your first questions I answered:

QUOTE (DamienKnight)
First of all, the Village is very isolated. They are up in the mountains, no good roads lead there, and they should be a 'back to nature' type of village that shuns alot of modern tech (no phones, not alot of cars ect).


These native americans are not modern native americans. I think I stated that quite clearly. If you need me to reiterate, they 'shun alot of modern tech (no phones, not alot of cars ect)'. They are comparable to Amish people in America.

Now why would they shun tech unless they had some sort of religious reasons to do so. I know a bit more than just the Spaghetti Western view of Native Americans, and know that much of Native American beliefs revolve around spirits (of nature, of their acestors, ect).

Maybe you should think about what you type, before you try and get your self off by venting some obviously pent up racial agression.


The main focus of this run is the Moral decision, with a good plot to drive it. I appreciate the attempt to find flaws in my story, I DONT APPRECIATE being called a 'white boy' followed by lame accusations of a distorted perspective on Native American Culture.
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Digital Heroin
post Jan 25 2004, 07:41 AM
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Here's a question... what time of year's the run at?
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Phaeton
post Jan 25 2004, 08:10 AM
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QUOTE (k1tsune)
Actually, I used this name before I ever played that... Name of my first Shadowrun character, who I still play in Kagetenshi's online game (SOTSW).

Hey, k1t. Is there still room in that? And how is it, out of curiousity?

Sorry to deviate...After I have this question answered, you may return to your regularly scheduled topic.
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RedmondLarry
post Jan 25 2004, 08:55 AM
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Joker9125, I think the scientists have to inform the Shadowrunners that the target and his village are likely infected with something. If they don't inform the runners, they should know that one or more runners is likely to leave infected and spread it further. And that angry runners might come seeking them afterwards.

Most shadowrunner teams are likely to take a job of preventing the outbreak of a terrible infectious disease, without thinking of it as wetwork. The scientists should give advice on protective gear to wear, and not to stand down-wind during the burning of the infected bodies. The moral dilemma still exists, and it's a good run.
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Crusher Bob
post Jan 25 2004, 09:04 AM
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Hmm, some other commentary:

What if the PCs say no to the job (of the killin') I assume that the owl shaman will contact them afterward, but how does he know the right town to go to?

How are they going to keep from being chewed on during the chopper ride out? Maybe KO the people?

If the PCs provide 'their own' chopper (as opposed to one being supplied by the scientists) then they probably won't have too much trouble getting the chopper to carry some more people. However, the chopper might not be able to carry 10 people and the team all at once. (Sheep, wolf, lettuce, river :grinbig: )

Personally, I'd probably work on the choice a bit more, so that it's not the good and the evil choice. That tends to make choosing a bit too easy. The good choice with no reward and the not as good choice with a reward is the sort of thing that tends to make people pause.
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mfb
post Jan 25 2004, 02:25 PM
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bah. as The Terminus Experiment teaches us, even a strain of vampirism which has no negative side effects--no need for bloodsuckin', no allergy to sunlight, etcetera--turns its hosts into undead spawns of satan which must be murderized at all cost.

stupid-ass book.
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Joker9125
post Jan 25 2004, 08:32 PM
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QUOTE (OurTeam)
Joker9125, I think the scientists have to inform the Shadowrunners that the target and his village are likely infected with something. If they don't inform the runners, they should know that one or more runners is likely to leave infected and spread it further. And that angry runners might come seeking them afterwards.

Most shadowrunner teams are likely to take a job of preventing the outbreak of a terrible infectious disease, without thinking of it as wetwork. The scientists should give advice on protective gear to wear, and not to stand down-wind during the burning of the infected bodies. The moral dilemma still exists, and it's a good run.

Of course the scientist will tell the team that they are going to be facing contagious victims. but they will also tell them that it is a blood borne pathogen and breathing the same air as them or burning the bodies will not infect them. As far as infection during combat goes they will just simply have to smart enough not to get bitten.
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DamienKnight
post Jan 25 2004, 08:40 PM
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QUOTE (Crusher Bob)
What if the PCs say no to the job (of the killin') I assume that the owl shaman will contact them afterward, but how does he know the right town to go to?

If the PCs turn down the job, the spirit will still contact them. How does it know where they are? As stated in the first post, the free spirit was sent to spy on the scientists, then to plead with them, then finally to get the players to go on an astral quest. The spirit watched the scientists and got the info.

QUOTE (Crusher Bob)
How are they going to keep from being chewed on during the chopper ride out? Maybe KO the people?


Well, the newly infected are not brain dead zombies yet. The original runner who contracted it was mentally still 'normal' until about 2 days after he was infected (long enough for him to realize something was wrong with him, and arrange to go home for a short visit). Although the original infected runner is now too far along, the villagers are still in the early stages, so they are at their strongest, both essence (therefore strength and immunity wise) and mentally. They can be reasoned with.

If the negotiations fail, yeah, a good stun spell would do nicely.

QUOTE (Crusher Bob)
If the PCs provide 'their own' chopper (as opposed to one being supplied by the scientists) then they probably won't have too much trouble getting the chopper to carry some more people. However, the chopper might not be able to carry 10 people and the team all at once. (Sheep, wolf, lettuce, river  )


I think I have already addressed this:

QUOTE (DamienKnight)
Maybe the need to dispose of bodies could be the trick a group that chooses the moral option needs. They tell the scientists they will need two choppers to pick them up when they are done so they can remove the bodies from the site, and when the choppers come, they could have the uninfected hide, and have the infected pretend to be dead so they can be transported back for cryogenic stasis.


2 choppers if they plan well

QUOTE (Crusher Bob)
Personally, I'd probably work on the choice a bit more, so that it's not the good and the evil choice. That tends to make choosing a bit too easy. The good choice with no reward and the not as good choice with a reward is the sort of thing that tends to make people pause.


I am a bit confused about this statement. You say we need to work on the choice more by making the evil choice have a reward and the good one have no reward? I think we have already done this:

Kill them all, get 50,000 nuyen and access to clinic

Save them all and get a warm fuzzy feeling.

Maybe I misunderstood your statement. If your saying that is too obvious, we could provide a reward for choosing good, but I think that makes it too easy to choose.

I hope im not coming off as defensive. I want everyone to point out any holes in the story, it just seems like these problems have already been addressed. I still appreciate the feedback, and the more I have to think about this plot, the more complex it grows in my mind. Thanks for all the help.
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k1tsune
post Jan 25 2004, 09:38 PM
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QUOTE (Phaeton)
Hey, k1t. Is there still room in that? And how is it, out of curiousity?

It's great... when we play. I think we're always looking for new players... But we haven't been active lately due to Jon (Kagetenshi) secluding himself away from his blessed Internet.
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