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> The Jenner Strain, An excellent run Idea
Phaeton
post Jan 25 2004, 10:17 PM
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Hmm...Does it have a website?
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Austere Emancipa...
post Jan 25 2004, 10:44 PM
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QUOTE (DamienKnight)
You say we need to work on the choice more by making the evil choice have a reward and the good one have no reward?

I think what Bob's saying is that the "evil" choice should be made to be/appear less "evil" and more "not so good".
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Crusher Bob
post Jan 26 2004, 03:04 AM
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Yep, the evil choice is still 'Now eat these kittens!'. Something that 'not-so good' with a reward is usually the harder choice to make.

hehehe, wonderful flavor text to throw in, squatters in barrens playing poker for kittens. (hey, a man's gottan eat). Will the characters rush to the rescue?
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k1tsune
post Jan 26 2004, 03:32 AM
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QUOTE (Crusher Bob)
Yep, the evil choice is still 'Now eat these kittens!'. Something that 'not-so good' with a reward is usually the harder choice to make.

hehehe, wonderful flavor text to throw in, squatters in barrens playing poker for kittens. (hey, a man's gottan eat). Will the characters rush to the rescue?

I'd do that, if I didn't have an Awakened Cat adept on the team. Hm. Hell, maybe I still will. Make him recognize the kittens? That would be entirely too sadistic. I'm not that sadistic, am I?
*Ponders*
Oh wait. I am. :vegm:
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Joker9125
post Jan 26 2004, 03:41 AM
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QUOTE (Austere Emancipator)
QUOTE (DamienKnight)
You say we need to work on the choice more by making the evil choice have a reward and the good one have no reward?

I think what Bob's saying is that the "evil" choice should be made to be/appear less "evil" and more "not so good".

The whole point of this run is about a moral choice between an evil choice with a big reward(namely the delta clinic access) and a good choice with no reward (except for a warm fuzzy feeling). now if you make the evil choice only moderately bad then what would be their excuse for passing up the delta grade clinic and the :nuyen:?
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DamienKnight
post Jan 26 2004, 03:41 AM
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Joker hit the nail on the head. It has to be good vs evil, not good vs not so good.

Also, I think killing all of the villagers is pretty easy to justify--they are mostly infected and could possibly cause a plague that could cost thousands of lives.
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Crusher Bob
post Jan 26 2004, 04:27 AM
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Bacuase it's much more fun to have:

not-so good, not-so good, .... , 'It's only a little worse than I've done before' followed by a "my god, what have I become?'

compared to:

really bad, really bad, really bad ('Muhahha, I'm so evil')

----

If all moral choices were easy, then so much time wouldn't have been spent thinking about it.

Here's one of the classic experiments : Obedience to Authority. You can also try Eichmann in Jerusalem
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DamienKnight
post Jan 26 2004, 04:47 AM
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Could you elaborate bob, Im not quite getting what your saying.
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Fix-it
post Jan 26 2004, 04:53 AM
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His point is, that if you make one choice really evil, then the players will almost always choose it, because "hehehe... we're so evil. and EVIL IS KOOL!!!"


instead of actually playing in-character, and choosing the path thier characters would choose
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Jason Farlander
post Jan 26 2004, 05:06 AM
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I *think* I am agreeing with Crusher Bob when I say that its more interesting to engineer a gradual descent into player corruption than to always provide them with obvious, black and white choices about good and evil. I, for one, would much rather portray the initial offer in a significantly less obviously evil light. Yes, I understand that it makes the spirit's offer much less appealing... but thats kinda the point. It's up to the players to decide that it is worthwhile to their characters to know that theyre doing the right thing... not the GM.
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Solidcobra
post Jan 26 2004, 02:37 PM
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1: This run sounds sweet!
i'm gonna use it myself!
2: K1tsune, your sig only applies to females with cat shaman lovers, right?
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Joker9125
post Jan 26 2004, 05:46 PM
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QUOTE (Fix-it)
His point is, that if you make one choice really evil, then the players will almost always choose it, because "hehehe... we're so evil. and EVIL IS KOOL!!!"


instead of actually playing in-character, and choosing the path thier characters would choose

I think Fix It has a good point but leaves out one very important factor. That all depends on the groupeyour running. The group Damienknight and I are running (well he is the head GM i just like to from time to time) are very moral people, but many of them are playing immoral characters. They have killed each other, and even unneccessarily slaughtered helpless gangers, and we are anxious to see how far they will take it. Our group has already had a gradual slide towards evil, and this is basically the breaking point. If the players stay in Character, this will be a hard decision for them. I would probably even reward evil characters for choosing poorly with roleplaying karma (altho they lose karma for doing horrific things). If you want to taylor this choice between good and evil to fit your group then by all mean go ahead I encourage it, but the run we have laid out fits our group perfectly.
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Joker9125
post Jan 26 2004, 05:46 PM
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8)
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Kagetenshi
post Jan 26 2004, 06:53 PM
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QUOTE (Phaeton @ Jan 25 2004, 03:10 AM)
QUOTE (k1tsune @ Jan 23 2004, 11:07 PM)
Actually, I used this name before I ever played that... Name of my first Shadowrun character, who I still play in Kagetenshi's online game (SOTSW).

Hey, k1t. Is there still room in that? And how is it, out of curiousity?

Sorry to deviate...After I have this question answered, you may return to your regularly scheduled topic.

There's still room, the website is www.sotsw.net, and I'll be bringing it back up to speed as soon as I can work out enough of the crud in my personal life right now to be productive. Many apologies to everyone already in the game waiting on me.

As for the topic of the thread, I had an idea like this a while back... only instead of a strain of HMHVV, the place was infected with Dread Iotas. The mission was to kill everyone in the village and torch the entire place, burning EVERYTHING within about fifty meters, maybe more. Woe betide the runners if they so much as stop in the village for a drink before burning the place down :vegm:

~J
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k1tsune
post Jan 26 2004, 10:03 PM
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QUOTE (Kagetenshi)
As for the topic of the thread, I had an idea like this a while back... only instead of a strain of HMHVV, the place was infected with Dread Iotas. The mission was to kill everyone in the village and torch the entire place, burning EVERYTHING within about fifty meters, maybe more. Woe betide the runners if they so much as stop in the village for a drink before burning the place down :vegm:

You're a bastard.

You people see why I fear playing with him as the GM?!
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Kagetenshi
post Jan 27 2004, 12:27 AM
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Now I just wait a few years until you've forgotten this thread...

~J
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