Rigging (and Hacking) from home |
Rigging (and Hacking) from home |
Jul 31 2009, 01:52 PM
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#1
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Moving Target Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
I was talking with a new player today and he was asking if it were possible to sit at home and remotely control drones / vehicles. Now I was sure that there was a reason that you can't (or at least not as effectively as on site), but looking through the rules again, I can't seem to find why. The only real issue I see is if you are in a deadzone. But couldn't you just equip a vehicle with a satellite link and then use it's signal to broadcast out to all of your drones? I thought there was a penalty involved with using a satellite link, but I can't seem to find it. Am I just looking in the wrong places?
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Jul 31 2009, 02:12 PM
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#2
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
It is viable. The remote player could have communications with his team and communications with his drones/vehicles.
There are sat link rules, some sort of delay, I think. They are either in core, arsenal or unwired...I'm sure someone will post some page references soon. The downsides that I can see are: 1) Other players may be resentful that you are not risking being on site for the run. 2) A successful trace would result in your home being located...and many bad things can happen after that. 3) Connectivity...dead zones, jammers, wi-fi inhibitors at secure locations...any of those could be used to block your connection. If the players are cool with it and the GM isn't going to focus on screwing your over all the time, then I think you are fine creating a remote character. I could see a GM occaisionally mess with your connectivity or throw you a run to a secure facility that you'd have to leave your house from time to time, but as long as you are cool with that, then I don't see any major problems. |
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Jul 31 2009, 02:17 PM
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#3
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Moving Target Group: Members Posts: 695 Joined: 2-January 07 From: He has here a minute ago... Member No.: 10,514 |
The problem with this is simple. You CAN completely phone in a hack by staying home and letting your friends go in and do the dirty work backed up by your drones and you in VR hopping system to system. The problem is that you are completely dependent on maintaining a clean wireless link and there are a ton of ways that opposition can and will interfere with that. This becomes a serious issue when you are caught at home when you loose connection and are unable to bring your skills to bear on the situation.
As a rule of thumb I consider the overwatch cut of a run to be much less than that of someone who risked their lives to be on site. Works well for games where no one wants to play a hacker so they hire an NPC. Not so great for players, but they usually come around when the rest of the party starts badgering them for being a coward. I'm playing a technomancer right now who has no business being in a firefight. However I follow the team on site and back them up with a drone or two and a hack here and there. If a situation arises I am there to handle it. Even if the party is completely confined in a wifi inhibiting area, they still have a hacker. Just don't ask me to return fire without my drones. If I have to draw my pistol, something went seriously wrong. Again. |
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Jul 31 2009, 02:34 PM
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#4
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Moving Target Group: Members Posts: 332 Joined: 19-September 05 From: Nashville, Tn Member No.: 7,761 |
one of the hand full of things i like about 4th ed is it gets the rigger/decker out in the streets. in 3rd the; hospital confined, quadriplegic, def, mute worked great. It's not like you wanted them actually present in the run anyway. they were always complaining about not being able to find a jack point, and getting shot at.
4th gets the matrix users in the runs. The wireless nature of everything also means there will be times you need to get close to something to affect it, or rather make sure someone else doesn't have a better signal strength. Most riggers will get nervous with there precious (VERY EXPENSIVE) drones too far away from them. just too easy to take over someone's drone if there operating it somewhere where it signal is only 2 or 3. you need you own broadcasting equepment, it's just too scary to rely on other peoples bandwidth when the pressure's on. Half the fun of the new decker/hacker/technomancer is walking down the street and having the traffic stop for as you walk across the street. the new flexibility of the decker also means the he really needs to be on the ground with the rest of the team, most of the time. Other wist it turns into a bad tech-support role. runners-"ring that guards comlink and talk to him for a distraction, so we can sneak by" tech support-"who? what's his com number?" runners-"it's not listed, search his network or something" tech support-"ok, i need you to open you DIN log and edit the file listed under the....." runners-"never mind we'll just shoot him" |
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Jul 31 2009, 02:40 PM
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#5
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Moving Target Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
It is viable. The remote player could have communications with his team and communications with his drones/vehicles. There are sat link rules, some sort of delay, I think. They are either in core, arsenal or unwired...I'm sure someone will post some page references soon. The downsides that I can see are: 1) Other players may be resentful that you are not risking being on site for the run. 2) A successful trace would result in your home being located...and many bad things can happen after that. 3) Connectivity...dead zones, jammers, wi-fi inhibitors at secure locations...any of those could be used to block your connection. If the players are cool with it and the GM isn't going to focus on screwing your over all the time, then I think you are fine creating a remote character. I could see a GM occaisionally mess with your connectivity or throw you a run to a secure facility that you'd have to leave your house from time to time, but as long as you are cool with that, then I don't see any major problems. # 1 aside, the other two aren't issues when using Sat links. You only get a response speed decrease for using geosynchronous sats, but you can use low orbit ones with no drawback. It's much harder to trace you while using a sat uplink than it is using any other means of connectivity, and as far as wi-fi inhibitors and such, they affect you just as much if you are sitting in your vehicle as they do if you are sitting at home, ie you lose connection to your drones. The character is question is not going to be a hacker, just a rigger, so no need to go along and hack the doors and such on the fly. I'm thinking a van with a sat uplink, max signal upgrade so you basically have a roaming wireless access point, and thus aren't dependent on piggybacking at all, as long as you upgrade the sensors on your drones. As far as affecting other things, fly a drone up next to it and suddenly you can access it from any distance. I agree that 4th edition made it more required for riggers / hackers to tag along, but I don't know if it actually did or not. |
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Jul 31 2009, 02:43 PM
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#6
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Moving Target Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
Half the fun of the new decker/hacker/technomancer is walking down the street and having the traffic stop for as you walk across the street. the new flexibility of the decker also means the he really needs to be on the ground with the rest of the team, most of the time. Other wist it turns into a bad tech-support role. runners-"ring that guards comlink and talk to him for a distraction, so we can sneak by" tech support-"who? what's his com number?" runners-"it's not listed, search his network or something" tech support-"ok, i need you to open you DIN log and edit the file listed under the....." runners-"never mind we'll just shoot him" The problem with this scenario is that apparently the tech support guy is an idiot. It should be more like this: runners-"ring that guards comlink and talk to him for a distraction, so we can sneak by" tech support uses his microdrone that is clipped onto the runners necktie to scan for the guards wireless signal, calls him, distracts tech support - "Done" |
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Jul 31 2009, 03:17 PM
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#7
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
And personally I'd say that the various wireless blocking technologies are so common that Bunker Deckers really aren't viable anymore, not to mention, do you really want to be bleeding boosted wireless signals all over the place while on a run?
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Jul 31 2009, 03:19 PM
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#8
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Shooting Target Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
I was talking with a new player today and he was asking if it were possible to sit at home and remotely control drones / vehicles. Now I was sure that there was a reason that you can't (or at least not as effectively as on site), but looking through the rules again, I can't seem to find why. The only real issue I see is if you are in a deadzone. But couldn't you just equip a vehicle with a satellite link and then use it's signal to broadcast out to all of your drones? I thought there was a penalty involved with using a satellite link, but I can't seem to find it. Am I just looking in the wrong places? I'm AFB right now, but I'm almost sure that using stellite links, proxies, whatever to increase your range of control reduces your Response. I could be wrong though... |
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Jul 31 2009, 03:23 PM
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#9
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Moving Target Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
The problem with this scenario is that apparently the tech support guy is an idiot. It should be more like this: runners-"ring that guards comlink and talk to him for a distraction, so we can sneak by" tech support uses his microdrone that is clipped onto the runners necktie to scan for the guards wireless signal, calls him, distracts tech support - "Done" When the hacker in my game walked into the first meet, he immediately hacked all of the other runners phones and created backdoors for himself. Over the week IRL after the run, people emailed me stuff they were doing in their downtime. I immediatly forwarded emails to the hacker whenever they were something he couldve heard from their phones. If a runner has a phone with decent programs and response, the hacker could use their comlink as an access point to hack anything in their vicinity. Hacking potential without even risking a drone. Of course, the next time one of the players contacted one of their capable hacker contacts, they were immediately told, 'Your line isnt clean. I can trace the tap for a small price...'. |
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Jul 31 2009, 03:26 PM
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#10
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Shooting Target Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
When the hacker in my game walked into the first meet, he immediately hacked all of the other runners phones and created backdoors for himself. Over the week IRL after the run, people emailed me stuff they were doing in their downtime. I immediatly forwarded emails to the hacker whenever they were something he couldve heard from their phones. If a runner has a phone with decent programs and response, the hacker could use their comlink as an access point to hack anything in their vicinity. Hacking potential without even risking a drone. Of course, the next time one of the players contacted one of their capable hacker contacts, they were immediately told, 'Your line isnt clean. I can trace the tap for a small price...'. Because the best way to make friends (or at least, job partners) is to bug their phones... (IMG:style_emoticons/default/grinbig.gif) |
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Jul 31 2009, 04:27 PM
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#11
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Moving Target Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
I'm AFB right now, but I'm almost sure that using stellite links, proxies, whatever to increase your range of control reduces your Response. I could be wrong though... Sat lnks half your response, but only if you use Geo synchronous ones. Low orbit ones don't have any negative effect. |
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Jul 31 2009, 05:20 PM
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#12
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
One of the many reasons why people need to spend BP in order to have the skills and programs needed to protect themselves from Deckers as opposed to mooching off the Decker.
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Jul 31 2009, 05:29 PM
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#13
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Low orbit satellites are just as traceable as anything else, which is the price you pay for getting reliable matrix access anywhere in the world. The geosynchronous satellites, which fly a lot higher, mean you can only be pinpointed to within a few hundred kilometers as the benefit you gain from putting up with the communications lag.
Edit: So it occurs to me that since Nexuses can run a System rating higher than their Response rating, if you're reasonably confident that you won't be getting into cybercombat, running your persona on a nexus through a geosynchronous satellite is the way to go if you want to get some work done without any risk of being located. |
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Jul 31 2009, 05:37 PM
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#14
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Moving Target Group: Members Posts: 209 Joined: 7-June 09 Member No.: 17,251 |
Sat lnks half your response, but only if you use Geo synchronous ones. Low orbit ones don't have any negative effect. Sure they do - they make you way easier to track. The advantage of a geosynchronous setup is that they can't pinpoint the location of the satlink any more precisely than roughly one half the globe or the other (i.e., LOS to the high-orbiting satellite is the only restriction). Low orbit sats have much smaller individual coverage areas, so using them for access means you're easier to find. EDIT: Scooped by DWC. |
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Jul 31 2009, 06:51 PM
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#15
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Moving Target Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
Sure they do - they make you way easier to track. The advantage of a geosynchronous setup is that they can't pinpoint the location of the satlink any more precisely than roughly one half the globe or the other (i.e., LOS to the high-orbiting satellite is the only restriction). Low orbit sats have much smaller individual coverage areas, so using them for access means you're easier to find. EDIT: Scooped by DWC. Finding you through a Low Orbit satellite is the same as finding you through the normal matrix providers is all I meant. There is no drawback to using it compared to the normal means of connection. Geosynchronous orbit satellites have a benefit and a drawback. Low orbits have a benefit (I take my connection with me no matter where I go, even into deadzones), and no drawback compared to normal connection methods |
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Jul 31 2009, 07:00 PM
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#16
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
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Jul 31 2009, 07:39 PM
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#17
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Moving Target Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
Too bad the RAW doesn't actually support this. Damn hard encryption/slaving... I dunno, Botnet / Mr. Smith setup and tell it five minutes ahead of time that you want to cross the street and you might be able to. You would throw up huge flags, and probably get gunned down by LS on the next block, but you would look pretty cool for a few minutes... |
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Jul 31 2009, 07:42 PM
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#18
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Depending on where you are, if you've got the right access to GridGuide, you just might be able to stop traffic with a thought when you want to cross the street.
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Jul 31 2009, 08:09 PM
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#19
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Step 1: Break the encryption. Might take a few seconds.
Step 2: Peek at the controlling node and get its access ID. Step 3: Spoof the traffic signals and cross the street at your leisure. |
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Jul 31 2009, 08:15 PM
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#20
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Finding you through a Low Orbit satellite is the same as finding you through the normal matrix providers is all I meant. There is no drawback to using it compared to the normal means of connection. Geosynchronous orbit satellites have a benefit and a drawback. Low orbits have a benefit (I take my connection with me no matter where I go, even into deadzones), and no drawback compared to normal connection methods But that's the thing, the drawback is hacking from home or your vehicle once you are traced. While its no different to trace you from your commlink with the team or your remote location, there is a pretty big drawback with the results. You have now screwed your home and potentially lost the vehicle you purchased, due to physical security being sent...that is what I was trying to get at with my initial list of three issues. Now, if you remotely hack from a different location each time, but just not with the team, or you feel comfortable moving that vehicle every so often during a hack, then its not as big a drawback. |
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Jul 31 2009, 09:10 PM
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#21
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Physical security, heck. If you're in a sufficiently secure system, they might forgo the physical security and send a cruise missile instead.
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Jul 31 2009, 09:26 PM
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#22
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
not to mention it doesn't negate stuff like wifi-inhibiting material, jammers, or faraday cages in your target's security setup. with relatively cheap gear, it's not that hard to knock out pretty much all wireless communications. if you're physically present, at least you can use voice commands (if you set up your drones for that of course). sure, it's not as good as VR, but at least it's something. not to mention if you have to boost a vehicle that isn't rigger adapted or even wireless adapted... you would need to be there to help out.
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Jul 31 2009, 10:33 PM
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#23
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Step 1: Break the encryption. Might take a few seconds. Think you missed the part about Hard Encryption. Pretty easy to justify GridGuide being able to keep their encryption at rating 3/1 day. Even 3/1 hour. Of course if you routinely hack GridGuide every morning and just hang out in there all day while doing this then that works too. Can't remember the rules for a BotNet attack but seems like it would raise some flags on the GridGuide host if you get in that way. |
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Jul 31 2009, 10:39 PM
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#24
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I was talking about decrypting the signals going to the traffic lights. I don't think you can use strong encryption for signals.
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Jul 31 2009, 11:04 PM
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#25
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Moving Target Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 |
I was talking about decrypting the signals going to the traffic lights. I don't think you can use strong encryption for signals. "Strong encryption may not be used for signals encryption." (PG. 66 Unwired.) Routinely breaking into a system like GridLink is probably still not a good idea. I imagine it has the same kind of defenses as the Power Grid, after all someone who gains access to it can cause massive loss of life. Not something you do for something as trivial as stopping some traffic. Even if you only do it every so often and leave lots of Backdoors sooner or later someone will perform a security audit and fix them, maybe leave a little trap for you when you next try it. But if you are sneaky enough (And you get an accepted Access Code, say through Social Engineering) you could spoof individual traffic lights with some ease. |
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