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> attributeconversion to real life, without flaming, plz
DamienKnight
post Jan 26 2004, 07:24 PM
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I disagree about quickness. I think the rules are meant to reflect reality. A person with 3 quickness who is bad at running will run 3 meters/sec. But a high school track runner would probably have a 4 quickness and 4 athletics - an effect 6 quickness (assuming 4 athletics successes, which is likely because i think running unhindered on a track would lower your TN for athletics test by 1, and wearing good running shoes might lower it again down to 2).

I think all of the measurable tests (weight lifting, running, swimming, ect) have a skill variable thrown into the equation that makes it harder to evaluate.

Maybe it would be more accurate to use tests that dont have an affecting skill. i.e. get a .38 and practice loading it, then see how many rounds you can load in there in 3 seconds (becaues most people only have 1 action in RL).

Also, I think you have to make a guessy estimate of your general aptitude to all quickness related skills. Do you pick up on dexterity based games quickly? When you first shot a gun, how long did it take you to get good at it?

Too bad I dont know sorcery and conjuring, else I would be able to better measure my willpower ;)
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Austere Emancipa...
post Jan 26 2004, 07:45 PM
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QUOTE (DamienKnight)
When you first shot a gun, how long did it take you to get good at it?

Unfortunately this has next to nothing to do with anything else associated with the Quickness attribute.

QUOTE
I disagree about quickness. I think the rules are meant to reflect reality. A person with 3 quickness who is bad at running will run 3 meters/sec.

I take it you disagree with what I said about Quickness, and the whole Unburdened Leisure vs Burdened Combat thing? Try it out, gather a bunch of Joe Averages from the street, make them run 100 meters and take their times. Assume an average Quickness of 3 and an average Athletics skill of, say, 2. Then do the math. You'll notice one hell of a difference between the RL scores and what SR would give you.

By canon, assuming Joe Average has done some sports in his life and has Athletics 2, he should make 100 meters in ~30.8 seconds (every fourth CT he'll get 2 successes on Athletics, so his running speed averages at 9.75 meters per CT). I think you'll agree that that's WAY off. Assuming the -2 TN for good shoes and good track that you mentioned, he'd still average ~27 seconds on 100 meters (he'd get 2 successes on Athletics a bit over 2 out of 3 CTs, for a running speed of ~11.1 meters per CT). That's still really crappy, because Joe Average is very likely to do 100 meters in something like 15-18 seconds.
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DamienKnight
post Sep 2 2008, 04:11 PM
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QUOTE (Austere Emancipator @ Jan 26 2004, 02:45 PM) *
Unfortunately this has next to nothing to do with anything else associated with the Quickness attribute.


Saying that how long it takes you to learn to shoot has nothing to do with quickness is ignoring the 3rd edition rules. In 3rd edition, your quickness determines the karma required to raise your pistols. So a person with a quickness of 1 will take a lot longer to get an average shooting skill of three, while a person with average quickness will learn the average skill at a quicker rate. So relatively, more quickness allows quicker adaptation to quickness related skills.

QUOTE (Austere Emancipator @ Jan 26 2004, 02:45 PM) *
I take it you disagree with what I said about Quickness, and the whole Unburdened Leisure vs Burdened Combat thing? Try it out, gather a bunch of Joe Averages from the street, make them run 100 meters and take their times. Assume an average Quickness of 3 and an average Athletics skill of, say, 2. Then do the math. You'll notice one hell of a difference between the RL scores and what SR would give you.

By canon, assuming Joe Average has done some sports in his life and has Athletics 2, he should make 100 meters in ~30.8 seconds (every fourth CT he'll get 2 successes on Athletics, so his running speed averages at 9.75 meters per CT). I think you'll agree that that's WAY off. Assuming the -2 TN for good shoes and good track that you mentioned, he'd still average ~27 seconds on 100 meters (he'd get 2 successes on Athletics a bit over 2 out of 3 CTs, for a running speed of ~11.1 meters per CT). That's still really crappy, because Joe Average is very likely to do 100 meters in something like 15-18 seconds.



The average man runs 10 mph, according to Wiki Anwers, which translates to 4.47 meters per second. With a quickness of 3 thats a minimum of 3 meters per second, when you add athletics of 2 its 4 meters per second, then assuming good conditions its closer to 4.5 meters per second. With the mandatory gym classes and frequency of sports participation, I would suggest many Americans probably have an athletics of 2 and a running of 3, which gives a great chance of getting the average of 4.47 meters per second. I think the rules are spot on.
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Adarael
post Sep 2 2008, 04:19 PM
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QUOTE
Int: SAT score /200.


Good shorthand, but as others have said, not very accurate. Proof positive? I'd have an Int score of 7.35.

Don't get me wrong, I know I'm smart, but I'm not under any illusions I have Int 7.
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DamienKnight
post Sep 3 2008, 01:55 PM
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QUOTE
QUOTE

Int: SAT score /200.

Good shorthand, but as others have said, not very accurate. Proof positive? I'd have an Int score of 7.35.

Don't get me wrong, I know I'm smart, but I'm not under any illusions I have Int 7.


Yeah, same problem with most tests discussed here. There are skills that affect your outcome, so it does not represent just your intelligence.

For you, its probably more likely that you have a 4 Mathmatics and 4 English and 5 Int.
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Halabis
post Sep 3 2008, 02:00 PM
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For all the attributes you just have to figure out what the mean human score is, and its standard deviation. Attribute 3 would be equal to the mean score, and each point up of down would be one standard deviation away. Are there any studies that have measured human strength, quickness, reaction time, willpower, or durability on a bell curve?
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DamienKnight
post Sep 5 2008, 05:31 PM
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Even when measuring using a standard deviation, varibles such as skills affect your result.
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