Custom Gear, How to build |
Custom Gear, How to build |
Aug 13 2009, 05:05 PM
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#1
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Moving Target Group: Members Posts: 116 Joined: 16-February 09 From: Seattle Metroplex, Tacoma District, UCAS Member No.: 16,883 |
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Aug 13 2009, 05:10 PM
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#2
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Sure. Put a monofilament chainsaw on an M23 in the underbarrel weapon mount.
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Aug 13 2009, 05:23 PM
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#3
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i swear, real life is imitating computer games a bit to much these days...
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Aug 13 2009, 05:26 PM
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#4
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Armorer + Logic (6, 10 Minutes) Extended Test, requires an Armorer Kit, assault weapon of choice, and Monosaw.
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Aug 13 2009, 05:59 PM
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#5
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Moving Target Group: Members Posts: 695 Joined: 2-January 07 From: He has here a minute ago... Member No.: 10,514 |
Arsenal FTW
Love this game. |
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Aug 13 2009, 06:01 PM
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#6
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Moving Target Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 |
Custom weapon creation rules are fun. But I never thought of THAT!
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Aug 13 2009, 06:22 PM
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#7
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Armorer Contact. Done. If your GM is okay with it, you can get it through him. If the GM isn't okay with it, you can't. No sense wasting personal stats simply to create custom gear unless it specifically fits your concept.
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Aug 13 2009, 06:28 PM
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#8
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I posted a AA-12 with 2 40 round drums with a chainsaw underbarrle mount and I got lynched XD. Sure its a bit insane but it was meant to be. I had a made for my troll street sam. Ripping down doors and such was much fun.
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Aug 13 2009, 06:41 PM
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#9
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Moving Target Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 |
I understand that all the Ice Cold Pros would flip a shit if monofilament chainsaws were superior to other melee weapons, but 5P is a little pathetic, given the -2 attack and parrying penalties. I'd keep the penalties, let a trained user add STR/3 to damage (capped at the number of net hits on the attack test), and if reach was used defensively against a melee attacker, I'd impose an addition -2 penalty on attacks; you'll keep your distance when one of those is being waved in your face!
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Aug 13 2009, 06:46 PM
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#10
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
But the main use of the monosaw is this rules for attacking barriers. Though a drum of lock braker rounds fired at FA does 18p to the object with half armor. XD where asn the chain saw dose only 10p iirc.
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Aug 14 2009, 01:42 AM
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#11
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Moving Target Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 |
Try to convince your gm to let you design a combat oriented chainsaw. It should only take minimal bribery if the stats are kept reasonable enough.
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Aug 14 2009, 02:01 AM
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#12
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
But the main use of the monosaw is this rules for attacking barriers. Though a drum of lock braker rounds fired at FA does 18p to the object with half armor. XD where asn the chain saw dose only 10p iirc. "Boys and girls, this is the Ares Golemstriker. The Golemstriker can accept any normal ammunition, but it is suggested that armor-piercing and our special acid-filled capsule rounds be used against the intended targets. For hand-to-hand combat with a homunculus, the Golemstriker features a combat monofilament chainsaw mounted as a bayonet; this gives the combatant the benefit of greater reach than is normally possible with these types of weapons." |
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Aug 14 2009, 03:03 AM
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#13
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Moving Target Group: Members Posts: 144 Joined: 19-June 06 From: CAS baby Member No.: 8,736 |
If ever there were a monument to the male genitals this is it. 14" indeed.
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Aug 14 2009, 03:28 AM
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#14
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Can you get acid in capsule rounds. Now that would be an awesome shotgun. 40 lock breaker rounds + 40 acid rounds + a chainsaw.
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Aug 14 2009, 08:48 AM
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#15
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Moving Target Group: Members Posts: 694 Joined: 21-March 09 Member No.: 17,002 |
Can you get acid in capsule rounds. Now that would be an awesome shotgun. 40 lock breaker rounds + 40 acid rounds + a chainsaw. yes you can..(Arsenal pg 34) "For capsule rounds filled with toxins or compounds..." and acids are listed as compounds (Arsenal pg. 82) so as long as acid is liquid... BLAST AWAY!!! |
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