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> Biowire and emulating skillsofts, Questions
toolbox
post Aug 18 2009, 06:08 AM
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Training a skill up to rank 4 from scratch costs 22 karma.
A rank 4 skillsoft costs 40,000 (IMG:style_emoticons/default/nuyen.gif) . Pirated: 4,000 (IMG:style_emoticons/default/nuyen.gif) . A program option - say, DIMAP - adds 3000 (IMG:style_emoticons/default/nuyen.gif) legally or 300 (IMG:style_emoticons/default/nuyen.gif) pirated.
Emulating it as a permanent complex form with Biowire costs 4 Karma. Add in a program option and that climbs to 5.

So with a good connection to a pirate group, a submerged TM can pay 4300 (IMG:style_emoticons/default/nuyen.gif) and 5 karma for what amounts to a new permanent skill at rank 4 with no degradation and partial Edge use, right? But how does that interact with surrounding rules? Like...

- Since the 'soft is now known as a CF, can it be threaded to increase the skill rating?
- Does Biowire limit the number/ratings of concurrently active skillsoft CFs the same way skillwires limit the real thing? Or are they as unrestricted as other CFs?
- Since TMs are such Karma pigs, is there a good reason not to do this? The cost progression for emulated skillsofts is ludicrously cheap compared to normal CFs as well as skills. Let's not even bring freeware into this.

Once you've spent the 13 Karma to submerge and grab Biowire, this kind of setup seems so much cheaper for increasing skill ratings you'd be a fool not to use it - it covers its own Karma cost on the first emulated 'soft. True, your "skills" are only rated at 4 by default and don't get the full benefit of Edge use, but skills available that cheaply (especially if they can be threaded higher) are still bloody handy. Thread them up to obscene ratings, link rating 1 sprites to sustain them, and now you've got semipermanent double-digit skill ratings for 6 Karma and under 5,000 (IMG:style_emoticons/default/nuyen.gif) a pop once the Fading heals.

Thoughts?
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Andinel
post Aug 18 2009, 06:43 AM
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Let me answer your questions.

1. The threaded 'soft can't exceed its original rating. Sorry, but that activesoft you bought at 4 is stuck at 4, and you can't get it any higher.

2. Yes, biowires act as a skillwires system of a rating equal to your Submersion Grade. So if you're only Grade 1, you can run at most Rating 2 skillsofts on your biowires.

3. The biggest reason is basically you're limited to the rating of the skillsoft you get, unlike with regular skills. You're also restricted in how you can spend Edge, even with DIMAP.
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Dumori
post Aug 18 2009, 06:53 AM
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I'm certain i remember coments from the devs alllowing the threading of all cfs actisofts included.
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toolbox
post Aug 18 2009, 06:56 AM
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QUOTE (Andinel @ Aug 17 2009, 10:43 PM) *
Let me answer your questions.

1. The threaded 'soft can't exceed its original rating. Sorry, but that activesoft you bought at 4 is stuck at 4, and you can't get it any higher.

Hmm. Got a source for this? This makes a big difference, obviously, so I'd like to see for myself why it doesn't work.

QUOTE
2. Yes, biowires act as a skillwires system of a rating equal to your Submersion Grade. So if you're only Grade 1, you can run at most Rating 2 skillsofts on your biowires.

Ah right, forgot that bit. You can add more program options into the skillsofts (at emulation or afterwards via threading) to mitigate that in the short term, I suppose, but a TM with Biowire and a focus on activesofts is probably going to resubmerge a few times for Acceleration anyway. Still, multiple submersions are gonna jack up the overall cost a huge amount, no doubt.

QUOTE
3. The biggest reason is basically you're limited to the rating of the skillsoft you get, unlike with regular skills. You're also restricted in how you can spend Edge, even with DIMAP.

If you're right about #1, then yeah, this follows. And the Edge limitation does admittedly suck.
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Jaid
post Aug 18 2009, 08:14 AM
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you are emulating the program. that is the only way given for you to thread the activesofts. it isn't the kind of test where you succeed more or less depending on the roll, it's the kind of test where you're checking if you did it at all. there is no question of how well you emulated the program; once you have a perfect copy, you can't make a more perfect copy. it's like asking if you can do an edit test to copy an exploit program at a higher rating than the original. of course you can't; that's not what copying does.

[edit] that said, if you're looking for a cheap temporary option, you could always exploit the rating 1 linked sprite to get a temporary version up until you're ready for rating 4 versions; 1 karma for 256 days should tide you over until you're ready for a full-strength activesoft.
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toolbox
post Aug 18 2009, 08:37 AM
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QUOTE (Jaid @ Aug 18 2009, 12:14 AM) *
you are emulating the program. that is the only way given for you to thread the activesofts. it isn't the kind of test where you succeed more or less depending on the roll, it's the kind of test where you're checking if you did it at all. there is no question of how well you emulated the program; once you have a perfect copy, you can't make a more perfect copy. it's like asking if you can do an edit test to copy an exploit program at a higher rating than the original. of course you can't; that's not what copying does.

Yeah, I know. I don't mean the actual instance of threading used in the initial emulation test. It's no longer emulation once the CF is bought with Karma, only when you're copying from standard code. Once I have "Exploit 4" and "Activesoft: Automatics 4" in my list of known CFs, what says at that point that I can use threading to boost the rating of one but not the other? It's not what copying does, but it's exactly what threading a known CF does.

EDIT: Although even allowing threading, the total activesoft CF ratings in use would still be capped by Biowire at (submersion grade x2). Maybe that's enough of a restriction. Or maybe not. It'd definitely encourage more use of program options to manage the rating cap.
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Kerenshara
post Aug 18 2009, 04:24 PM
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A couple things to consider:

The Rating 1 SkillWires can use up to 2x RTG 1 ActiveSofts, not 1x RTG 2. Also, you can only use two 'softs at a time, but nothing says you couldn't learn more and just switch off the same way somebody with genuine 'wires could. It's quite literally the skill-download from the Matrix, if you have the Karma. At Immersion 5, you have up to 10 RTG points of 'softs running at once, but nothing says you couldn't learn them at Pluscode RTG 3 and have 10 'softs performing at Skill RTG 4 taking up a single "point" each on the 'wires.
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toolbox
post Aug 18 2009, 04:43 PM
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Right. Program options (either emulated from the initial software purchase or threaded up after the fact) would let the TM get a lot more use out of his sklllsoft capacity. Adaptive Scale, Personalized, Pluscode, maybe even Overdrive would help.

Also, the description for skillwires says "Skillwire systems allow the use of activesofts with a rating up to the skillwire rating." Since Biowire acts like skillwires with a rating equal to submersion grade, that could be used as a cap on threaded skillsoft ratings, I suppose.
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Kerenshara
post Aug 18 2009, 05:11 PM
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QUOTE (toolbox @ Aug 18 2009, 11:43 AM) *
Right. Program options (either emulated from the initial software purchase or threaded up after the fact) would let the TM get a lot more use out of his sklllsoft capacity. Adaptive Scale, Personalized, Pluscode, maybe even Overdrive would help.

Just remember the total NUMBER of options you can attach = ROUNDDOWN(RTG/2), or for RTG4 softs (the best ActiveSoft available in 2070) that's no more than 2 options, whose own RTG may be any level applicable.

QUOTE
Also, the description for skillwires says "Skillwire systems allow the use of activesofts with a rating up to the skillwire rating." Since Biowire acts like skillwires with a rating equal to submersion grade, that could be used as a cap on threaded skillsoft ratings, I suppose.

That's what I was reminding people of, correct.
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otakusensei
post Aug 18 2009, 05:33 PM
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I believe the karma cost is not so much learning the skill as a CF, but removing the neccessity of having to re-emulate it each time. Because it's emulated at all that would preclude you from threading it higher. If a dev has ruled on it I'd like to see the post, or better yet the errata.

Also, has it been ignored that you could simply buy both levels of Swap and never worry about penalty from sustaining again? Paying 1 karma for a linked sprite is a good plan, except that they can only sustain that thread for so long as a service before it is over. At the end of that service the karma point is wasted too.
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toolbox
post Aug 18 2009, 05:59 PM
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QUOTE (otakusensei @ Aug 18 2009, 09:33 AM) *
I believe the karma cost is not so much learning the skill as a CF, but removing the neccessity of having to re-emulate it each time. Because it's emulated at all that would preclude you from threading it higher. If a dev has ruled on it I'd like to see the post, or better yet the errata.

Well, I don't have anything like that, but Unwired says:
QUOTE
To set up the
emulator, the technomancer makes a Threading (skillsoft rating) Test.
If the program contains other program ratings, raise the threshold by
the number of program options or rating points. If he succeeds, he has
converted the program into a complex form. He can now either sustain
the program as a normal threaded complex form of the same rating
or memorize the skillsoft as a complex form by paying an amount of
Karma equal to the rating
(+1 for any program option or program
option rating).

Emphasis mine. Paying the Karma cost lets you memorize an emulated skillsoft as a CF. The emulation test you make beforehand creates the CF; if you pay Karma to learn it at that point, you're learning a complex form.

QUOTE
Also, has it been ignored that you could simply buy both levels of Swap and never worry about penalty from sustaining again? Paying 1 karma for a linked sprite is a good plan, except that they can only sustain that thread for so long as a service before it is over. At the end of that service the karma point is wasted too.

IIRC, Swap isn't cumulative. It's a flat reduction to your total sustaining penalty at any given time.
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Laughing One
post Aug 18 2009, 06:15 PM
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From the unwired errata:

QUOTE
p. 149 Emulation
Add the following sentence to the end of this section:
“Memorized Complex Forms emulating skillsofts are
limited to the rating of the original skillsofts and cannot be
improved either by Threading or Karma-expenditure.�
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toolbox
post Aug 18 2009, 06:18 PM
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QUOTE (Laughing One @ Aug 18 2009, 10:15 AM) *
From the unwired errata:

Aha, look at that. Thanks - question answered.
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otakusensei
post Aug 18 2009, 06:41 PM
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Also:
QUOTE
p. 147 Swap
Change the  first sentence to read:
"Swap reduces the sustaining modifer when threading a
Complex Form by one."


Seems to read that the +2 modifier is reduced by one for each level of the echo. Makes sence in that you could only take it twice. If it was a flat reduction, why limit it?
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toolbox
post Aug 18 2009, 06:44 PM
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QUOTE (otakusensei @ Aug 18 2009, 10:41 AM) *
Also:


Seems to read that the +2 modifier is reduced by one for each level of the echo. Makes sence in that you could only take it twice. If it was a flat reduction, why limit it?

I dunno (like I said, I heard this from someone else), but submerging twice and ignoring all sustaining penalties forever sounds a bit OP. Every TM would thread everything to the max in downtime and just sustain it all forever. Why not, right?
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Rasumichin
post Aug 18 2009, 06:53 PM
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QUOTE (toolbox @ Aug 18 2009, 07:08 AM) *
Once you've spent the 13 Karma to submerge and grab Biowire, this kind of setup seems so much cheaper for increasing skill ratings you'd be a fool not to use it - it covers its own Karma cost on the first emulated 'soft. True, your "skills" are only rated at 4 by default and don't get the full benefit of Edge use, but skills available that cheaply (especially if they can be threaded higher) are still bloody handy. Thread them up to obscene ratings, link rating 1 sprites to sustain them, and now you've got semipermanent double-digit skill ratings for 6 Karma and under 5,000 (IMG:style_emoticons/default/nuyen.gif) a pop once the Fading heals.

Thoughts?


As you cannot thread these skills, you may as well learn another Echo, get yourself a skillwire system and use a small amount of all the karma you'd otherwise sink into the emulated softs to buy up your Resonance again.

Biowire is an option for characters who don't want to reduce their bioelectric integrity (read : Essence).

If it's all about the cold, hard numbers, Biowire is clearly an inferior option.
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otakusensei
post Aug 18 2009, 06:58 PM
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Because you do need to concentrate to sustain something. You'd loose everything if you slept or fell unconscious, at the wim of the GM a sudden surprise or loss of focus could do it too but that's not strictly written.

I don't see any reason for the clarification other than to make it clear that two levels of swap remove the numerical penalty to treading. Of course I read it this way the first time as well, just seemed to reinforce it in errata.
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InfinityzeN
post Aug 18 2009, 06:58 PM
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Correct, swap is not cumulative.

Also, even if you allow threading to increase the rating of a activesoft, you are still limited by your submersion grade to the highest rating you can get in it. Add to the fact that the activesoft has a hardcap on the number of options tied into it of rating/2 (round down). This is going to limit your crazy boost with it. And I don't think to many GMs would let you thread options for the actvesoft on the fly.

Don't get me wrong, their great in their own way. They just suffer from most of the same problems as skill wires do, with the added problem of adding karma to the (granted lower) cash cost. Oh, and that is assuming that your GM actually lets you buy them as warez at 10% cost. Some won't.
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otakusensei
post Aug 18 2009, 07:00 PM
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QUOTE (Rasumichin @ Aug 18 2009, 02:53 PM) *
As you cannot thread these skills, you may as well learn another Echo, get yourself a skillwire system and use a small amount of all the karma you'd otherwise sink into the emulated softs to buy up your Resonance again.

Biowire is an option for characters who don't want to reduce their bioelectric integrity (read : Essence).

If it's all about the cold, hard numbers, Biowire is clearly an inferior option.


It's true, it takes a lot more karma to get out of echos what you get out of Move-by-Wire. But for my most recent TM it made sense.
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otakusensei
post Aug 18 2009, 07:02 PM
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QUOTE (InfinityzeN @ Aug 18 2009, 02:58 PM) *
...And I don't think to many GMs would let you thread options for the actvesoft on the fly.


Good point. I bought some skillsofts for my TM and made sure to purchase them with the options. Doesn't make sense that you could DIMAP+Customize on the fly after all.
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toolbox
post Aug 18 2009, 07:47 PM
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Thanks for the feedback, everyone; I understand what's going on here now.
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Jaid
post Aug 18 2009, 09:07 PM
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QUOTE (InfinityzeN @ Aug 18 2009, 01:58 PM) *
Correct, swap is not cumulative.

which, to my mind at least, makes it a spectacularly pathetic excuse for an echo. adept centering applies to EVERYTHING, and has a rating equal to your initiation level. technomancer threading works on only 1 specific modifier in the matrix, and has a rating of 1. 2 if you spend 2 echoes. which makes it a truly pathetic excuse for an echo. if you buy swap with your first two echoes, you'll get the same ability as an adept gets with adept centering from spending 1 metamagic technique, except it only applies to one specific modifier, and the adept's ability will improve with experience whereas yours never will.

heck, even mages get psyche, which reduces the modifier by 1 per sustained spell, and they don't even have to initiate at all.

swap is a worthless piece of crap, as written. if i had already submerged maybe 50 times, i might consider swap in it's current form. then again, it'd probably be better to just raise resonance a few times for better fading resistance, and drop the threaded CF and rethread it every time you need to use it.
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otakusensei
post Aug 19 2009, 04:30 PM
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QUOTE (Jaid @ Aug 18 2009, 04:07 PM) *
which, to my mind at least, makes it a spectacularly pathetic excuse for an echo. adept centering applies to EVERYTHING, and has a rating equal to your initiation level. technomancer threading works on only 1 specific modifier in the matrix, and has a rating of 1. 2 if you spend 2 echoes. which makes it a truly pathetic excuse for an echo. if you buy swap with your first two echoes, you'll get the same ability as an adept gets with adept centering from spending 1 metamagic technique, except it only applies to one specific modifier, and the adept's ability will improve with experience whereas yours never will.

heck, even mages get psyche, which reduces the modifier by 1 per sustained spell, and they don't even have to initiate at all.

swap is a worthless piece of crap, as written. if i had already submerged maybe 50 times, i might consider swap in it's current form. then again, it'd probably be better to just raise resonance a few times for better fading resistance, and drop the threaded CF and rethread it every time you need to use it.


You do understand that as written in the Unwired errata, two levels of Swap remove the threading modifier completely, right? Threading is a limited ability, but the fact that it takes no action and can have a significant impact on a technomancers ability in the matrix means Swap is quite useful. Not as useful as some magical abilities, but there's no spell that raises your Stealth.
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MikeTrevin
post Aug 19 2009, 11:12 PM
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On another note on biowire:

While you are not allowed to thread it higher than its rating, it's still a complex form. As such, a registered sprite can still assist operation it.

This means bursts in skill of up to 8 ( ! ) if your GM will allow it. I don't think that's terribly broken, since you'll be burning remaining tasks like mad if you try to sustain the skill at high levels for very long at all.
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toolbox
post Aug 19 2009, 11:30 PM
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QUOTE (MikeTrevin @ Aug 19 2009, 03:12 PM) *
On another note on biowire:

While you are not allowed to thread it higher than its rating, it's still a complex form. As such, a registered sprite can still assist operation it.

This means bursts in skill of up to 8 ( ! ) if your GM will allow it. I don't think that's terribly broken, since you'll be burning remaining tasks like mad if you try to sustain the skill at high levels for very long at all.

Hmm. There's still the linking trick, if you so choose.
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