My Assistant
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Jan 27 2004, 09:05 PM
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#26
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
But legally, you really can't. A player may choose a maximum of 5 edges and five flaws where the point value difference between them cannot exceed 6. Prevents a lot of that.
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Jan 27 2004, 09:10 PM
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
I agree. Thats my point. If you allow a "norm" player to cram all those edges and flaws in--as some have suggested--to "balance" or "not over punish", that character is no longer, by definition, "norm". Quite the contrary, he or she would be "extraordinary". |
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Jan 27 2004, 09:34 PM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
I just gave an example of how a non-cybered guy can compete in melee. Now, add some armor and good social skills, and maybe a mage who's nice enough to learn tatoo magic and you're set :D
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Jan 27 2004, 09:51 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
You're almost correct. Maximum of 5 edges and flaws...except the exact wording in the part on buying Edges and Flaws is...
If everything in SR was phrased in such a way as to be a recommendation, the argument that will inevitably be brought out be someone that the books are nothing but books of suggestions would be valid. Except they aren't all phrased like that, just that one and a handful of others that I know exist but can't think of right now. |
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Jan 27 2004, 10:46 PM
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
That line is specifically to prevent some characters like one I met. Had about 10 light, obscure allergies; 4 excessively improbably phobias; incompetence in most knowledge skills; and pumped all the points into attributes and skills.
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Jan 27 2004, 11:56 PM
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Looking in the SR3 rulebook we have 'The Investigator' without magic or cyber, 'The Face' with no offensive cyber whatsoever, and 'The Sprawl Ganger' with cyber that could easily be replaced with non-invasive abilities (Toughness for the dermal plating and a punch dagger for the hand blade) so I for one don't think the rules are made solely for creating mages or cybermonsters...
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Jan 29 2004, 06:17 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
Murdock:
Forgive me for the comic-book reference, but another, workable possibility might be for the PC in question to wear some form of Mil-Spec armor --a full suit, that is--with or without external cybernetic assistance (that is, a powered exoskeleton) built into the suit. The result would be a powered suit of armor similar to the MARVEL COMICS GROUP character, IRON MAN, or any of the various comic book or science-fiction characters which are similar in concept (the battlesuited infantrymen in Robert A. Heinlein's STARSHIP TROOPERS--the 1959 novel, or the 1999 cartoon it inspired (ROUGHNECKS--STARSHIP TROOPERS CHRONICLES), that is, not the 1997 film by Paul Verhoeven, which has nothing in common with the book except the title, the enemy ("Bugs"), and several character names), for example, are but two of the concepts that come to my mind. Such an individual would have the added advantage of not looking like a 'runner when he wasn't in the armor, and as long as the suit incorporated the appropriate technology to disguise him while he was wearing it (some means of altering his voice, for instance), he'd be pretty much home free as long as he kept the suit hidden in an easily-accessible area that couldn't be traced directly to him. Just my 0.02 Nuyen, as the saying goes. ;) --Foreigner |
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