Metahuman Biodrones? |
Metahuman Biodrones? |
Aug 20 2009, 11:57 PM
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#1
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Moving Target Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
As the title says. I'm wondering: I'm not seeing in the book (Augmentation) where a metahuman couldn't be implanted with a biodrone control system for some 5-IP fun.
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Aug 21 2009, 12:04 AM
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#2
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Because 5 IP are only for Cyber-Space, not for Meat-Space
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Aug 21 2009, 12:07 AM
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#3
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Think McQ has a post from a week or two ago about just this. We've addressed this locally not too long ago as well. New movie "Gamer" gives some ideas.
A quality exists that makes the character an escaped clone, certainly you could toss a stirrup system in a clone. Cost would be a limiting factor. Theres at least one mention of "jumping jacks" rigged clones the Proteus board used for face to face meetings IRC. Also the mention of biomorph drones in Runners companion and Eclipse phase site (Human sleeves) about the same time got me thinking we'd see something concrete in the near future. I've since been told that the drones mentioned in Runners Companion were VGI drones. (Although I was told they would be explained in an upcoming book in a past chat and VGI has been around since Augmentation.) Edit: What Stah said, think it's been addressed recently. Meat 4 passes. Machine 5 passes. |
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Aug 21 2009, 12:37 AM
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#4
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
VGI gets a bit more information and some actual mechanics in Running Wild. (Look in the Critter Rules chapter near Warforms.)
I did talk about putting a stirrup into people--it makes a fun exploit for mysterious cyberware and a Street Sam who has a MBW system, or it can have some additional side uses. The 5 IP being discussed for cyberspace would apply for a rigger who has "jumped into" the drone and is running the necessary hardware--upto 4 shooting et al with the drone plus an extra matrix action. It's very costly, but does start approaching a few of the transhuman issues. |
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Aug 21 2009, 05:24 PM
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#5
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Moving Target Group: Members Posts: 732 Joined: 21-July 05 From: Seattle Member No.: 7,508 |
VGI gets a bit more information and some actual mechanics in Running Wild. (Look in the Critter Rules chapter near Warforms.) I did talk about putting a stirrup into people--it makes a fun exploit for mysterious cyberware and a Street Sam who has a MBW system, or it can have some additional side uses. The 5 IP being discussed for cyberspace would apply for a rigger who has "jumped into" the drone and is running the necessary hardware--upto 4 shooting et al with the drone plus an extra matrix action. It's very costly, but does start approaching a few of the transhuman issues. I knew it would come up! I knew it! RW has been out for 1 week and look what you've done!!! |
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Aug 21 2009, 05:45 PM
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#6
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Rigger, please.
I'm thinking that stirrup-ing yourself will give you potentially 5 IPs, use your Response instead of Reaction (and Agility in some cases), take a -1 to all skills, and take 1.5 times the damage from bio-feedback through the rigged interface. Not sure about what sort of Sensor rating one would have, though, for attacking and Perception tests. If that's your bucket of ducks, I say knock yourself out. |
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Aug 21 2009, 05:59 PM
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#7
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Target Group: Members Posts: 68 Joined: 21-October 08 From: Boston, MA Member No.: 16,540 |
Rigger, please. I'm thinking that stirrup-ing yourself will give you potentially 5 IPs, use your Response instead of Reaction (and Agility in some cases), take a -1 to all skills, and take 1.5 times the damage from bio-feedback through the rigged interface. Not sure about what sort of Sensor rating one would have, though, for attacking and Perception tests. If that's your bucket of ducks, I say knock yourself out. I'd say you'd probably have to limit IPs to the rating of the MBW system you install. I don't see why skill ratings should be penalized though. Also, what if you run cold sim? No biofeedback there. Or would a cold sim jump-in on a metahuman biodrone even be possible? |
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Aug 21 2009, 06:01 PM
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#8
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
I don't think it is possible to stirrup yourself. Why would you need to jump into yourself, if anything that would slow yourself down (it would be like remote desktopping into the computer your working on, very silly).
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Aug 21 2009, 06:09 PM
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#9
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Target Group: Members Posts: 68 Joined: 21-October 08 From: Boston, MA Member No.: 16,540 |
I don't think it is possible to stirrup yourself. Why would you need to jump into yourself, if anything that would slow yourself down (it would be like remote desktopping into the computer your working on, very silly). By my read, that's basically exactly what move by wire systems do. |
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Aug 21 2009, 06:09 PM
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#10
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I knew it would come up! I knew it! RW has been out for 1 week and look what you've done!!! (IMG:style_emoticons/default/grinbig.gif) You're just mad, I came up with the idea first. At least they haven't discovered phase two yet... (IMG:style_emoticons/default/rotfl.gif) Edit: On a slightly more serious note, I think what Aaron was trying to say is that the benefits don't outweigh the drawbacks from his perspective. It may be cheaper to actually just build an anthroform rather than investing in the stirrup. (A rating 3 Stirrup has an availability of 28R and a cost of 100,000 nuyen afterall...before alpha grade increases) The -1 that he mentioned is part and parcel of using the stirrup interface, per Augmentation 153. |
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Aug 21 2009, 06:29 PM
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#11
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE and take 1.5 times the damage from bio-feedback through the rigged interface In ADDITION to any other physical and/or stun damage which gets dealt to your body. |
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Aug 21 2009, 06:37 PM
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#12
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Moving Target Group: Members Posts: 209 Joined: 7-June 09 Member No.: 17,251 |
In ADDITION to any other physical and/or stun damage which gets dealt to your body. No, I think that'd be included in the 1.5 times - you take normal damage from any attack, plus half again from biofeedback per standard rigging rules. Altogether, 1.5 times normal damage. |
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Aug 21 2009, 06:59 PM
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#13
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Hrm, okay, i may be wrong there . . but math is an asshole <.<
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Aug 22 2009, 12:20 PM
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#14
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
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Aug 22 2009, 01:50 PM
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#15
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Target Group: Members Posts: 21 Joined: 22-August 09 Member No.: 17,533 |
I'd say you'd probably have to limit IPs to the rating of the MBW system you install. I don't see why skill ratings should be penalized though. Also, what if you run cold sim? No biofeedback there. Or would a cold sim jump-in on a metahuman biodrone even be possible? Feel free to flame the newbie if I'm being enormously dense ( (IMG:style_emoticons/default/grinbig.gif) ), but doesn't Cold Sim leave you with one less IP than Hot? |
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Aug 22 2009, 08:17 PM
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#16
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Target Group: Members Posts: 68 Joined: 21-October 08 From: Boston, MA Member No.: 16,540 |
You don't jump into yourself with a move by wire system, your put into a constant seizure state and the system directs the seizure in the motion you want to go. And how does the system direct the seizure? Through DNI. And what's preventing someone else's DNI from directing the seizure for you? That's where the stirrup system comes in. Either way, through MBW you aren't directly controlling your body anymore, your mind is kind of puppeteering through a digital system. Minus the remote sensory input, isn't this exactly what rigging a metahuman biodrone would be like? |
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Aug 23 2009, 04:55 AM
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#17
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Moving Target Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
So this can be done. Interesting.
(Tiger, note that the rules originally appeared in Aug and it looks to have been possible even then.) |
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Aug 23 2009, 05:14 AM
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#18
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
And how does the system direct the seizure? Through DNI. And what's preventing someone else's DNI from directing the seizure for you? That's where the stirrup system comes in. Either way, through MBW you aren't directly controlling your body anymore, your mind is kind of puppeteering through a digital system. Minus the remote sensory input, isn't this exactly what rigging a metahuman biodrone would be like? The stirrup doesn't cause a seizure state in the biodrone, its not rigging. Sigh it is like talking to a brick wall. |
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Aug 23 2009, 02:25 PM
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#19
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
Here's what Augmentation has to say on Stirrup interfaces :
QUOTE ("Augmentation @ P. 153") Stirrup Interface: This interface is based on an advanced move-by-wire system (p. 40) and provides all of the same bonuses and benefits, including the embedded skillwire system. Additionally, it adds a remote control rig adaptation that allows a rigger to both monitor the exact movements of the animal as well as to “jump in� and control it directly through full-immersion VR. The subject animal may make full use of its own faculties and skills, except when the rigger is “jumped in.� A rigger jumped into the recipient will use his own skills at a –1 dice pool penalty when performing any actions. The recipient can be controlled by a specialized Pilot program, but then functions exactly like a regular drone. This means that yes, the stirrup interface does artificially induce a state of seizure, just like a MBW does. Because a Stirrup is a modified MBW. Plus a rigger control. So that you can, well, rig a creature with a Stirrup implant. |
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Aug 23 2009, 03:59 PM
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#20
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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Aug 23 2009, 04:26 PM
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#21
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Target Group: Members Posts: 68 Joined: 21-October 08 From: Boston, MA Member No.: 16,540 |
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Aug 23 2009, 08:10 PM
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#22
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
This is wrong. It is 5 IP for all actions, as all actions that you make while jumped in are considered Matrix Actions. We've been over this a couple of weeks ago. Neraph--Do you have a link? I didn't follow that conversation. Part of my reasoning behind the combination was that firing a weapon in the Matrix is a Complex Action, but it's a Simple Action (usually) in the Meat, thus you can fire more by mixing and matching. |
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Aug 23 2009, 08:41 PM
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#23
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Yeah, but it's a Simple Action to jump in or out without the ... um ... proper quality. More than Metahuman, I think it's called.
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Aug 24 2009, 03:49 AM
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#24
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
IP Meat // Matrix
1 Shoot (x2) // Shoot 2 Shoot (x2) // Shoot 3 Shoot (x2) // Shoot 4 Shoot, Jump // Shoot 5 Matrix Action // Shoot 7 shots vs 5 shots (Presuming SA/BF) With More than Metahuman, it becomes a Free Action so you can take the 8th shot before jumping. |
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Aug 24 2009, 07:23 AM
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#25
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Oh, and to completely undermine the entire discussion, a GM would be completely within his/her rights to say that there is not a metahuman version of the Stirrup Interface since it is designed for animals. (Augmentation p. 152)
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