My Assistant
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Aug 21 2009, 02:29 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 17-April 09 Member No.: 17,088 |
My only occasional bugbear is something I've seen from one 'ice cold pro' GM was: He'd screw you over with things your character probably should have known. He killed our group in the first session of one game because we forgot to destroy all the skin flakes and hair we'd shed in a car - we had ritual magic done on us with them. Kinda makes some sense, but if that's a regular consequence in the game I would have thought our 'pro' characters should know this? When the scars faded and we let him run again, he screwed a player over for some unsecured comunications chatter - fair enough, but the player didn't know, the character probably should have done? What I'm trying to get at is I like it when the characters knowledge adds an 'ice cold pro' edge to a game without the player having to think of every little thing. It is unfortunate that your GM took this tack with your group, especially if a TPK was involved. It sounds like your GM is more roleplay oriented, which is fine if you are aware of his style (I am the same type of GM). This sounds very similar to some things that happened early in the current campaign I am running, but I did not take it to lethal levels off the bat. The group had some wetwork to do, taking down an undercover Lone Star detective. They staked out his flop house for a few days from a vacant building. The first thing they noticed in the building was a foul smell, the next thing they noticed was that there was a dead homeless person rotting in the building with them. They chose to leave the body and go about their business. At one point I quizzed them about what they were eating, and if they were doing it in the presence of the body, and had them make some rolls to avoid getting sick because they were bringing in food, etc. Never once did they indicate that they were taking pains to make sure they disposing of their trash, or avoiding leaving other forensic traces. They did the deed out on the street, and when Lone Star came to investigate the murder, they also found the rotting corpse, and forensic evidence of the PCs stake out. I could have shafted them easily enough, but I decided that there would likely be other forensic evidence on the scence not linked to members of the team, and the Star had a lot of leads to follow up on. They used ritual magic to track down one of the runners doing the stake out, and sent out a detective to pay him a visit the next day. The runner played it cool, but still raised suspicion in the interview. The Star was still in the preliminary stages of the investigation, and the runners fake SIN held up to a cursory check by the detective, so they did not haul him in. All involved were able to avoid the heat by burning SINs and abandoning prepaid Lifestyles. It taught them a lesson, but they only lost nuyen, not their lives. Now they make sure they clean up, but if they slack off about it, next time I won't be so kind. |
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Aug 21 2009, 02:39 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 17-April 09 Member No.: 17,088 |
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Aug 21 2009, 03:11 PM
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#28
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
Listening to Aphex Twin's Windowlicker.
I think that at different times there is a time when players want something serious and sometimes when they want something they can drop their hair down for. There are times when they want to play games like Heat and there are times when they want to play games like Airheads. The problem I have had with playing heavily gritty games, like when I did with cyberpunk, is that at the end of the day the GM is not having fun and the players are not having fun. I mean there are only so many ways the GM can fuck over the players before the fun factor starts dropping. In RL, if you are a professional criminal means you make your money primarily through criminal activities. You are an earner. You make money for your bosses, who have to make money for their bosses. If it involves gettin rich tourists drunk so they starts buying me over priced champagne or an hour in the VIP room, so be it. If it involves being a thug and using people as punching bags so they will pay up, so be it. However, reality is not as sexy as movies, and games seek to emulate the sexiness of movies, not reality. We all want to walk into a night club in our 12,000 dollar suits with a porn star on our elbow and a Lamborgini Guiado in the parking lot. Or alternatively looking like Arnold after the military surplus buy-out in Commando. Even if, we as players, are socially so limited that we have trouble with ordering a fast food meal at McDonalds, we still want the power trip that reality cannot provide. Most criminals it is about two parts: getting caught and the pay-off. If you can guarantee an easy job with a big payoff, then it is worth it. Most criminal fraternities place a lot of power in prison. The small lie: you can get through prison you can get made, just get caught with the gun. The big lie: Your boss screwed up the heist and needs a fall guy. Sometimes you have no choice, you're an earner and you can't lose face. There will be people who don't like hurting other people. There will be people who like hurting other people. Both can be criminals. Most don't get a choice about their likes. Now, about Shadowrunners, they are portrayed by players who often want that slice of fantasy. They want the power trip, the control over their lives. They want the things their life does not provide, whether it is thrills or spills. Sometimes the excess has to be cut back on, especially if it does not fit the genre of the game (Waingro in Heat). Other times the genre changes (such as in the crossing over from the U.S. to Mexico, going from a thriller to a vampire survival movie). |
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Aug 21 2009, 03:20 PM
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
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Aug 21 2009, 03:25 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Right now I have some involvement in both play styles. I'm running an Ice Cold Pro game & playing in a Pink Mohawk (well, crazy go-ganger) game with the same group. There has actually been very little change in the world between the two games.
The ICP game, most of the precations are taken automaticly, after a pre-game talk I had with the players before the first game. Agonizing over every little detail gets old after a while. The characters have formed a contracting 'company' complete with office and a secretary. They avoid doing things crazy or killing people (unless hired to do that) and make the big bucks. The only thing they focus on is the results. In the PM game, we're all a bunch of crotch rocket riding Go-Gangers who have formed our own gang. Bloody and violent to the extreme at times, but most of it is directed at street people and other gangs (ie. nobody of note) so the cops aren't over our ass. Pretty much, style is everything. My character in it has pimped and blinged out bikes, pistols, knives, and an AK. Cool is the rule. But then, we all know that when we are out of the sprawl and in downtown Tampa, KE will slot our shi'at up. It is rather interesting watching the same group of players switch from game to game. |
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Aug 21 2009, 03:31 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 19-June 06 From: CAS baby Member No.: 8,736 |
Great post, everything you've said meshes with my experience with close relationships I've had with people from the opposite side of your profession.
Shoe endorsements wouldn't be that far fetched. The fluff makes mention of numerous ex-runners who went on to have trid shows with endorsements. What the heck was the name of that pirate down in the Caribbeans that had his own show? I always felt like his articles and fluff really made Cyberpirates. As far as pink mohawks go, I don't really think that it'd be any bigger of a deal than the chrome monster sitting next to you at the table. A "punked out" runner would be able to blend into the crowded streets in the majority of Seattle and all but disappear into the sprawls. Now take a well worn sammie and try and make him blend in anywhere other than a soldier of fortune convention. Sure people go for the hardened street sam look but in a side by side comparison it's the same as the weekend warrior bikers you see today and a genuine road worn 1%er, you can tell which one you should be afraid of in a second. If there's anything we should keep in mind while playing SR it's that you can NEVER judge a person by their appearance. Real life is full of this (just do a little reading up on serial killers), and in a world where the cute little girl standing next to you in line at the stuffer shack might have enough hardware implanted in her to literally stuff your head up your own ass this is even more true. This is a good thread. |
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Aug 21 2009, 03:36 PM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Right now I have some involvement in both play styles. I'm running an Ice Cold Pro game & playing in a Pink Mohawk (well, crazy go-ganger) game with the same group. There has actually been very little change in the world between the two games. Yeah, the problem is when one part of the group wants to play a ICP game and another part wants to play PM. We keep teasing the PM player, because every section the GM must literally take a bunny out of his hat to save the PM player from being killed. Last game though, he threw shit on the fan by killing the only link we had with the target that we were looking for. The mage turned him into goo, and left him there to be dealt with by the club's security. Unfortunately, he got out and swore revenge to us (he is a god damn wusha adept chinese ork with 15+ dice pool when shooting). |
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Aug 21 2009, 04:01 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Easiest thing to do when people in the group want to play both styles is to have two games going. It also helps prevent GM burn out since they will get a chance to play. Seriously, I was about to call it quits on the ICP game since I was getting totally brain fried. The PM game (we played it every weekend for a month straight before settling down to back and forth weekly) let me relax and unwind.
Seriously, I suggest that everyone should try both styles of game. Hell, you could end up having more fun then you thought you would. |
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Aug 21 2009, 04:12 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 17-April 09 Member No.: 17,088 |
I try to be flexible as a GM, and make the style fit the way the group plays. When the group is mixed, though, I always lean more towards Pink Mohawk. The Pros can still do their thing if they want, and the fun and havoc created by the Mohawks will not cause dire consequences. Most of the time the Pros end up getting into the spirit of things, and adjust their characters to suit the style as the campaign progresses. I find it harder to get a Mohawk to act like a Pro, so this seems like the best solution to me.
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Aug 21 2009, 04:18 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 17-August 09 Member No.: 17,512 |
Did your characters have the proper skills, knowledge or active that would have allowed them to actually be "Ice Cold Pros" or were they relying on OOC knowledge? If the characters all had some sort of security or forensics knowledge with at least a dice pool of 4, then yeah, I would say my characters would have the appropriate know-how to avoid this kind of stuff. Most of the group were new-ish to the game, but old hand roleplayers. The setting had been talked about for a while and people had a reasonable idea of the background... It was 3rd edition and I think I was the only player who'd played it before. For our first outing, can't recall the exact makeup of the group, but there was a 'former company men' type and an ex cop/mage... was a 'sober looking group'. Lots of police and security procedures type skills in the group. I didn't say anything as we were going along as I kind of assumed this was being taken care of off screen. Which was what I was used to from a previous GM. Showed me that assumption is the mother of all screw ups. At least it was memorable! It still gets laughed at in RPG conversations from time to time. (IMG:style_emoticons/default/nyahnyah.gif) Did go towards showing me that I have more fun messing with players rather than killing them arbitarily. Unless they're really asking for it ofc. Something like the example with Kerrang's Lone Star seems far more interesting and amusing to me than dropping stone dead from jacked up ritual magic/orbitally dropped anvil/etc. Guess they take cleaning agents/magic with them to stakeouts now? (IMG:style_emoticons/default/smile.gif) To be fair, we just encouraged that GM to leave shadowrun alone and run more horror games - at which he excelled. Also, I believe there is one part of the book that says the GM has to talk with the players before the game begins on how hard he will come on this kind of stuff, where they draw the line for "you must tell your character is doing this in order to happen" and "I assume your character is taking precautions for this already". I wholeheartedly agree on this - I make a point of having a conversation about that and a what will/won't float before running a new campaign nowadays. As an added bonus - I find lets the players and the GM come to an agreement about these sort of things - which I generally find more fun for all. Work out where the focus of the game is going to be. |
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Aug 21 2009, 04:36 PM
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#36
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Target ![]() Group: Members Posts: 24 Joined: 21-August 09 Member No.: 17,528 |
Great thread. Shadowrunners vs. Professional Criminals. I play 3rd ed, but that hardly matters for this discussion. First off, I think there might be some misconceptions here about Professional Criminals. Not all pros belong to a gang or syndicate; many work solo or in a loose group. Some pros have a straight job, for cover or to make extra cash. Many pros have never seen the inside of a prison, and consider prisons to be for amateurs (even if some of them are gifted). Pros don't pull jobs on impulse; doing crime is their main job, and they are methodical in planning, and efficient in execution. Pros know the laws, and penalities for breaking them, and balance the risk/rewards carefully. The OP is right about progression of force, and some criminal oginizations have similar models; I have heard that certain Motorcycle Clubs have strict rules of engagement when confronting law enforcement officers, so as to limit the blowback.
Let's look at a long-standing criminal profession in any major urban area, the Pimp. Pimps don't usually have a straight job, they are too busy pimping. Pimps commit folonies almost every day, including assault, pandering, drug possesion and use etc. There are some pimps in prison, but not many because the crimes are usually small scale. There are always notable exceptions like Heidi Fliess, but overall a pimp is not ever going to be widely known for thier crimes. Do pimps in 2060 shadowrun? Only if they have a personal stake, like a missing 'prostitute', I should think. Not really the kind of 'pro' we are talking about, even if it is his job. Now lets look at another criminal, the smuggler. Smugglers often have straight jobs that correspond with their methods, routes, etc. For instance, that coastal fisherman may indeed be catching and selling some fish, but he may also have a boatload of drug, guns, or people. While some smugglers might go to prison, there are others who have acted for years without the slightest hint of an investigation. Do our smugglers make shadowruns? Perhaps. They often have specailized local knowledge, custom vehicles, and plenty of contacts. They have down time between their smuggling runs, and can turn extra cash into product. This is closer to the Professional Criminal I imagine in my game. Even so, pimps and smugglers seem more like contacts or buddies than PC's. Some characters are former criminals, (in my current campaign one of the PC's started with a Criminal SIN), but Shadowrunners are really not Professional Criminals. They are certainly percieved as such, and often commit plenty of felonies while on a run, but being a criminal is not their job. What do our PC's do between the shadows, or in other words, in between game sessions? In my experience, they spend their money and time trying to find new gear, learn new skills/spells, and find another job. My PC's do not ask if they can do some robberies, muggings, or smuggling to earn extra cash, even if they need it, and are more than capable. My players are not professional criminals. (If they indicated they did want to do these things, I would make an adventure for it, but it just isn't their mindset.) Shadowrunners fall into a unique niche. To the media and the corps, runners are portrayed as criminals and terrorists, while really being used as pawns in a much larger game. I imagine that most common folk in 2060 believe the same thing, but there must be many, awakened and otherwise, who guess at the truth. Otherwise, why would the trid buzz at 3am with a worried looking contact on the line? Over the years, most players develop real characters with flaws and sometimes even emotions. They realize that killing a boatload of pursuers is likely to burn all thier assests, and get them all killed/locked up, but they also really don't want to kill a bunch or corp goons who are just trying to do thier jobs. Many 'jobs' our runners complete could be done with less hassle and expense by in-house corperate assets, merc groups, or even some gangs, given time to plan everything. But Mr. Johnson never seems to have much time does he? Its dark, its raining, you just got home from a marathon session of clubbing, and your cell rings. Time to do work. |
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Aug 21 2009, 05:39 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 113 Joined: 11-December 05 From: Philadelphia, UCAS Member No.: 8,063 |
Paul,
I agree with a lot of what you've said. There's room in Shadowrun for the mentally unbalanced, sure, but they don't last long. Or if they do, it's only by moving around quite a bit. Something to note, though, is that when you go on to claim that local, county, state, federal, and international police will hunt someone down for doing XYZ, well... in the splintered world of Shadowrun, adding in corp-sec, extraterritoriality, etc... I doubt most policing agencies would be willing to cooperate. It's easier to slide away into the shadows that exist between these massive conglomerates and government entities, even if you are a pink mowhawkers. So I think there exists shades in the runner community; and you don't have to be the ice-cold professional to make it, the tough-as-nails street-smart ganger can make his cut too. As long as they're both not stepping on the wrong toes, the big guys have more to worry about than them. I will say this though about the way I run Shadowrun; I've never liked the idea of the sheer number of Shadowrunners that are apparently active in the sixth world. I mean honestly, LA has freakin' REALITY TV about 'em! I try to scale that back; the guys hired by corps, governments, etc. - the true "deniable assets" are from a small, ultra-competitive pool that includes your ICPs and your tough-as-nails merc/gangers (on some occassions). But in my mind, the idea of what makes a shadowrun isn't always ultra high-tech laboratories with secret research projects, but also the street-level "one gang wants to take out another gang and make it seem like they didn't do it" kind of runs. Take some unknown gang, dress 'em up like a rival, and send 'em into a warehouse to kill a whole ton of fucking people. That flies in the face of ICP, but hell - it still says Shadowrun to me! Anyway, I liked the discussion this has engendered and I look forward to reading more. I think what it all boils down to though is that characters, not worlds, make Shadowrun fun. If the crazy characters are the most fun... well then hell, make 'em crazy! And if it's more fun to be the invisible killer... well then hell, that's just what you do! The diversity is endless and the fun is limitless if you're looking in the right places for it. |
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Aug 21 2009, 06:10 PM
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#38
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,325 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
shuya - that's an excellent post (IMG:style_emoticons/default/smile.gif) What I'm trying to get at is I like it when the characters knowledge adds an 'ice cold pro' edge to a game without the player having to think of every little thing. While not knowing the PC's stats, IMHO this is not good GMing on your GM's part. A GM should realize that his friend is (probably) not a carreer shadowrunner. And that alot of the obvious stuff, like make ing yourself less visiable to cameras, casting low-level sterilize spells, and other forms of covering your track should be second nature. If the GM needs it for storyline purposes he should mention this to player that his PC thinks that he needs to do X to cover his tracks, he should say so and give the player a chance to do it. Otherwise what will happen is that you will have the players describing everything they do to cover their tracks, and this can bog the game down considerably. Example: GM: You pass by several store cameras as youwalk down the street. Player: Hold on..let me hack the first stores system and edit my self out of the picture. (20 minutes later after resolving the matrix) Ok, now on to the next store..... |
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Aug 21 2009, 06:16 PM
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#39
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Something to note, though, is that when you go on to claim that local, county, state, federal, and international police will hunt someone down for doing XYZ, well... in the splintered world of Shadowrun, adding in corp-sec, extraterritoriality, etc... I doubt most policing agencies would be willing to cooperate. I think this is way over sold. Why wouldn't they cooperate, at least at a basic level? It benefits almost everyone to cooperate, and rarely benefits anyone not to. Yes the world has balkanized. yes, authority figures have less checks and balances. But I think it's pretty unrealistic to sell this too hard. Sure, here and there there will be some dick swinging and measuring, and a few snubs-but I think all of that would be behind closed doors, and not general public knowledge. Most security providers in the sixth world sell themselves as either being the "Cops", or just as good in public. And why wouldn't they? Most people have it ingrained to cooperate with the police right? Why not take advantage of that sentiment? I've seen some inter-agency dick swinging first hand, having worked with the State Police, the FBI, and interstate Agencies on the Gang task Force I work. Most of it is personality clashes, less of it is Agency clashes. Most people welcome help, because frankly we've got way too much on our plates as is. This especially true in cases no one wants. Passing off high profile stuff, or sensitive cases isn't unknown or unheard of. QUOTE It's easier to slide away into the shadows that exist between these massive conglomerates and government entities, even if you are a pink mowhawkers. Oh, I agree it's easier than it would be if all of these agencies were under the same umbrella. And I agree there is certainly bound to be lag time in communicating between Agencies, even in the Sixth World. QUOTE So I think there exists shades in the runner community; and you don't have to be the ice-cold professional to make it, the tough-as-nails street-smart ganger can make his cut too. As long as they're both not stepping on the wrong toes, the big guys have more to worry about than them. Absolutely I agree. QUOTE I will say this though about the way I run Shadowrun; I've never liked the idea of the sheer number of Shadowrunners that are apparently active in the sixth world. We're on the same page here. I see the Community as being very small, and not public knowledge. I've removed a lot of what I call the "Nerps Aspect" in my games. There a lot of people who are edgy-performance artists, street prophets, people who amass cults of personality, etc...But rarely are these the kind of people who remain as "Shadowrunners". I approach "Canon" with a razor blade and a chain saw. QUOTE But in my mind, the idea of what makes a shadowrun isn't always ultra high-tech laboratories with secret research projects, but also the street-level "one gang wants to take out another gang and make it seem like they didn't do it" kind of runs. Take some unknown gang, dress 'em up like a rival, and send 'em into a warehouse to kill a whole ton of fucking people. That flies in the face of ICP, but hell - it still says Shadowrun to me! I think there's room for all that and more. We've run games as Government Agents; we've run Campaigns that started with 90 point characters trying to take over their block; we've run games where the PC's were photo journalist's for the national Geographic; we've played Saeder Krupp Special Forces; we've played Vampire Hunters and paranormalists; we've played Con men and Hustlers. After 20 years we still have fun. QUOTE I think what it all boils down to though is that characters, not worlds, make Shadowrun fun. Speak the Word! |
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Aug 21 2009, 06:19 PM
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#40
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
In my 20 plus years of running games, I have rarely had to kill a PC. There's just so many other fun options. Now if death is the right tool for the right job, then so be it. But I can get amazing mileage out of crippling, maiming, hideously deforming, robbing, violating, folding, spindling and mutilating my PC's; their contacts and Dependents.
No one gets out alive, in the end! |
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Aug 21 2009, 06:41 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 258 Joined: 31-January 08 Member No.: 15,593 |
It all depends on the setting doesn't it? There are varying degrees of dystopian. Your world can be like Mad Max, lawless ruled by the strongest and most cunning. Or like V for Vendetta, where the government is completely oppressive, the populace controlled by brutal subjugation and mind control propaganda. And it can be subtly dystopian.
I like the extreme. In the game that I run, the Barrens are like Mad Max, and the Sprawl is like V for Vendetta. It is so different from RL, but so tantalizingly similar. I love to play around with these themes because it becomes a dark reflection of our society. In my world if Lone Star found a squatter rotting in a flop house they would call a cleaning company and send the city a bill. They are a for profit company. In my world the word shadowrunner isused. In my world the "shadow" is a metaphor for the veil that the ultra rich and powerful use to obscure their true intentions and natures. It keeps everyone ignorant but also, perhaps unintentionally grants the criminally minded SINless with protection. Its like ancient Rome, only the rich has any kind of protection, and the rest of the world are either slaves or barbarians. You can be a cold professional if you want, but you can also be a psychopathic vampire, after all who's going to fuck with you, if you can turn their brains into pudding with a thought or if you have a million nuyen worth of cyberware and gear? And it's cheaper for the "authorities" to cover up the mess that you left behind rather than risk their necks in the Barrens shaking down a bunch of SINless. |
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Aug 21 2009, 06:51 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
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Aug 21 2009, 07:22 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 17-August 09 From: Northern California Member No.: 17,510 |
Yup! Pretty much standard. Unless you REALLY piss off the cops, get caught WHILE on the action, or kill a bunch of people, you should be home free.
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Aug 21 2009, 07:27 PM
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#44
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
It all depends on the setting doesn't it? There are varying degrees of dystopian. Your world can be like Mad Max, lawless ruled by the strongest and most cunning. Or like V for Vendetta, where the government is completely oppressive, the populace controlled by brutal subjugation and mind control propaganda. And it can be subtly dystopian. So very true. Thanks bringing us back to this; grounding us again. When I have some free time tonight or tomorrow I'll post up how I envision the world! Thanks everyone for making this an interesting read. |
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Aug 21 2009, 07:36 PM
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#45
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
QUOTE To me the point of a "Shadowrunner" (Seriously? Who would say that? Who? No one that's who.)... The same people who call private investigators "gumshoes," flight attendants "stewardesses," or anyone who works for the government "suits." It's a colloquial term for anyone who "runs the shadows," ie, does quasi-legal to wholly illegal and morally bankrupt things for hire. You pay them enough, and they get the job done. I'm not really sure why you have such a problem with it or even why you wrote a small novella lamenting it. It's a broad term for a broad group of people all doing vaguely similar things. Whether your group is a 2070's version of the A-Team, a cabal of black-suited professional criminals, or a motley gang of street thugs willing to do whatever you pay them to do, you're a shadowrunner. And people will and do call them that, even if not to their faces. Afterall, you know what people mean when they use the term. Why wouldn't people in-game? Especially when they're romanticized within the game's own media outlets. |
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Aug 21 2009, 07:49 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 17-August 09 From: Northern California Member No.: 17,510 |
Also Lawyers, who find every way in the world to retitle themselves, and then get retitled by everyone else in the world.
And Policemen, often clled 'cops' or 'bobbies' or 'the fuzz' or 'pigs' or whatever. And Private Military Contractors, who are totally NOT 'merrcenaries', though this may be disputable because Mercenary is a term in and of itself... And repairmen of all sorts, who may be called 'handymen' or whatever Groundskeepers, who while NOT the same thing as 'gardeners' are called that anyways by the uninformed ... I think I've totally gone off topic, and am not talking about the same thing as everyone else anymore. I'll shut up now. |
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Aug 21 2009, 09:32 PM
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#47
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I think this is way over sold. Why wouldn't they cooperate, at least at a basic level? It benefits almost everyone to cooperate, and rarely benefits anyone not to. Yes the world has balkanized. yes, authority figures have less checks and balances. But I think it's pretty unrealistic to sell this too hard. You do understand that the "cops" are a rival corp and not a neutral party like the cops of today. Extraterritoriality is a real boon to shadowrunner, most of the time (IMG:style_emoticons/default/wink.gif) Page 23 of Runners Companion explains the reasons for non-cooperation pretty well under the title "Data Balkanization". |
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Aug 21 2009, 10:56 PM
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#48
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
The same people who call private investigators "gumshoes," flight attendants "stewardesses," or anyone who works for the government "suits." The last two I've heard in use, however the first I've only ever heard in movies. But I get your point.. QUOTE It's a colloquial term for anyone who "runs the shadows," ie, does quasi-legal to wholly illegal and morally bankrupt things for hire. There we go again with the moral bankruptcy. Maybe I'm just an eternal optimist, but seriously not everyone whop's a Criminal is morally Bankrupt. QUOTE I'm not really sure why you have such a problem with it or even why you wrote a small novella lamenting it. I just do, and I had the time. You're welcome to post as many replies as you'd like to, or not like to. Vote with your posts. QUOTE Afterall, you know what people mean when they use the term. Apparently my definition varies from popular opinion. (IMG:style_emoticons/default/wink.gif) I'll live. QUOTE Why wouldn't people in-game? Especially when they're romanticized within the game's own media outlets. Well, I guess I just don't seeing coming to pass that way. It's pretty colossally ghey, and frankly any moron who who's filming his crimes like an episode of a reality TV show deserves what they get. But that's at my table. If yours is different that's cool. You do understand that the "cops" are a rival corp and not a neutral party like the cops of today. I do. (I really appreciate you giving me a page number too, because after 20 years of playing the game I might have missed that little tid bit.) What I'm saying is I don't buy into the way the game is written when it comes to a few things, one of them is how they handle this part of extraterritoriality. I don't think it makes sense. Like I said in my previous post, I see more benefit's to cooperating in this particular arena than I do not cooperating. Now I agree there's wiggle room. In the end this is all just stylistic difference. I mean neither of us are writing Canon material, and this is just a thread, on a board on the internet. |
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Aug 21 2009, 11:17 PM
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#49
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I do. (I really appreciate you giving me a page number too, because after 20 years of playing the game I might have missed that little tid bit.) What I'm saying is I don't buy into the way the game is written when it comes to a few things, one of them is how they handle this part of extraterritoriality. I don't think it makes sense. Like I said in my previous post, I see more benefit's to cooperating in this particular arena than I do not cooperating. Now I agree there's wiggle room. What possible benefits would there be for Ares in helping Lone Star in their investigation of a shadowrun agains NeoNet. And that question allready assums that NeoNet actually calls Lone Star to investigate, instead of just covering uo the whole think after quick profit calcualtions. It's all about the bottom line after all. |
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Aug 21 2009, 11:24 PM
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#50
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I like to call myself, a professional Problem. Or Problemsolver, depending on who is paying me how much to do what.
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Lo-Fi Version | Time is now: 13th April 2022 - 04:17 PM |
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