IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Man this game has changed, Re-reading the 1st Edition rules
Bull
post Aug 22 2009, 06:32 PM
Post #1


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



Wow. I'm prepping an SR4A game that will start off in 2050. As such, I've been boning up on the SR1 rules a little bit, mainly to capture the feel of the game from back then, and to remind myself of what was (and what wasn't) in the game yet.

I'm amazed, honestly, at how different the game has become. Even stuff I took for granted from early editions, like the initiative rules, are vastly different (YOu got an extra action for every *7* or so points above 10 he rolls... So you only needed a 23 to get 4 Actions. The charts actually a bit wonky.) EVen from 1st to 2nd to 3rd edition, there were some big changes.

I'm also amused by the lack of Simple vs Complex actions. Guns all just fired once.

Just amused.
Go to the top of the page
 
+Quote Post
Method
post Aug 22 2009, 07:16 PM
Post #2


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



Reading your post made me think of post apocalyptic movies like Water World, where feral people always find some machine based on ancient (to them) technology and are all puzzled and bemused about how it works.

"What is this dice mechanic? It is strange and unlike what I have come to know..." (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 08:18 PM
Post #3


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



It;s just funny how many little mechanics and such I've totally forgotten about. Granted, I never played much SR1... Made a few characters, loved the setting, but didn't really dive in and seriously play till 2nd edition.

And trying to reconcile the SR4A rules to the SR1 style is... Interesting. I'm kinda praying no one wants to play a hacker or rigger. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Kerenshara
post Aug 22 2009, 08:52 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,894
Joined: 11-May 09
Member No.: 17,166



Come on, Bull; Not ALL guns fired just once... that's what a reactive trigger was for! And who left home without FirepowerTM Ammo in their magazines? Now you've got me thinking back to the old stuff. I'm not sure if I'm supposed to be nostalgic or shudder. Back in 1st Ed, Deckers (not hackers, you impertinent young pups!) were code wizards, no script kiddies playing hacker on their Super-Ultra-Mega-iThingie2071. Remember code carriers? Remember having to worry about storage memory? When Alphaware was new and wiz? When having a PC decker meant having the group go out for pizza while they spent two hours rolling 2.674 pounds of d6's into the top of an Axis & Allies box?

Or as we got into 2nd Ed, when Bioware made an appearance? And the new Deltaware?! The new CRANIAL cyberdeck? Or the early tactical computers? Cyberjacks with different throughput speeds and varying amounts of on-board storage? Remember when your DNI had chip slots?

Do you remember early Initiation, how none of us had a clue? The first time you tried to use the old rules to design a spell? How about designing an actual Matrix Map with the physical connections (including those pesky 1-way lines) and the dead ends like a maze? Remember the wonder the first time you picked up a clip of APDS ammo? Wasn't THAT wiz? Or packing Ex-Ex ammo in your Walther to geek the awakened rabbits eating your carrots? How about salivating over the million nuyen laser rifle put there just to tease us?

Yeah, me too. Been there, done that, got the drekky quality slotting t-shirt that faded, ran and shrank the first time I washed it.

But the idea of trying to run SR1 (2050) with SR4? Now I'm intrigued. Let us know how it goes.

Although I occasionally wax poetic and pine for some of the early flavor of the game, I wouldn't trade the design efficiency and game flow of SR4x for any of the older versions.
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 09:05 PM
Post #5


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



YOu know, I remember the Reactive triggers (And you're the second person to bring them up), but I'll be damned if I can find them in SR1 or the SSC.

Anyways, I'm setting the game in early 2050. I'm tweaking chargen a little bit, as well as a few other rules, and I'll likely be giving out a little extra karma per run. I'm also planning to track the timeline, so as books were "published" in game time, those materials become available for the players. So to start with, only SR1 gear is available (I'm gonna fudge things a little if anyone wants to play an Adept, since the Grimoire is technically a 2050 supplment, but doesn't have any solid dates listed inside).

So for example, SSC doesn't become available till 2051. Shadowtech doesn't drop till 2052. Etc.

EVerything else isn't too bad, just limitations on whats available, and some tweaking of prices and such (I'm actually using SR1 pricing for everything, and have redone how you get money at Chargen to open that Million Nuyen up).

SHould be interesting. NOt sure yet when the games gonna start yet, gotta find the time and all.
Go to the top of the page
 
+Quote Post
eidolon
post Aug 22 2009, 09:27 PM
Post #6


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



I'd love to play in a back to the past game. Wish I lived closer dude. I've thought about running one sometime, but I've never had players well enough familiar with Shadowrun that it would give me the particular sort of fun I'd be looking for.
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 09:28 PM
Post #7


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (eidolon @ Aug 22 2009, 05:27 PM) *
I'd love to play in a back to the past game. Wish I lived closer dude. I've thought about running one sometime, but I've never had players well enough familiar with Shadowrun that it would give me the particular sort of fun I'd be looking for.


Hey, I'm in Dayton rather than Cleveland now, so I'm almost 5 hours closer for your commute (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Kerenshara
post Aug 22 2009, 09:35 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,894
Joined: 11-May 09
Member No.: 17,166



QUOTE (Bull @ Aug 22 2009, 04:28 PM) *
Hey, I'm in Dayton rather than Cleveland now, so I'm almost 5 hours closer for your commute (IMG:style_emoticons/default/wink.gif)

Doesn't help me much, Bull.
Go to the top of the page
 
+Quote Post
Arleigh
post Aug 22 2009, 09:39 PM
Post #9


Target
*

Group: Members
Posts: 25
Joined: 20-January 04
Member No.: 5,994



What changes did you make to how some of the gear works things like smartlinks?

I ask because I'm running a 4e game right now set in 2050. The plan was for it to be a long term campaign where the characters have a chance to play thorugh some of the major events in the shadowrun timeline.

I thought that SSC was available in 2050 so I included that in the available gear in my game? Same with Rigger Black Book.
Go to the top of the page
 
+Quote Post
Critias
post Aug 22 2009, 09:39 PM
Post #10


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (Bull @ Aug 22 2009, 04:05 PM) *
YOu know, I remember the Reactive triggers (And you're the second person to bring them up), but I'll be damned if I can find them in SR1 or the SSC.

Fields of Fire, IIRC.
Go to the top of the page
 
+Quote Post
FlakJacket
post Aug 22 2009, 09:40 PM
Post #11


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



Was it this or later editions that had variable damage staging for different types of weapons plus so many automatic successes for damage resistance with armour? I have vague memories of troll tanks that could shrug off practically anything but it's been an absolute age since I looked at anything preceding Third Edition. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Method
post Aug 22 2009, 10:05 PM
Post #12


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



QUOTE (Critias @ Aug 22 2009, 01:39 PM) *
Fields of Fire, IIRC.
I can't find rules for reactive trigger in either SSC (V1 or 2) or FoF, but I distinctly remember that feature from back in the day (and I'm sure it was SR1). Any body else know where to find it?

And on another note: Mmmmmm... variable staging numbers... (IMG:style_emoticons/default/lick.gif)
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 10:13 PM
Post #13


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Kerenshara @ Aug 22 2009, 05:35 PM) *
Doesn't help me much, Bull.


Sorry! I can only do so much (IMG:style_emoticons/default/frown.gif)


QUOTE (Arleigh @ Aug 22 2009, 05:39 PM) *
What changes did you make to how some of the gear works things like smartlinks?

I ask because I'm running a 4e game right now set in 2050. The plan was for it to be a long term campaign where the characters have a chance to play thorugh some of the major events in the shadowrun timeline.

I thought that SSC was available in 2050 so I included that in the available gear in my game? Same with Rigger Black Book.


One nice thing about the 1st and second edition books, all the comments in it are Time Stamped (IMG:style_emoticons/default/smile.gif) So you can get an idea of when the books were "published" to Shadowland, and extrapolate from there.

With SSC, the gear is actually out of "Ares America WInter Catalogue 2050", and the earliest date stamps in it are late November, 2050. I'm starting my game in January 2050, so I won;t trickle the new toys in till the end of that year.

Rigger Black Book's first posted date in 04/29/52. Shadowtech is 11/30/52.

As for Smartlinks, I'm leaving them as is, though keep in mind that most guns (if not all) in SR1 do not come Smartlink adapted. THey don't get the nifty range finders and all those gizmo's (Those were a Smartlink 2 system upgrade in Fields of Fire), but with the simplified rules for SR4, those are mostly fluff anyways now. I will, however, reduce the bonus for smartlink goggles (ANd laser sights)to +1 dice, since older systems gave a -1 vs the integrated -2.

QUOTE (FlakJacket @ Aug 22 2009, 05:40 PM) *
Was it this or later editions that had variable damage staging for different types of weapons plus so many automatic successes for damage resistance with armour? I have vague memories of troll tanks that could shrug off practically anything but it's been an absolute age since I looked at anything preceding Third Edition. (IMG:style_emoticons/default/smile.gif)


That was SR1. Obviously, since I'm playing with SR4, I'm tossing that craptasticly convoluted system out the window. (IMG:style_emoticons/default/smile.gif)

Eventually, I'm gonna work up a solid timeline for books and materials for the various editions as a reference for when stuff becomes available. I'll probably publish that up here (Or, maybe save that as an article for the upcoming Dumpshock Magazine we're doing (IMG:style_emoticons/default/smile.gif) ).

Bull
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 10:18 PM
Post #14


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Method @ Aug 22 2009, 06:05 PM) *
I can't find rules for reactive trigger in either SSC (V1 or 2) or FoF, but I distinctly remember that feature from back in the day (and I'm sure it was SR1). Any body else know where to find it?

And on another note: Mmmmmm... variable staging numbers... (IMG:style_emoticons/default/lick.gif)


Yeahm I've dug through almost all the 1st ed books. UNless if was buried in one of the location books like London or Germany... It's not in any of the gear books. Fields of FIre was a 2nd edition publication, and by that point SS vs SA had been established in SR2.
Go to the top of the page
 
+Quote Post
Glyph
post Aug 22 2009, 10:29 PM
Post #15


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I don't have the SSC any more, but IIRC, the reactive trigger was a feature on one of the pistols (the Browning Ultra-Power, I think?), and that was where they mentioned that you could modify other pistols so that they could have reactive triggers. So that's why you're not finding it - it didn't have its own separate entry.
Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post Aug 22 2009, 10:38 PM
Post #16


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



QUOTE (Kerenshara @ Aug 22 2009, 05:52 PM) *

Or as we got into 2nd Ed, when Bioware made an appearance? And the new Deltaware?! The new CRANIAL cyberdeck? Or the early tactical computers? Cyberjacks with different throughput speeds and varying amounts of on-board storage? Remember when your DNI had chip slots?

Do you remember early Initiation, how none of us had a clue? The first time you tried to use the old rules to design a spell? How about designing an actual Matrix Map with the physical connections (including those pesky 1-way lines) and the dead ends like a maze? Remember the wonder the first time you picked up a clip of APDS ammo? Wasn't THAT wiz? Or packing Ex-Ex ammo in your Walther to geek the awakened rabbits eating your carrots? How about salivating over the million nuyen laser rifle put there just to tease us?

Yeah, me too. Been there, done that, got the drekky quality slotting t-shirt that faded, ran and shrank the first time I washed it.


Aaah, now you made me feel like a 14 year-old full of acnes again (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 10:52 PM
Post #17


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Glyph @ Aug 22 2009, 06:29 PM) *
I don't have the SSC any more, but IIRC, the reactive trigger was a feature on one of the pistols (the Browning Ultra-Power, I think?), and that was where they mentioned that you could modify other pistols so that they could have reactive triggers. So that's why you're not finding it - it didn't have its own separate entry.


Ahh, thank you!

Whats even better is that while the Browning Ultra Power has this feature, the comment about the cost and that any weapon can get it is actually in the Shadowtalk under the Predator (Which also talks about modifying guns to use the new Firepower ammo). That's annoying...

And nice, my PCs get to wait a year before they can make their guns able to shoot twice a round (IMG:style_emoticons/default/wink.gif)

For the record, it's basically +25% cost of the gun to have the Reactive Trigger system installed.

Bull
Go to the top of the page
 
+Quote Post
Method
post Aug 22 2009, 10:54 PM
Post #18


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



QUOTE (Glyph @ Aug 22 2009, 02:29 PM) *
...the reactive trigger was a feature on one of the pistols (the Browning Ultra-Power, I think?)
Ah! You are correct sir. I had a vague recollection of such, but I thought it was the Beretta 200-ST. The reactive trigger was ret-conned out of SSC V2 (after the switch to SR2).
Go to the top of the page
 
+Quote Post
MJBurrage
post Aug 22 2009, 11:04 PM
Post #19


Moving Target
**

Group: Dumpshocked
Posts: 748
Joined: 22-April 07
From: Vermont
Member No.: 11,507



Street Samurai Catalog (first print):
  • Page 18: "All single-shot weapons can be equipped with reactive triggers like on the Browning Ultra-Power. The weaponsmith cost of this upgrade is roughly 25 percent of the base weapon cost."
  • Page 20: "The Browning Ultra-Power fires two shots per action, with a recoil modification of +1."

Edit: I always take too long to write my posts, beaten to it above. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Bull
post Aug 22 2009, 11:04 PM
Post #20


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (Method @ Aug 22 2009, 06:54 PM) *
Ah! You are correct sir. I had a vague recollection of such, but I thought it was the Beretta 200-ST. The reactive trigger was ret-conned out of SSC V2 (after the switch to SR2).


Yeah, it basically became standard on all weapons after 2053 (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
FlakJacket
post Aug 22 2009, 11:21 PM
Post #21


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



QUOTE (Bull @ Aug 22 2009, 11:13 PM) *
Eventually, I'm gonna work up a solid timeline for books and materials for the various editions as a reference for when stuff becomes available. I'll probably publish that up here (Or, maybe save that as an article for the upcoming Dumpshock Magazine we're doing (IMG:style_emoticons/default/smile.gif) ).

Well Gurth has already done that for what looks like most of the Second Edition sourcebooks as well as the published adventures so that should give you a fairly large head start. Any that he missed I'm sure the usual forumites can help you out with. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Falconer
post Aug 23 2009, 12:04 AM
Post #22


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



Yeah it was a huge shock to me. Fortunately when I started with 1e... I hadn't seen a thing in years, outside of rarely looking at copies of the books in the gameshops. Fortunately 4e was fairly easy to pick up. And while I have to admit it has it's little bugaboos, I find them a lot better than 2e and 3e now that I've had time to look at those in a bit more detail.

Glancing a SR1 book (since I keep it in the satchel w/ my SR4 books)... I'm a little amused by how little the vehicle section and some others have changed. We still have the eurocar and many other workhorses with us. Some of them are more amusing as well... the EFA fighters for a cool half million (compared to the fighter-bomber in arsenal which IIRC is 10mil).


Right now... my GM has us in a similar situation. We're running a quite a few years back. So far, the retrotech issues have mostly shown up as a problem of no that equipment isn't available. (or downgraded). I guess I'm lucky in that aspect I got shunted into the mage role (Fallout3 "War, war never changes..." "Magic, magic never changes..." well it does, but at least I don't have to worry about losing magic/essence for silly stuff).

The one guy who wanted to play a decker though is rather hosed, as there's no good way to get him setup w/ equipment. (especially since the game's timeline moves fairly quickly and the GM has something against essence holes and replacing older cyber w/ newer cyber as the matrix changes over time).
Go to the top of the page
 
+Quote Post
RunnerPaul
post Aug 23 2009, 02:07 AM
Post #23


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



QUOTE (Bull @ Aug 22 2009, 01:32 PM) *
I'm amazed, honestly, at how different the game has become.

And yet, large chunks of SR4A's introductory section, "Welcome to the Shadows" are quoted verbatim from SR1's intro "The Year is 2050". Aside from some shuffling of ideas up or down in the essay and minor copyediting to clean up a few of the concepts presented, they're nearly identical. Plus ca change, plus c'est meme chose. (No, wait. That's SR2.)

And while I can understand wanting to be faithful to the march of technology in the setting, I personally wouldn't wait for the rest of the SSC to drop to give the players access to Firepower Ammo, Reactive Triggers, and Securetech Clothing. Unlike the other items in the catalog, these three had always struck me as "stealth errata" to the main book, put out in a time where there was no easy way to freely distribute errata among the customerbase. Back when SR started, expensive high-end modems were 2400 baud, while the midrange ones were only 1200 (for you young whippersnappers who don't know what baud is, that's 2.4 and 1.2 kilobits per second -- get off my lawn). The majority of online services were local, with only a handful of national providers. While FASA did use one of these national providers to get feedback from its customers, they knew that only a fraction of them went online despite the major alignment along the geek axis of both the Tabletop RPG and computing hobbies. My theory is, that FASA got some harsh criticism about certain aspects of the core rules, at some point after the book had gone to press, but while SSC was in development, and they hit upon the idea of offering up the fixes in the SSC to avoid having to make such sweeping changes to the text of the core book on subsequent printings.

The Firepower rebore and the Reactive Trigger retrofit are both dirt cheap modifications compared to the effect that they have in game. It was almost a no-brainer for players to take these on every firearm that was eligible. Plus, they're both listed in a sidebar box on the same page, even though the example pistol for the reactive trigger was on another page. Why alter fundamental sections of the core rulebook, causing chaos and confusion at kitchen tables and conventions when one player shows up with a first printing and a different player shows up with a later printing, when you can write a fix in to the first sourcebook, and make it such a must-have that the players remind each other "Don't forget to take this! It's good!"

Then there's Securitech Clothing, which has a curious statement about the accuracy of the statistics for those items, unlike a rival publication. At the time the SSC came out, the only other Shadowrun "publication" with stats for armored clothing was the gear chapter of the core rulebook itself. While the statement is in the in-character fluff text of the Ares Catalog itself, it certainly comes across as FASA saying "we know the stats in the core rulebook aren't realistic, here use these instead." Then again, when the SSC was reprinted for second edition, items such as Firepower Ammunition and Reactive Triggers got labeled as "Banned in Second Edition" so that FASA wouldn't mess up the page count, or insert new content that would cause an uproar from customers who had bought the older book. Securitech Clothing was not given this treatment.

Go to the top of the page
 
+Quote Post
Warlordtheft
post Aug 23 2009, 02:11 AM
Post #24


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



QUOTE (Critias @ Aug 22 2009, 05:39 PM) *
Fields of Fire, IIRC.


Actually, in the original (not 2nd ed-it may be blacked out in that version) SSC, page 18 (Ares Predator 2)-the cost is described in a comment made by winger. It adds 25% to the cost, and has the same effect as what is added to (of course you could add that to you panther cannon too. It was one of the few times where the comment of a poster was a rule.
Go to the top of the page
 
+Quote Post
Warlordtheft
post Aug 23 2009, 02:12 AM
Post #25


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



QUOTE (MJBurrage @ Aug 22 2009, 07:04 PM) *
Street Samurai Catalog (first print):
  • Page 18: "All single-shot weapons can be equipped with reactive triggers like on the Browning Ultra-Power. The weaponsmith cost of this upgrade is roughly 25 percent of the base weapon cost."
  • Page 20: "The Browning Ultra-Power fires two shots per action, with a recoil modification of +1."

Edit: I always take too long to write my posts, beaten to it above. (IMG:style_emoticons/default/smile.gif)

Beat me to it too-I should read all comments before posting! (IMG:style_emoticons/default/talker.gif)
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 03:46 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.