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> shapeshifter characters, does anybody use them?
BitBasher
post Jan 27 2004, 02:38 AM
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QUOTE
Added to the fact that shapeshifters are sentient, there would be serious ethical implications.
But officially according to virtually all governments shapeshifters are not officially recognizd as sentient.
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Panzergeist
post Jan 27 2004, 03:24 AM
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Well, regardless of whether you are a racist or think of shifters as people, the fact remains that killing or kidnapping one can get you in trouble. Any shifter who lives in the city almost certainly has a few human friends, who could possibly seek revenge. And anyone who knows that your shifter character is a shadowrunner will probably not consider selling him for research to be worth attracting the ire of his teammates over.
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Panzergeist
post Jan 27 2004, 05:41 AM
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As for balancing shifter characters, giving them 1 set of physical attributes to purchase and only applying the racial modifiers to make animal form any better would A) minimize the difference between human and animal form B) make shifters too powerful and C) not work because the cost of raising attributes would be different depending on which form they are for, and the racial maximums have to be different for each form. As for regeneration, I think it is too powerful. If I were GM, I would replace the power of regeneration, both for shifters and everything in the critters book, to one box per minute. Healing wounds within 3 seconds of getting them is insane. Maybe have stun damage heal a little faster and/or give them an extra damage resistance die to balance this decrease. As for skills, my GM has shifters default on athletics, stealth, and unarmed combat while in animal form, at no penalty, which makes sense to me. Seal shifters could default on diving and underwater combat too. Another idea is to have them use the same athletics and stealth skills while in animal form, but require a different unarmed combat skill. Requireing them to have a whole set of seperate physical skills for animal form would really screw shifter characters over though.
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Namergon
post Jan 27 2004, 02:16 PM
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Some things I'd disagree with... There's no reason for them to regen in human form. That IS unbalancing and isn't required background stuff. I have the armor, the body, the magic AND I heal in one or two turns?


I think this is a problem with the regenration speed. In my campaign, I ruled that the regeneration speed was 1 damage level per turn, instead of all damage levels.
But I also ruled that the recovery time for stun damage was halved.

QUOTE
I'm not sure what the rules are on how hard you have to check an astral signature to determine species. I always understood that to be pretty easy, after all even one success starts telling you about emotions and what not.


There's one sentence in Critters that may give this feeling, but by the rules seeing a shapeshifter for what he is in reality follows the standard rules of astral perception, to notice the true nature of someone.
With less success, you may notice some odd emotions, an exceptional health, and so on, but your character will have to deduce from elements the nature of the guy he's assensing.
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Namergon
post Jan 27 2004, 02:19 PM
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QUOTE (BitBasher)
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I agree about regen speed and I find the shifting time a nonsense, but I can understand they wanted it to be playable in a SR combat.
No, they just made PC regenration work the same as NPC regeneration instead of having disparate rules.

Sorry, I wasn't clear: for the 'playable' part, I was talking about shapeshifting time.
You're right at least for the regen part.
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Namergon
post Jan 27 2004, 02:27 PM
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As for skills, my GM has shifters default on athletics, stealth, and unarmed combat while in animal form, at no penalty, which makes sense to me. 


I personally use the NPC rule, i.e. in animal form any relevant skill is rolled with Reaction.
Note that any skill purchased is therefore for the human form, unless specifically specified otherwise by the player.
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Panzergeist
post Jan 27 2004, 04:47 PM
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The Companion makes the astral signature thing pretty clear. A shifter's auro is always shaped like their animal form, even when their body is in human form. This means that in human form, anyone looking at them astrally can tell what they are without having to roll for it, unless they are masked. In animal form, an assensing test would be required.
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Zimbabwean Aardv...
post Jan 27 2004, 06:47 PM
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QUOTE (BitBasher)
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actually get a bonus for casting spells with a force over their magic rating.
You missed the part where they don't regenerate physical drain normally, and all drain only regenerates at one box per minute.

They also are permanently dual natured, a huge flaw to work around, and must by thair attributes twice, once for human form and once for animal meaning they start out far weaker than a normal character.

They have issues, but they can be used... It largely depends on the type of game being run.

thedon't regenerate stun drain at all, so it still is an advantage
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BitBasher
post Jan 27 2004, 06:52 PM
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They regenerate stun. This is a common misconception.

In 3rd edition regeneration regenerates "damage" and is not restricted to either stun or physical. I believe it used to be in a previous edition, but that is no longer the case. Furthermore according to the companion Shifters regenerate drain damage at one box per minute.

Shifters regenerate stugn damage that is not drain just as fast as they regenerate anything esle, which is to say obscenely damn fast.
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RedmondLarry
post Jan 27 2004, 07:29 PM
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According to a strict reading of the rules, they'll regenerate all physical drain from conjuring at the end of the turn. We house rule against this.
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broho_pcp
post Feb 9 2004, 08:01 PM
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I have had immense success and fun playing shapeshifting characters. My first character played in RPG's was a female bat shapeshifter. I have since returned and played an female aspected mage leopard shapeshifter and a male full mage fox shapeshifter.

The bat character was essentially mundane except for the dual nature and regeneration abilities. It was difficult to play, but I never admitted my shapeshifting to anyone and never had problems with authorities. At the end of the run, I was trapped, shifted to a bat and flew away. It was the only time I used the ability and I ended up being the only runner of the group to survive or not be captured and tortured.

My next character was an aspected (sorcery) adept leopard shapeshifter/shaman. She knew all the prejudices against shapeshifters and tried to keep her identity secret from all but the runner team. As for the problems she dealt with:

Nakedness: Improved Invisibility spell and an extra set of clothing in a small pack. Another possibility, create an ally spirit with 2 forms, 1. clothing and 2. a collar.

Bestial Nature: accept it, contain it in human form, release it in animal form

Armor: don't wear any and stay behind the bullet catchers (sams) or invisible, this also reduces any chance of being caught in your armor when you shift

Being seen from the astral as a shapeshifter: Get masking as a metamagic when you initiate.

As for making an invincible character: You can't, your attributes will be weak and you skills will be minimal, however this problem can be avoided with a little bit of intelligent roleplaying. Be sneaky, don't get shot at and avoid difficult conversations. Your regeneration power is the biggest advantage to living a long time, a botched mission or mistake can be lived through. Remember the one who runs away lives to kill another day.

Shapeshifter's are fun to play and tax one's acting abilities. My top two favorite characters (and I've made about 20) are both shapeshifter's.
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Lantzer
post Feb 9 2004, 08:47 PM
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QUOTE (Herald of Verjigorm)
Since the awakening, preservation of endangered species has not been a common concern. Preservation of humans has been more popular. Quebec offers bounties on all paracritter hides, and most nations classify paracritters as dangerous pests.

Heh. I like the fact that in SONA, Quebec offers those bounties to 'Protect the native wildlife' from the unnatural monsters.

I keep getting mental images of green pro-awakened protestors clashing with green pro-natural protestors in front of the appropriate government offices.
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Lantzer
post Feb 9 2004, 08:57 PM
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QUOTE (BitBasher)
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Added to the fact that shapeshifters are sentient, there would be serious ethical implications.
But officially according to virtually all governments shapeshifters are not officially recognizd as sentient.

Yep. They're considered dangerous wild animals by most.

All governments recognize humans as 'people'.
Most recognize metas.
A few recognize dragons, or sasquatches, or ghouls.
As far as I know, only Amazonia recognizes shapshifters as people.
Nobody recognises Bugs.

The HMHVV infected are generally considered ex-people. Old beliefs die hard.

Your average Joe on the street in the UCAS probably considers Shapeshifters,
ghouls, and vampires pretty much all the same. "They are horrible nasty things that
look like real people, but would as soon eat you as look at you."
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Joe Silverhand
post Feb 9 2004, 10:46 PM
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I've played shifters before and the only real problem that came up was the starting attributes and regen ability. For the attributes we ruled that you make the character as normal (one set of attributes) and then split it into human and animal stats and apply the modifiers. Once in game, animal and human stats have to be raised separately. As for the regen, we ruled that a shifter would regen one box of physical damage per hour and one box of stun every half hour. Useful but not overpowering. Most everything else is just how you and your GM play the character. It can be quite a fun challenge to play out your instincts, even if it can lead to trouble.


Joe Silverhand
"It takes sense to write good nonsense" Mark Twain
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toturi
post Feb 9 2004, 11:55 PM
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Since you all are clamouring on the "shifter aren't human, therfore we can go hunt them down" bandwagon, anyone went on a spree hunting Mr Wolf of Wolf and Raven fame yet? Why isn't Wolf dead yet?
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Fortune
post Feb 10 2004, 01:42 AM
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QUOTE (broho_pcp)
My next character was an aspected (sorcery) adept leopard shapeshifter/shaman. She knew all the prejudices against shapeshifters and tried to keep her identity secret from all but the runner team. As for the problems she dealt with:

Nakedness: Improved Invisibility spell and an extra set of clothing in a small pack. Another possibility, create an ally spirit with 2 forms, 1. clothing and 2. a collar.

Neat trick if you could pull that off with a Sorcerer!
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Herald of Verjig...
post Feb 10 2004, 02:32 AM
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In his defense, he didn't say that was what the sorcerer did, just that it is another way to avoid the social problems. I agree that it should have been seperated somewhat.
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snowRaven
post Feb 10 2004, 02:34 PM
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QUOTE (toturi)
Since you all are clamouring on the "shifter aren't human, therfore we can go hunt them down" bandwagon, anyone went on a spree hunting Mr Wolf of Wolf and Raven fame yet? Why isn't Wolf dead yet?

Because he isn't a shapeshifter - he's some sort of Magician's Way adept shaman whose powers are linked with shapechanging due to magic. In short; he's unique. But very human.

(When the character was written, there were no finished Shadowrun RPG rules, and so the author made him a 'traditional' shapeshifter. Later, there was an attempt to 'explain' his abilities mostly within canon rules.)

As to the hunting, in UCAS shapeshifters cannot (usually) get citizenship status and are considered 'animals' - there seems to be exceptions to this, since the Star employs a shapeshifter in one of the novels. This doesn't mean you can just kill any 'shifter you see, no more than you can just kill any other animal, but you won't be as severealy punished as if you had killed a metahuman.
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snowRaven
post Feb 10 2004, 03:09 PM
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QUOTE (Namergon @ Jan 27 2004, 04:16 PM)

QUOTE
I'm not sure what the rules are on how hard you have to check an astral signature to determine species. I always understood that to be pretty easy, after all even one success starts telling you about emotions and what not.


There's one sentence in Critters that may give this feeling, but by the rules seeing a shapeshifter for what he is in reality follows the standard rules of astral perception, to notice the true nature of someone.
With less success, you may notice some odd emotions, an exceptional health, and so on, but your character will have to deduce from elements the nature of the guy he's assensing.

Unless the shapeshifter has Masking, he will still look like an animal on two legs in the astral. Just like a dwarf with a spell on him to look like a Troll will still look like a dwarf astrally.

That alone may not be enough to tip the mage off, if he hasn't seen shapeshifter auras before, however.

No amount of successes on an astral perception test lets you determine the 'true' nature of a subject in canon rules. It's all pieced together by separate pieces of information.

A shapeshifter?
No successes: Well, he looks like an animal standing on two legs on the astral, and he looks back at you... (Remember, a shifter is dual natured, and so he or she is present astrally - not just as an aura to read)
1-2 successes: He is awakened, and has no cyberware.
3-4 successes: His essence is higher than yours(!?) (telltale sign, since alot of mages have essence 6...)
5+ successes: His essence is 8.

A vampire?
No successes: He looks like a human on the astral.
1-2 successes: He is not healthy, and has no cyberware.
3-4 successes: His essence is (probably) higher than yours(!?) (telltale sign, since alot of mages have essence 6...), oh and he's infected with HMHVV.
5+ successes: His essence is 12(or whatever it is), and he is suffering from HMHVV-I, making him a vampire.

A dwarf masked as a Troll?
No successes: His aura kind of looks like a dwarf trapped in another, astrally present, bigger aura.
1-2 successes: no helpful info. (If you are assensing the bigger aura - it's an Illusion spell!)
3-4 successes: He has a spell cast on him. (If you are assensing the bigger aura - the force is higher than your magic)
5+ successes: He has an illusion spell cast on him. (If you are assensing the bigger aura - It's a Force 10 Illusion spell.)
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toturi
post Feb 10 2004, 04:07 PM
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QUOTE (snowRaven)
QUOTE (Namergon @ Jan 27 2004, 04:16 PM)

QUOTE
I'm not sure what the rules are on how hard you have to check an astral signature to determine species. I always understood that to be pretty easy, after all even one success starts telling you about emotions and what not.


There's one sentence in Critters that may give this feeling, but by the rules seeing a shapeshifter for what he is in reality follows the standard rules of astral perception, to notice the true nature of someone.
With less success, you may notice some odd emotions, an exceptional health, and so on, but your character will have to deduce from elements the nature of the guy he's assensing.

Unless the shapeshifter has Masking, he will still look like an animal on two legs in the astral. Just like a dwarf with a spell on him to look like a Troll will still look like a dwarf astrally.

That alone may not be enough to tip the mage off, if he hasn't seen shapeshifter auras before, however.

No amount of successes on an astral perception test lets you determine the 'true' nature of a subject in canon rules. It's all pieced together by separate pieces of information.

A shapeshifter?
No successes: Well, he looks like an animal standing on two legs on the astral, and he looks back at you... (Remember, a shifter is dual natured, and so he or she is present astrally - not just as an aura to read)
1-2 successes: He is awakened, and has no cyberware.
3-4 successes: His essence is higher than yours(!?) (telltale sign, since alot of mages have essence 6...)
5+ successes: His essence is 8.

A vampire?
No successes: He looks like a human on the astral.
1-2 successes: He is not healthy, and has no cyberware.
3-4 successes: His essence is (probably) higher than yours(!?) (telltale sign, since alot of mages have essence 6...), oh and he's infected with HMHVV.
5+ successes: His essence is 12(or whatever it is), and he is suffering from HMHVV-I, making him a vampire.

A dwarf masked as a Troll?
No successes: His aura kind of looks like a dwarf trapped in another, astrally present, bigger aura.
1-2 successes: no helpful info. (If you are assensing the bigger aura - it's an Illusion spell!)
3-4 successes: He has a spell cast on him. (If you are assensing the bigger aura - the force is higher than your magic)
5+ successes: He has an illusion spell cast on him. (If you are assensing the bigger aura - It's a Force 10 Illusion spell.)

Ahem, as people has so often pointed out, astral perception is a purely psychic sense so how did you see the wolf?

Actually, 1-2 successes would tell you that he's on the astrally active.
3-4 tells you that he's aura is very strong, so he's a multiple initiate or have more essense than a normal person.
5+ tells you that he's a werewolf.
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broho_pcp
post Feb 12 2004, 09:47 PM
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QUOTE (Fortune)
QUOTE (broho_pcp @ Feb 10 2004, 07:01 AM)
My next character was an aspected (sorcery) adept leopard shapeshifter/shaman.  She knew all the prejudices against shapeshifters and tried to keep her identity secret from all but the runner team.  As for the problems she dealt with:

Nakedness: Improved Invisibility spell and an extra set of clothing in a small pack.  Another possibility, create an ally spirit with 2 forms, 1. clothing and 2. a collar.

Neat trick if you could pull that off with a Sorcerer!

Sorry about not specifying, I was thinking about another shapeshifter character that was a full mage.
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Lilt
post Feb 12 2004, 10:07 PM
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So: Has anyone considered running a shifter game where everyone's a shifter? I was thinking that a pack of wolves could have become awakened in the wilderness by some big magical drek, and end-up fighting the big nasty resource-grabbing polluting corp?

OK: So it's a touch cliche but it could be fun. Hopefully they won't all end-up as physad wolves with the same powers.
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Fortune
post Feb 13 2004, 12:05 AM
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QUOTE (Lilt)
So: Has anyone considered running a shifter game where everyone's a shifter?

Anguirel was planning on doing something very close to this on the Forum here about a year or so ago. The only difference being that he was going to include one non-shapeshifter Shaman of the same animal totem as the 'shifters.
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Lilt
post Feb 13 2004, 12:08 AM
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LOL.

"Hello. I am the source of your magic! WORSHIP ME!"
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snowRaven
post Feb 14 2004, 10:46 PM
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QUOTE (toturi @ Feb 10 2004, 06:07 PM)
Ahem, as people has so often pointed out, astral perception is a purely psychic sense so how did you see the wolf?

Actually, 1-2 successes would tell you that he's on the astrally active.
3-4 tells you that he's aura is very strong, so he's a multiple initiate or have more essense than a normal person.
5+ tells you that he's a werewolf.

No offense toturi, but I suggest you read the chapter on Astral Perception in the BBB pg.171 again, as well as the assensing table on pg.172. For instance:

"It takes only a Free Action to see anything actually present in astral space, like spirits, barriers and other astral forms, and does not require a Perception Test unless an astral being is specifically trying to hide from you." Besides, the word 'see' being used several times throughout the text, this also states clearly that since a shapeshifter is a dual being you would see that it was present astrally clearly without a Perception test. (Assensing, however, is the 'psychic sense' you mentioned)

Nowhere I've found in any SR3 rules does it say that assensing lets you determine race or 'true nature' - if you know any place, then please tell me where to find that. The only thing regarding shapeshifters and true nature is this line in critters: "Viewing a shapeshifter in astral space reveals it's true nature" so by that you know it's a shapeshifter at first gloance (Free Action, no perception test). Then it says in Shadowrun Companion: "A shapeshifter's astral form always appear as an idealized image of it's animal form, regardless of the shapeshifter's current form."

Also, on the assensing table it says that you can determine whether Essence AND magic are higher, lower or equal to your own, so as a mage with essence six you'd see that a shapeshifter has higher essence than you, which would be impossible for any normal human.
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