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Jan 27 2004, 05:56 AM
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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
you need Magic in the Shadows. it has rules for adept initiation. someone whose got MitS with them can give you the short-short version on what's involved.
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Jan 27 2004, 06:08 AM
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#27
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Pick up Magic in the Shadows. Adepts really come into their own there. [edit-- damn it, mfb beat me to it.] The short version is that they initiate the same way as any other awakened character. Adepts have a few more options when it comes to Centering, however. Unlike in the 2E grimoire, you only get one metamagic per level, and level 0 initiation is a thing of the past. The other thing to remember is that while it's recommended that adepts not use the 20 karma = 1 PP rule if you have MitS, some people keep it anyways. If you do that, (as anyone who doesn't read the FAQ will) then adepts keep their edge for a good long while.
Kinda-sorta but not really. What it means is that if the same geas has been applied to several powers, breaking it means all those powers are unuseable. However, if you've geased a power worth 1 pp, you have effectively only geased a single power. What's more, if someone has a power in levels-- say, several levels of Improved Strength-- then only 1 PP worth is affected. So, the adept may not be *as* strong unless he eats his can of spinach, but he could easily have several ungeased levels of Improve Strength availiable to him. |
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Jan 27 2004, 06:08 AM
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#28
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
some people say that 3 points is too much for the Quickpost power. some people are fools.
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Jan 27 2004, 06:15 AM
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#29
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Just shoot him in the foot. Then you can beat him to the post once more :)
~J |
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Jan 27 2004, 06:17 AM
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#30
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yep. he'd be flat-footed, so i'd get my sneak attack damage and--if your GM allows it!--my iaijutsu attack damage.
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Jan 27 2004, 10:29 AM
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#31
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Target ![]() Group: Members Posts: 10 Joined: 26-January 04 Member No.: 6,019 |
Out of curiosity, why is that? Another thing I found odd, at char creation all othr archtypes can improve their powers (Mages can buy spell points :twirl: , Sammys can buy new tech :cyber: , riggers can buy cars :S ) but there is no way to get extra adept powers. |
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Jan 27 2004, 11:01 AM
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#32
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Because the rules for Initiation are in MitS. If you only use the main SR3 book, there would be no way for the Adept to progress in Magical Ability, so the '20 Karma' rule was thrown in. If, on the other hand, you use the rules for Initiation as presented in MitS, the '20 Karma' rule becomes superfluous.
Why should they? Mages are limited in the amount of Spell Points they can actually purchase, and if they choose to do so they take a dramatic hit on the rest of their character's stats. Adepts can also buy new tech, including Cyber and Bioware. They also aren't prohibited from buying cars. There are lots of different ways to create an Adept character without the need for even more Magic at chargen. |
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Jan 27 2004, 11:13 AM
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#33
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Target ![]() Group: Members Posts: 10 Joined: 26-January 04 Member No.: 6,019 |
Ah, I see. I will have to get my hands on a copy (if only people would stop outbidding me! argh!)
True, I jst thought it was kinda weird mages and shammies could buy more spells and adepts couldn't. |
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Jan 27 2004, 01:06 PM
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#34
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Yes, but adepts are more limited than mages in buying stuff at chargen. Adepts cannot bond a weapon focus, they cannot use cash to buy more power points to give themselves more abilities in a manner similar to mages. Mages can buy cars too, as well as cyber and bioware. You make them sound as if they can't buy cars or cyber or bioware. That is a misleading statement. |
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Jan 27 2004, 01:32 PM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
In Fortune's defense; It's only really misleading if taken out-of context.
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Jan 27 2004, 06:32 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 |
I think if you add a bunch more powers and/or allow physads to make up reasonable powers they are just fine.
The canon books just don't have very many adept powers, and half of them are quite lame. |
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Jan 28 2004, 03:04 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 216 Joined: 27-January 04 Member No.: 6,025 |
in my most humble opinion you can make a highly efective adapt with the powers in MITS. concider the adapt that can jump over a 9 foot tall fence not set off the motion sensors on the other side and still moves like he has wired level 2
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Jan 28 2004, 08:05 AM
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#38
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Neither can mundanes. Your point? Anything a mundane can buy, an adept can as well. |
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Jan 28 2004, 09:55 AM
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#39
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Adepts being some of my favorite characters... I see nothing but benefits to playing them... dice and martial prowess aside, as well as flavor aside... there's one benefit I love:
Starting Characters: Street Sammie walks into building: metal detector/cyberware detector go insane, Sammie's pulled aside. Adept walks into building: metal detectors not tripped (he's his own weapon), cyber scanners not tripped... mages pull sammie aside after assensing. Expirienced Characters: Street Sammie walks into building: metal detectors possibly not tripped (ceremic weapons if the Sammie's wise, caseless ammo), cyber scanners tripped (delta's rare and expensive, and we're not talking hot at drek here), Sammie pulled aside Adept walks into building: metal detectors not tripped, cyber scanners not tripped, Adept walks past assensing mask as he is Initiated w/Masking... May the Ghost bless the elegant, and unobtrusive approach. |
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Jan 28 2004, 11:58 AM
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#40
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Target ![]() Group: Members Posts: 10 Joined: 26-January 04 Member No.: 6,019 |
Could someone give me a quick bare-bones rundown or initiations til I can get my hand on a copy of MitS. I don't need much just exp costs. Shadowrun stuff is even sparcer than Exalted stuff around here.
I know it's been a while since this was posted, but I wanted to comment on it. I have to think killing hands would be vastly more useful than a polearm simply because a polearm should be nearly inconcealable. Expecially in wetwork situations, a suit is more likly to open his door to a guy with his room service, than to a guy with his room service... and a halberd strapped to his back. Plus being able to kill with a hand shake* would make negotiations go much smoother ;) *a slight exageration, for spice BAM! |
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Jan 28 2004, 12:21 PM
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#41
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
The message you quoted continued: "Your hands are just more concealable [...]". It was also a direct response to solidCobra's message about Adepts being capable of tossing 14 dice.
Not really an exaggeration, because it works. You'll need Delay Damage (Silent), though. |
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Jan 28 2004, 01:15 PM
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#42
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Target ![]() Group: Members Posts: 10 Joined: 26-January 04 Member No.: 6,019 |
I know I'm not bashing you or anything, I was vocalizing the voices in my head. Deadly hands seems to be much better than deadly polearms... (insert weird image of adept with gorilla arms... sorry) but then again, the pole arm doesn't cost 4 power points I can see your point ;)
That's pretty sweet, nice way for a coporate adept type to "work" his way up the ladder. |
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Jan 28 2004, 02:10 PM
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#43
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Hey Digital: I'm a big fan of adepts too, but if they've got a mage working security who's gonna assense the samurai, odds are the adept is gonna get pegged too. :grinbig:
-Siege |
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Jan 28 2004, 02:49 PM
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#44
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Sammie walks up to the Sec Guard, "Mr Johnson is coming. I'm here to secure te area for his arrival. I'll be taking over. Your services are no longer required." Pulls out SIN and other (well-faked) permits, shoves Sec Guard aside, tells Sec Mage he's relieved. Obvious cyberware reinforces the image that he is obviously more qualified than low Sec Guard. Adept says, "Please Mr Sec Guard, please stand down. I've got no guns, just my bare hands." |
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Jan 28 2004, 02:52 PM
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#45
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Physical adept in a suit with sunglasses looks mean and nasty enough in a corporate manner that the sec guard realizes he isn't paid enough to question someone as important as the adept and scurries for cover.
Obvious cyber just means you weren't important enough for beta or delta grade 'ware. :grinbig: -Siege |
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Jan 28 2004, 02:58 PM
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#46
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Obvious cyber can be delta. Just it is OBVIOUSLY cyber. And sec guard realises he is not paid enough to question someone as OBVIOUSLY powerful as Mr Obviously-Cybered Sam.
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Jan 28 2004, 03:08 PM
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#47
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Idle curiosity: what kind of obvious cyber were you thinking of?
In a world of suits and uniformity, I'm not sure how much obvious cyber would be acceptable. -Siege |
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Jan 28 2004, 03:19 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
In a sec/bodyguard type? I'd say a fair amount, limbs and eyes being primary. |
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Jan 28 2004, 03:26 PM
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#49
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
You advocate cyberlimbs?
The only real obvious bits of 'ware I could think of would be datajacks and either dermal armor or dermal sheathing. Cybereyes aren't particularly obvious unless you choose to get them chromed. -Siege |
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Jan 28 2004, 05:11 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
*slaps self upside head* keep forgetting about geasing. Should remind my physad players. I beleive you can geas regardless, to get cheaper powers. i don't *think* it has to be to compensate for loss.
Regarding the 20karma per point rule - we still use it as well as initiation even though we know what the FAQ says. This is because regardless of how many powers you have, you can only use as many as you have magic points. Letting them buy power points doesn't let them use the powers. They have to turn off some of their existing ones in order to use the new ones. So even a grade 5 adept with 10 extra power points of powers who's managed to not lose magic points from injury or cyber still only has 11 points of magic. He might have 21 points of power, but he can't use all of them at once and it still takes free actions to turn them on, or turn them off. that adds to a free action and a simple action to deactivate one and turn on another in one initiative pass. And that much time can be dangerous. this allows adepts who really can't afford to initiate at the high levels to still gain flexibility and increase in usefulness to the team, but not at the expense of game balance, and they have a few spare karma points to improve skills and so on. Its more enjoyable for the player, and doesn't cripple the Gm at the same time. House rule though, obviously. |
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