Counterspelling with Multiple Mages, Dev answer appreciated! |
Counterspelling with Multiple Mages, Dev answer appreciated! |
Aug 27 2009, 04:04 AM
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#1
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Moving Target Group: Members Posts: 144 Joined: 18-November 08 Member No.: 16,609 |
I can't seem to find the rule anywhere that multiple magicians counterspelling for the same person add their dice together on Spell Resistance tests. Can anyone point me to where I can find anything about cooperative counterspelling? If I can get a dev's answer, this would settle my problem very easily.
Thanks! |
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Aug 27 2009, 04:08 AM
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#2
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
It's a teamwork test. Can't look it up right now, but that's what it is.
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Aug 27 2009, 06:43 AM
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#3
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
It's a teamwork test. Can't look it up right now, but that's what it is. You are correct. SR4A, pg.185 states to handle co-operative Spell Defence (what we are probably discussing here) as a teamwork test. Fun Fact: In one of the adventures I have lined up, the PCs will encounter Fenrir wolves. Very large and vicious wolves that have counterspelling. One wolf alone might be susceptible to magic. A pack of them? A little less so. (IMG:style_emoticons/default/biggrin.gif) K. |
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Aug 27 2009, 06:44 AM
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#4
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Moving Target Group: Members Posts: 144 Joined: 18-November 08 Member No.: 16,609 |
Ah, found it! Thanks.
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Aug 27 2009, 06:50 AM
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#5
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Moving Target Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 |
Teamwork is very inefficient, but if you start with a pack of 5, the alpha has 5 counterspelling (I have no idea what the number would be for those, I lack RW, so I'm guessing) and the rest have 4 counterspelling, thats around 4 hits on any given wolf's resistance test. If you put everything you've got into one stunball, maybe, but it'll be tricky.
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Aug 27 2009, 07:05 AM
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#6
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Teamwork is very inefficient, but if you start with a pack of 5, the alpha has 5 counterspelling (I have no idea what the number would be for those, I lack RW, so I'm guessing) and the rest have 4 counterspelling, thats around 4 hits on any given wolf's resistance test. If you put everything you've got into one stunball, maybe, but it'll be tricky. A typical Fenrir wolf has only Counterspelling 3, so it's not very impressive, but I have no problem with giving the Alpha a higher rating. So with a pack of 5, they'll likely end up with an effective Counterspelling of 8 dice. Yep, it can be beaten. But that's how I like things, not impossible, but enough that people need to seek out better ways of doing things. K. |
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Aug 27 2009, 01:16 PM
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#7
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Just a little GM friendly advice-to make your life easy, for each wolf cunter spelling do the trade of 4 dice= 1 success for those contributing to the teamwork test. That way you aren't rolling all those dice just to figure out how many dice you need to roll.
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