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> Dermal Sheathing, What does it look like?
Siege
post Jan 27 2004, 08:24 PM
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QUOTE (Req)
...that's for the sheath, right? Not for orthoskin?

Correct -- dermal sheathing suffers no penalties to tactile perception.

-Siege
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sable twilight
post Jan 27 2004, 08:35 PM
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If I remember the picture they had in Shadowtech correctly the sheathing looked sort banded, like the character Colossus from X-Men. I think there was also a comment by one of the Shadowland posters about identifying a person with the sheathing by watching for bunching at the joints when they move.
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Req
post Jan 27 2004, 09:17 PM
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QUOTE (Siege)
Correct -- dermal sheathing suffers no penalties to tactile perception.

I think that's going to be one of those Not In My Game things, then. Or else a dermal sheath will be much more limited in what it covers, a la Dermal Armor. Personally I can't see a perfectly-flexible layer that can stop bullets and compares reasonably with rigid ceramic plates, but then that's just me.
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Austere Emancipa...
post Jan 27 2004, 09:22 PM
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Well, it doesn't stop bullets, and it compares really poorly with rigid ceramic plates. But it could still be argued either way, so house rule it all you wish.
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Req
post Jan 27 2004, 10:03 PM
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It's the level 1 = +1 body, level 2 = +1 body, level 3 = +2 body, right? What else does the Sheath do?
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Siege
post Jan 27 2004, 11:26 PM
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QUOTE (Req)
It's the level 1 = +1 body, level 2 = +1 body, level 3 = +2 body, right? What else does the Sheath do?

At some point, you also get impact armor -- it's been so long since I played a 'wired sam, I can't remember.

Level 2 dermal sheath offers 1 point of impact armor, Level 3 sheath offers 2 points of impact armor (1/2 level, round up).

-Siege
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Jason Farlander
post Jan 27 2004, 11:41 PM
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QUOTE (Req)
It's the level 1 = +1 body, level 2 = +1 body, level 3 = +2 body, right? What else does the Sheath do?

Umm... no. You get a bonus to your body of rating+1. So... level 1 is +2 body, level 2 is +3, and level 3 is +4. As Siege said, you also get a bonus to impact armor, depending on level. levels 1 and 2 provide a single point of impact armor, and level 3 provides 2 points. These stack perfectly with worn armor and do not count when determining combat pool penalties.
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Jason Farlander
post Jan 27 2004, 11:53 PM
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QUOTE (Austere Emancipator)
Well, it doesn't stop bullets, and it compares really poorly with rigid ceramic plates. But it could still be argued either way, so house rule it all you wish.

I think the rigid ceramic plates he is talking about are the ones involved in dermal plating. And yes, dermal sheathing is in all ways better than dermal plating except for its cost.

Additionally, if the extra body dice allow you to stage an attack down to nothing that otherwise would have hurt you, then it is reasonable to say that the sheathing did, in fact, stop that bullet.

All of that aside... if you can get the full range of tactile sensation in a cyberlimb, I see absolutely no reason not to allow it with dermal sheathing.
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Siege
post Jan 28 2004, 12:01 AM
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Ya know, I can't really say that adding dermal sheathing to a cyberlimb as a good idea --

1. You can't deduct essence for wrapping the stuff on a cyberlimb
2. The character would only receive the bennie of impact armor and not body since the character's Body does not enter into the resilience of the limb itself.

For all of that, you might as well bolt some armor plates on the limb if you want extra toughness.

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Req
post Jan 28 2004, 12:05 AM
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QUOTE
Umm... no. You get a bonus to your body of rating+1. So... level 1 is +2 body, level 2 is +3, and level 3 is +4. As Siege said, you also get a bonus to impact armor, depending on level. levels 1 and 2 provide a single point of impact armor, and level 3 provides 2 points. These stack perfectly with worn armor and do not count when determining combat pool penalties.


Aha! Now I remember.

QUOTE
I think the rigid ceramic plates he is talking about are the ones involved in dermal plating. And yes, dermal sheathing is in all ways better than dermal plating except for its cost.


That's more what I was trying to get at. Dermal plating "stops bullets" through extra body dice - I can't think of any other way to reflect the points of body it gives you, since it's just plates. Same with the sheath. I guess I never thought about it in relation to cyberlimbs though - but I wonder if the SOTA is ready yet for cyberlimbs that provide the same sensations as flesh limbs. I mean, sure, temperature, pressure, pain, etc, but the specific gradations of human sensation?

I guess I always thought that they provided a sensorium of their own, not really analogous to specific natural sensations, but that the user learned to interpret. I'd probably say something similar for the sheath. Orthoskin is different as the same nerves are still doing their natural thing, they're just underneath a much tougher dermis.

Of course it's the more subtle sensations which would be interesting, in these questions. I'm wondering exactly what a caress feels like to a person with a cyberarm, either as caresser or caressee?
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Austere Emancipa...
post Jan 28 2004, 05:35 AM
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QUOTE (Req)
Dermal plating "stops bullets" through extra body dice - I can't think of any other way to reflect the points of body it gives you, since it's just plates. Same with the sheath.

They certainly slow bullets down, but stop them it doesn't. It might stop some fragments of a fragmenting bullet, it might reseal the wound etc, but since it does not provide any ballistic armor, it is really poor for stopping bullets.

But that isn't particularly important. If you wish for Dermal Sheaths to degrade tactile perception, go right ahead and do so in your games. It is certainly arguable that they might be worse for the touchy-feely stuff than actual skin. I'll just go on assuming that the very high cost of the implant and other aspects of the system allow the owner/wearer/whatever to feel things well enough.
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