Buying Stuff Tables, Because breaking this down on a whiteboard helped me |
Buying Stuff Tables, Because breaking this down on a whiteboard helped me |
Aug 31 2009, 05:35 AM
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MechRigger Delux Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
So maybe this will help some of you out there. With the 4 to 1 buy ratio, and the rules of diminishing pool, I found that to buy equipment during downtime took some math. Some players may not have realized it, but it does become hard and expensive to properly pick up gear. I mean, if you think about it, a character with a 3 dice pool can't even buy 1 hit... thus actually can't buy anything with an availability rating between adventures. So I broke down the ratings as such and looked at the minimum dice pool needed to buy stuff
CODE Availability Pool Interval Breakdown 1 4 1 2 5 1+1 3 6 1+1+1 4 7 1+1+1+1 6 8 2+1+1+1+1 8 9 2+2+1+1+1+1 10 10 2+2+2+1+1+1+1 12 11 2+2+2+2+1+1+1+1 15 12 3+2+2+2+2+1+1+1+1 18 13 3+3+2+2+2+2+1+1+1+1 21 14 3+3+3+2+2+2+2+1+1+1+1 24 15 3+3+3+3+2+2+2+2+1+1+1+1 28 16 4+3+3+3+3+2+2+2+2+1+1+1+1 32 17 4+4+3+3+3+3+2+2+2+2+1+1+1+1 I broke down the interval successes, beacuse it can help in determining how much you want to pay for an item % wise, in case you need it faster. |
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