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> Minor Hacking, Skills or Agents?
Marwynn
post Sep 1 2009, 05:23 AM
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I have a mundane character I'm developing that is attempting to be self-sufficient. Not a jack-of-all trades, but rather someone who can survive on his own as a 'runnner. Stealth skills, infiltration and influence, athletics and both ranged and close combat skills.

He lacks magical capabilities, of course. But hacking to me seems to be an essential bit of 'runner kit. You may not always have a wiz Hacker on hand to do these things for you. And sometimes you don't want to bring them along either.

But I don't want to turn the guy into a minor hacker. All he needs is the ability to search for data, listen in on wireless convos, and bypass surveillance equipment. Along with decrypting and removing data bombs and the like.

Would this be done better by giving him skills (no Skillwires) or buying an Agent or two to handle these tasks?

I don't intend to do any Cybercombat at all, in either form.

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