Shooting Underslung Grenade Launcher? |
Shooting Underslung Grenade Launcher? |
Sep 4 2009, 05:44 PM
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#1
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
I'd very much like to shoot someone in the face with the grenade launcher on my Ares Alpha. Do I use Automatics or some other skill?
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Sep 4 2009, 05:50 PM
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#2
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
In SR3 you used the main weapon skill. It isn't stated in SR4 as far as I know. Presumably it would be heavy weapons, like for a standalone GL.
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Sep 4 2009, 05:58 PM
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#3
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
I seem to remember this coming up a long time ago. In strict RAW you need to use heavy weapons, but I don't see why they shouldn't be allowed to "default" to automatics for a slight penalty, especially on a weapon where the launcher is integrated.
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Sep 4 2009, 06:01 PM
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#4
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Yup, Heavy Weapons skill for all launch weapons.
QUOTE (SR4A @ p.122) Heavy Weapons (Agility ) The Heavy Weapons skill allows the user to handle ranged projectile and launch weapons larger than an assault rifle, including large weapons when they are mounted on tripods, pintles, gyromounts, or in fixed emplacements (but not in or on vehicles). Default: Yes Skill Group: None Specializations: Assault Cannon, Grenade Launchers, Guided Missiles, Machine Guns, Rocket Launchers (italics mine) QUOTE (SR4A @ p.320) Use the Heavy Weapons skill when firing grenade and missile launchers. If you lack the Heavy Weapons skill, you would default per the standard rules for defaulting, which would mean rolling your Agility -1 die. |
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Sep 4 2009, 06:12 PM
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#5
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
Exactly what I was needing. Thanks!
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Sep 4 2009, 06:23 PM
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#6
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
You're welcome.
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Sep 4 2009, 07:10 PM
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#7
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
And gosh darn it, I'm sure I'm overlooking this, but I can't seem to find a Firearm Accessory for a Underslung Grenade Launcher. What's the best way to add one to a weapon that doesn't have a UGL already built in?
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Sep 4 2009, 07:16 PM
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#8
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Moving Target Group: Members Posts: 353 Joined: 2-February 08 Member No.: 15,618 |
Check Arsenal. It's a mod using 3 slots. No cost, aside from the cost of the weapon (and using up half your mod space).
Using Heavy Weapons for an underslung launcher makes perfect sense. Grenades have a completely different ballistic path to bullets, so trying to fire one the way you'd use an assault rifle would just cause you to screw up even worse. I'll admit, if you were point blanking, it'd be fair to allow it, but point blank the grenade wouldn't even arm, so they'd just get smacked in the face with a fast moving lump of metal. Be about the same as a good hard swing with an aluminium bat. Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome (and because the weapon is completely balanced by the fact that actually trying to use that monstrosity will bring the national guard down on your ass). |
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Sep 4 2009, 07:20 PM
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#9
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome. We have a winner! |
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Sep 4 2009, 07:56 PM
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#10
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome (and because the weapon is completely balanced by the fact that actually trying to use that monstrosity will bring the national guard down on your ass). You have to reign it in somewhere. An underbarrel shotgun on a 1 handed SMG is a bit much (it should be noted that the pictured gun has the highest upgraded barrel extender and the largest stock, so it's about 30% longer than the base gun, which is shorter than the shotgun). |
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Sep 4 2009, 08:03 PM
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#11
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
As a note, that's not an SMG, that's a Giat FAMAS, which is definitely an assault rifle. And it actually can accept that mod IRL - it just doesn't look as ridiculous because it's not a whole shotgun.
(In army of two, that is exactly the weapon I used the whole game.) |
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Sep 4 2009, 08:47 PM
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#12
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
In sr3 you could default skill to skill (tn+2) with your underbarrel grenade launcher. Otherwise you used the launch weapons skill...
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Sep 4 2009, 09:03 PM
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#13
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
As a note, that's not an SMG, that's a Giat FAMAS, which is definitely an assault rifle. And it actually can accept that mod IRL - it just doesn't look as ridiculous because it's not a whole shotgun. (In army of two, that is exactly the weapon I used the whole game.) Duely noted. I do think they called it an SMG though. Wish I could find a screeny of just the base gun with the shotgun; it looks so ridiculous. Anyway, I only payed through the first mission with a friend's rented copy. The game is pretty awesome. |
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Sep 4 2009, 09:06 PM
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#14
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
It gets exponentially more ridiculous as it goes along. Totally worth it as a rental.
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Sep 4 2009, 09:10 PM
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#15
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Duely noted. I do think they called it an SMG though. Wish I could find a screeny of just the base gun with the shotgun; it looks so ridiculous. Anyway, I only payed through the first mission with a friend's rented copy. The game is pretty awesome. Masterkeys are also very common underbarrel AR mods for urban environments. Locked door? *BLAM* What lock? |
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Sep 4 2009, 09:38 PM
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#16
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Moving Target Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 |
Masterkeys are also very common underbarrel AR mods for urban environments. Locked door? *BLAM* What lock? Masterkeys are also very common in dungeons. They allow you to access the boss chamber. Also, if you have an underbarrel shotgun mod loaded with dragonsbreath rounds you can simulate the Ripley factor on a budget. |
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Sep 4 2009, 10:00 PM
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#17
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Sep 4 2009, 10:16 PM
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#18
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Moving Target Group: Members Posts: 191 Joined: 11-May 09 Member No.: 17,162 |
Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome (and because the weapon is completely balanced by the fact that actually trying to use that monstrosity will bring the national guard down on your ass). This is indeed awesome. That said, I think I'd be more inclined to mod the AA onto say... the Walther MA-2100. Or go with modding together an Ares Alpha and a Nitama Optimum to get 4 weapons (okay, two of them assault rifles) in one. |
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Sep 4 2009, 10:37 PM
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#19
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
You need to attach a GL to a pistol.
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Sep 5 2009, 02:05 AM
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#20
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Moving Target Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
The rules for the underbarrel weapon do clearly state that the underbarrel weapon must not be larger than the weapon it is mounted under. Just remember that lil tid bit. Otherwise you end up with heavy pistols with underbarrel assault cannons.
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