IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Shooting Underslung Grenade Launcher?
TeaTime
post Sep 4 2009, 05:44 PM
Post #1


Moving Target
**

Group: Members
Posts: 115
Joined: 27-March 08
Member No.: 15,819



I'd very much like to shoot someone in the face with the grenade launcher on my Ares Alpha. Do I use Automatics or some other skill?
Go to the top of the page
 
+Quote Post
kzt
post Sep 4 2009, 05:50 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



In SR3 you used the main weapon skill. It isn't stated in SR4 as far as I know. Presumably it would be heavy weapons, like for a standalone GL.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Sep 4 2009, 05:58 PM
Post #3


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



I seem to remember this coming up a long time ago. In strict RAW you need to use heavy weapons, but I don't see why they shouldn't be allowed to "default" to automatics for a slight penalty, especially on a weapon where the launcher is integrated.
Go to the top of the page
 
+Quote Post
eidolon
post Sep 4 2009, 06:01 PM
Post #4


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Yup, Heavy Weapons skill for all launch weapons.
QUOTE (SR4A @ p.122)
Heavy Weapons (Agility )
The Heavy Weapons skill allows the user to handle ranged projectile
and launch weapons larger than an assault rifle, including large weapons
when they are mounted on tripods, pintles, gyromounts, or in fixed
emplacements (but not in or on vehicles).
Default: Yes
Skill Group: None
Specializations: Assault Cannon, Grenade Launchers, Guided
Missiles, Machine Guns, Rocket Launchers

(italics mine)
QUOTE (SR4A @ p.320)
Use the Heavy Weapons skill when firing grenade and missile launchers.


If you lack the Heavy Weapons skill, you would default per the standard rules for defaulting, which would mean rolling your Agility -1 die.
Go to the top of the page
 
+Quote Post
TeaTime
post Sep 4 2009, 06:12 PM
Post #5


Moving Target
**

Group: Members
Posts: 115
Joined: 27-March 08
Member No.: 15,819



Exactly what I was needing. Thanks!
Go to the top of the page
 
+Quote Post
eidolon
post Sep 4 2009, 06:23 PM
Post #6


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



You're welcome.
Go to the top of the page
 
+Quote Post
TeaTime
post Sep 4 2009, 07:10 PM
Post #7


Moving Target
**

Group: Members
Posts: 115
Joined: 27-March 08
Member No.: 15,819



And gosh darn it, I'm sure I'm overlooking this, but I can't seem to find a Firearm Accessory for a Underslung Grenade Launcher. What's the best way to add one to a weapon that doesn't have a UGL already built in?
Go to the top of the page
 
+Quote Post
Dr Funfrock
post Sep 4 2009, 07:16 PM
Post #8


Moving Target
**

Group: Members
Posts: 353
Joined: 2-February 08
Member No.: 15,618



Check Arsenal. It's a mod using 3 slots. No cost, aside from the cost of the weapon (and using up half your mod space).

Using Heavy Weapons for an underslung launcher makes perfect sense. Grenades have a completely different ballistic path to bullets, so trying to fire one the way you'd use an assault rifle would just cause you to screw up even worse.
I'll admit, if you were point blanking, it'd be fair to allow it, but point blank the grenade wouldn't even arm, so they'd just get smacked in the face with a fast moving lump of metal. Be about the same as a good hard swing with an aluminium bat.

Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome (and because the weapon is completely balanced by the fact that actually trying to use that monstrosity will bring the national guard down on your ass).
Go to the top of the page
 
+Quote Post
X-Kalibur
post Sep 4 2009, 07:20 PM
Post #9


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (Dr Funfrock @ Sep 4 2009, 02:16 PM) *
Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome.


We have a winner!
Go to the top of the page
 
+Quote Post
Draco18s
post Sep 4 2009, 07:56 PM
Post #10


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Dr Funfrock @ Sep 4 2009, 02:16 PM) *
Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome (and because the weapon is completely balanced by the fact that actually trying to use that monstrosity will bring the national guard down on your ass).


You have to reign it in somewhere. An underbarrel shotgun on a 1 handed SMG is a bit much (it should be noted that the pictured gun has the highest upgraded barrel extender and the largest stock, so it's about 30% longer than the base gun, which is shorter than the shotgun).
Go to the top of the page
 
+Quote Post
Adarael
post Sep 4 2009, 08:03 PM
Post #11


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



As a note, that's not an SMG, that's a Giat FAMAS, which is definitely an assault rifle. And it actually can accept that mod IRL - it just doesn't look as ridiculous because it's not a whole shotgun.

(In army of two, that is exactly the weapon I used the whole game.)
Go to the top of the page
 
+Quote Post
Kliko
post Sep 4 2009, 08:47 PM
Post #12


Shooting Target
****

Group: Members
Posts: 1,814
Joined: 29-July 07
From: Delft, the Netherlands
Member No.: 12,403



In sr3 you could default skill to skill (tn+2) with your underbarrel grenade launcher. Otherwise you used the launch weapons skill...
Go to the top of the page
 
+Quote Post
Draco18s
post Sep 4 2009, 09:03 PM
Post #13


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Adarael @ Sep 4 2009, 03:03 PM) *
As a note, that's not an SMG, that's a Giat FAMAS, which is definitely an assault rifle. And it actually can accept that mod IRL - it just doesn't look as ridiculous because it's not a whole shotgun.
(In army of two, that is exactly the weapon I used the whole game.)


Duely noted. I do think they called it an SMG though. Wish I could find a screeny of just the base gun with the shotgun; it looks so ridiculous.
Anyway, I only payed through the first mission with a friend's rented copy. The game is pretty awesome.
Go to the top of the page
 
+Quote Post
Adarael
post Sep 4 2009, 09:06 PM
Post #14


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



It gets exponentially more ridiculous as it goes along. Totally worth it as a rental.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Sep 4 2009, 09:10 PM
Post #15


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (Draco18s @ Sep 4 2009, 04:03 PM) *
Duely noted. I do think they called it an SMG though. Wish I could find a screeny of just the base gun with the shotgun; it looks so ridiculous.
Anyway, I only payed through the first mission with a friend's rented copy. The game is pretty awesome.


Masterkeys are also very common underbarrel AR mods for urban environments. Locked door? *BLAM* What lock?
Go to the top of the page
 
+Quote Post
McCummhail
post Sep 4 2009, 09:38 PM
Post #16


Moving Target
**

Group: Members
Posts: 388
Joined: 30-July 09
From: Charlotte, NC
Member No.: 17,452



QUOTE (X-Kalibur @ Sep 4 2009, 05:10 PM) *
Masterkeys are also very common underbarrel AR mods for urban environments. Locked door? *BLAM* What lock?

Masterkeys are also very common in dungeons. They allow you to access the boss chamber.

Also, if you have an underbarrel shotgun mod loaded with dragonsbreath rounds you can simulate the Ripley factor on a budget.
Go to the top of the page
 
+Quote Post
Draco18s
post Sep 4 2009, 10:00 PM
Post #17


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Adarael @ Sep 4 2009, 04:06 PM) *
It gets exponentially more ridiculous as it goes along. Totally worth it as a rental.


He keeps asking me if he needs to rent it again, and I've said yes like 3 times. We only see each other once a week (in the flesh) so it doesn't give us a very big window.
Go to the top of the page
 
+Quote Post
DuctShuiTengu
post Sep 4 2009, 10:16 PM
Post #18


Moving Target
**

Group: Members
Posts: 191
Joined: 11-May 09
Member No.: 17,162



QUOTE (Dr Funfrock @ Sep 4 2009, 09:16 PM) *
Also, please note that technically the underbarrel weapon mod can be applied to any weapon, including those that already have an underbarrel launcher. This means that you can mod a flamethrower onto an Ares Alpha, and go all Ripley on people's asses. As a GM I'd be perfectly OK with this, because it's awesome (and because the weapon is completely balanced by the fact that actually trying to use that monstrosity will bring the national guard down on your ass).

This is indeed awesome. That said, I think I'd be more inclined to mod the AA onto say... the Walther MA-2100. Or go with modding together an Ares Alpha and a Nitama Optimum to get 4 weapons (okay, two of them assault rifles) in one.
Go to the top of the page
 
+Quote Post
kzt
post Sep 4 2009, 10:37 PM
Post #19


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



You need to attach a GL to a pistol.
Go to the top of the page
 
+Quote Post
InfinityzeN
post Sep 5 2009, 02:05 AM
Post #20


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



The rules for the underbarrel weapon do clearly state that the underbarrel weapon must not be larger than the weapon it is mounted under. Just remember that lil tid bit. Otherwise you end up with heavy pistols with underbarrel assault cannons.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 1st April 2020 - 08:29 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.